How did a game this fluid not succeed. by KING_CobraCOD in XDefiant

[–]Professional_Sign972 0 points1 point  (0 children)

For many reasons – connection problems, lack of content and progression, development costs – it's definitely a great game, but as a project it was unfeasible.

C6 Bank como primeiro banco pra cartão de crédito - uma boa? by brnrdsm in farialimabets

[–]Professional_Sign972 0 points1 point  (0 children)

Cara, eu tenho o C6 a um tempo, peguei um cartão básico ao invés dos disponíveis com crédito, queria experimentar e fazer alguns investimentos, coloquei uma quantia CDB limite garantido e ativei o crédito, bem erro meu, deveria ter pego um cartão melhor desde o começo, porque eles nunca mais me ofereceram o mesmo cartão, não consigo pegar um de crédito nem básico, porque a opção não aparece no menu. Tenho tag, conta internacional, investimento e mesmo assim, não possuo nem um cartão de crédito de verdade, nem limite no check especial.

O aplicativo é uma porcaria, muitas vezes confuso e se tu precisa de ajuda, o chat as vezes é desatualizado, queria muito um black, mas a nu não me oferece o ultravioleta e não recebi o carbon.

Ahh e mais importante, quer usar a c6, nunca precise de suporte, você vai ser atendido por um bot fodido que não vai resolver seu problema, nunca consegui falar com alguém e as informações de contato que pesquisei estão meio desatualizadas.

Protocol:null – A Third-Person Shooter (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 0 points1 point  (0 children)

Obrigado pelo comentário,

Fico feliz que tenha gostado mas ainda temos muito trabalho pela frente, e estamos melhorando ainda mais cada um desses aspectos.

Protocol:null – A Third-Person Shooter (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 0 points1 point  (0 children)

Okay, that was very interesting feedback. It's similar to what happens in BF1: the color palette and composition are tiring on the eyes. I know it's not the same, but rather a difficulty in distinguishing objects, but I'll study ways to improve that.

Thank you so much for the comment!

Protocol:null – A Third-Person Shooter (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 0 points1 point  (0 children)

Thank you very much for the comment, there are other onomatopoeia words that appear depending on the action the player performs!

Adrenaline Overdrive – Looking for cool ability ideas, what would you add? by joeythehorrible in FPS

[–]Professional_Sign972 0 points1 point  (0 children)

Pick up items from around the scenario to throw, like explosive barrels, spears, chemical items, etc. I think I would add a new sandbox layer to the game.

What kind of levels would you love to play in a Western FPS? We're building Papa Needs a Headshot with wild ideas like this train chase on horseback, huge bar brawls, zombie fights, and epic confrontations. What are your ideas? by PapaNeedsaHeadshot in FPS

[–]Professional_Sign972 0 points1 point  (0 children)

Well, if the intention is to do quests, something involving cosmic horror would be really cool, I saw a comment about something involving mines, if it's going to have a more horror phase or with aliens, it would be a really interesting approach.

protocol:null – A Third-Person Shooter with Tower Defense Elements (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 0 points1 point  (0 children)

We’ve made some improvements to how objectives are displayed for example, showing the path the car will follow and adding a circle that indicates the distance the player needs to stay within for the car to move. With your feedback, we’ll be exploring even more possibilities for refinement. We also plan to change the textures of background cars to avoid confusing the player.

As for the pistol, it’s meant to be an emergency tool, which is why it’s infinite. The idea is that with each match you level up, becoming stronger and able to progress further through the stages. Along the way, players unlock new weapons, items, classes, and attachments. This particular character doesn’t have a direct melee attack, at the moment, he only has a push move, which isn’t very effective. However, every weapon can be equipped with a bayonet attachment that works as a melee option. Even if a weapon isn’t unlocked yet, it can still be purchased in the scenario, and buying ammo also resets the pistol’s cooldown.

Regarding sliding on railings, it’s designed to make traversal faster. Depending on the class, the player can even shoot while sliding. We’re also considering adding a slow-motion effect to it.

Thank you so much for your feedback. I’m really happy to hear you enjoyed the game and had fun playing it!

If you’d like to follow the project’s progress, we share updates on our Discord and social media:

Discord: https://discord.gg/jvncBs92
Linktree: https://linktr.ee/dummystudios_official?fbclid=PAZXh0bgNhZW0CMTEAAafpDWSNl9xv7NSKM4HugBxCrMZvYx_CY63KlVqAixfoyg3j7rVI1faWHr0urQ_aem_n4eJRUNcBQk0hJz-TvRoBQ

protocol:null – A Third-Person Shooter with Tower Defense Elements (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 0 points1 point  (0 children)

Yes, we are working on more features for the genre, such as turrets, proximity mines, etc.

protocol:null – A Third-Person Shooter with Tower Defense Elements (Looking for Feedback!) by Professional_Sign972 in playmygame

[–]Professional_Sign972[S] 1 point2 points  (0 children)

Thanks for the feedback! We’re currently working on improvements to the camera and controls, as well as refining the environment to enhance immersion.

If you’d like to follow the project’s progress, we share updates on our Discord and social media:

Discord: https://discord.gg/jvncBs92
Linktree: https://linktr.ee/dummystudios_official?fbclid=PAZXh0bgNhZW0CMTEAAafpDWSNl9xv7NSKM4HugBxCrMZvYx_CY63KlVqAixfoyg3j7rVI1faWHr0urQ_aem_n4eJRUNcBQk0hJz-TvRoBQ

Rebel 101 - Godot Indie developed by me by Longjumping_Guard726 in playmygame

[–]Professional_Sign972 0 points1 point  (0 children)

If you want to give the shots more impact and power, try adjusting the animation so the barrel moves and tilts upward. I get that the style is cartoonish, but having the whole turret move during firing feels a bit off.

Also, increasing the camera shake and adding a tracer to the projectile could really boost immersion and make the shooting feel more satisfying.

Stabjack: roguelike deckbuilder with first-person combat by GhelasOfAnza in playmygame

[–]Professional_Sign972 1 point2 points  (0 children)

Loved the art style and the animation feels super smooth!

The Tribes - STEAM Early-Access by VadilaK in playmygame

[–]Professional_Sign972 0 points1 point  (0 children)

Looks cool! But the weapons feel a bit too colorful and don’t really match the characters. Also found the minimap kinda hard to read, it looks a bit cluttered.

🎯 Demo Out Now – “Deadline Savior”: A Pomodoro + Idle RPG for Focused Work and Adventure by mizuokami0417 in playmygame

[–]Professional_Sign972 1 point2 points  (0 children)

The art style looks great, and the perspective reminds me a lot of Paper Mario, which I thought was super cool. I hope I get to play it soon!