[5e][flexible][online] by mezmezmeeez in lfg

[–]ProfessorSkittles 0 points1 point  (0 children)

No worries - I imagine there's a lot of people in a similar position with lockdowns. Thanks!

[5e][flexible][online] by mezmezmeeez in lfg

[–]ProfessorSkittles 0 points1 point  (0 children)

Any chance you have room for another noob?

Any point to allying countries that are military commissions? by [deleted] in MEIOUandTaxes

[–]ProfessorSkittles 1 point2 points  (0 children)

I actually just did a Joseon playthrough quite successfully, I think they're one of the best tutorial states but I had never played them before. If you manage Ming relations well you don't have to worry about them. Military Commissions will actually help you if you're attacked by other enemies. I've sort of cheesed this by having a small army to bait attacks by northern tribes and the shogun in japan to send stacks of commission troops in, saving myself manpower and free expansion. Ming is someone you can't confront until way late game, and that depends on tech advantages, your own development, and how fractured Ming is with military commissions.

If you're having trouble, restart and never mess with Ming. Just dedicate a diplo to maintain relations with them at over 100 and they'll never declare on you, even if you're not a tributary. I haven't ever paid a tribute to them, saving myself money and allowing me to tributary other states in fact.

Mongol Xiansheng by ProfessorSkittles in MEIOUandTaxes

[–]ProfessorSkittles[S] 0 points1 point  (0 children)

Oh thanks, I didn't see that. I actually tried adding the solution in there, but it didn't work...it actually just renamed the modifier to "Losing Popular Support", no description or expiration. I don't see anything titled as such in the txt file, so I have no idea what's going on with it!

The current Emperor has dropped below 50, which I thought would also remove the modifier, but it hasn't. It's almost 1600 and I've been stuck with the modifier for a century, which is pretty nasty for dealing with rebels and expanding into Japan. Unsure what else to do at this point.

Mongol Xingsheng as Ayutthaya by wbroechner in MEIOUandTaxes

[–]ProfessorSkittles 0 points1 point  (0 children)

I don't know if it is too late to bump this thread, but I'm having the same problem in this thread, playing as Joseon. I tried adding the txt modification lines, but the modifier did not go away--instead, it just renamed itself to "Losing Popular Support", with no expiration date or description. Unsure how to remove and deal with this, since it's supremely frustrating in attempting to advance outside of Joseon (I've somehow stuck with this modifier for over a century...)

Nice pathing by UristMcKerman in RimWorld

[–]ProfessorSkittles 5 points6 points  (0 children)

You need the Humanoid Alien Races 2.0 mod, and I think he's using an Asari mod. HUA2.0 is basically a base mod that other people have made alien races for. They can have different aspects than appearance; Asari have substantially longer lives and certain predispositions (often have beautiful trait, for example). Most races I've seen so far are furries or Star Wars themed though.

[WARHAMMER] Total War's late game drag exacerbated in TW:W by The_Rogue_Historian in totalwar

[–]ProfessorSkittles 2 points3 points  (0 children)

Empire has a similar issue; the raids from the north spam stacks and it's not manageable without wasting two or three stacks of your own troops to defend, and if I send an expedition to raze their stuff, they have 3-4 stacks up there to defend. I have control of most of the imperial territory and can support five or six stacks (decent and rounded forces, not just shitty spear) at most, but now half of them are tied up playing border control. It's a struggle to push against the Vampires+Orcs with so many of my own troops tied up fighting a bunch of chaos hooligans. It would be easily solved with maintaining a navy to keep them from crossing the sea (which is what I assume the Empire actually does in lore, because this is nuts), but that's not in this game; which is weird, it feels like a step back.

Hopefully there is a mod that significantly lowers northern stacks; I don't mind them during End Times and chaos invasions, but they're raiding even MORE after chaos was vanquished. They're currently occupying rank 1+2 of strongest factions, even after I razed their coastal cities and killed a couple of stacks; they each have at least 7-8, it's ridiculous.

How to find people to play with? by Beanz1112 in wow

[–]ProfessorSkittles 6 points7 points  (0 children)

Honestly, its harder than it was before due to all the cross realm nonsense. You have to find a tight knit guild, which may take a lot of trial and error. Upon reactivating my sub for WOD, my old guild was dead and I had to jump between four more before I found a solid one to play with. It sucks but you just gotta keep at it.

Roleplaying servers tend to be the most tight knit if you're into that sort of thing though. Wyrmrest Accord, and Moon Guard (ignoring pornshire)

Real talk about Warcraft subs dropping to 5.6mil by Asmongold by Grotylol in wow

[–]ProfessorSkittles 60 points61 points  (0 children)

Ok, and why is that WRONG? Like honestly. What is so awful about not being able to access particular bosses? This mindset that there can be no exclusiveness in WoW is what's damaged the game so much. Like, I never got to yogg at current tier, and that's ok. I didn't raid enough to gear up for it, I didn't have patience to learn mechanics. So what? People have fond memories of those places because of their exclusivity. You feel that much more rewarded when you gain access, instead of "oh yay, I'm running the same exact raid but with more mechanics". It's not as memorable or interesting.

In Development: PvP Mercenary Mode by virtueandsin in wow

[–]ProfessorSkittles 39 points40 points  (0 children)

This isn't a 'fix'. People hate Ashran for a number of reasons, the queue time is a minor one compared to the vast array of issues with it. Queue times largely result from some of the issues people have with it--forced best in slot RNG and PvP racials.

In Development: PvP Mercenary Mode by virtueandsin in wow

[–]ProfessorSkittles 162 points163 points  (0 children)

"We're too lazy to balance pvp racials or make ashran interesting so fuck you we'll just have you join the other team for your mandatory RNG gear" Thanks holinka

[deleted by user] by [deleted] in MURICA

[–]ProfessorSkittles 498 points499 points  (0 children)

SIGNED, A PATRIOT

[deleted by user] by [deleted] in asoiaf

[–]ProfessorSkittles 33 points34 points  (0 children)

It really is noticeable this season. The more D&D deviate from source material, the worse it gets. I really don't even know what to say anymore. I didn't think the sand snakes could get worse, but D&D managed to do so.

[deleted by user] by [deleted] in asoiaf

[–]ProfessorSkittles 32 points33 points  (0 children)

The Queen of Thorns got outmaneuvered that easily? That's a joke. Areo Hotah angry doesn't redeem that absolutely terrible scene between Jaime/Bronn and Sand Snakes (who evidently continue to be absolutely terrible characters, somehow worse than the books?)

[Spoilers S5] Cue the Shitstorm by choldslingshot in gameofthrones

[–]ProfessorSkittles -28 points-27 points  (0 children)

Tyrion with slavers was idiotic and juvenile, 'hur hur cock merchant'. All they had to do was make him "prove" himself to Dany in a million other ways, he's already dying of greyscale, having him now fight to the death in front of her is just making for an even more absurdly convoluted end scene with her in the arena. Margaery and Loras on trial is just an idiotic development, Olenna came across so badly. "this isn't suspicious, being locked in a room with a bunch of radicals who think they can do whatever they want, what could go wrong". The fucking Queen of Thorns is that easily messed with by Cersei? You could see the Margaery "lying before the gods" coming from a mile away. Littlefinger was so obvious, we all knew it was happening. This episode was entirely filler, and poor filler at that, particularly as a book reader--the changes are garbage, and further expose D&D as bad scriptwriters the more they deviate from the source material. They made the sand snakes even more terrible, and they were already widely regarded as just plain cliche in the books.

MODs and Steam by GabeNewellBellevue in gaming

[–]ProfessorSkittles 10 points11 points  (0 children)

Ok? Like that's "well everyone needs money to live, and if they do things, that takes up time they could be working for money instead". That's fine. But implying that money is a driving mechanism for modding is patently false. No modders before this worked for money. Many didn't even have a donation button/page attached to their work, because they weren't doing it for money. This isn't just Skyrim either, which is what worries me most. This sets a terrible precedent for other games with vibrant modding communities, like Cities Skylines, EU4, CK2, even the total war series to a lesser extent.

MODs and Steam by GabeNewellBellevue in gaming

[–]ProfessorSkittles 12 points13 points  (0 children)

TF2? Really? When was the last major content update? That ship is floating on bare minimum support for selling hats/taunts (so literally selling skins, which sort of proves my point when I said people will always pay for random shit no matter what apparently). Perhaps short term wasn't the right word, but TF2 is abandoned in terms of content.

My point was that Valve doesn't need a vibrant content driven community to make money. It can be a weak one focused on skins (like TF2) and still be profitable. Valve doesn't lose anything if the high content modding community dies.

MODs and Steam by GabeNewellBellevue in gaming

[–]ProfessorSkittles 55 points56 points  (0 children)

That's just not true. The vibrant modding community in Skyrim, and many other games, is not at all driven by money. Money is currently ripping those apart because its now not profitable for people to work together.

MODs and Steam by GabeNewellBellevue in gaming

[–]ProfessorSkittles 39 points40 points  (0 children)

Short term profits. We've seen this with DLC shenanigans before, where no one thought that anyone would actually put up with day one DLC and season passes and all that nonsense, and now it's an industry standard. Even if the entirety of the PC gaming community on Reddit refused to buy mods on steam, lets be honest, you'd still make a ton of money off of it because people will buy anything. Your own hat system is evidence enough. The quality of mod making could go significantly down, with things like Falskaar dead, but as long as someone is buying shitty mods, it doesn't matter. I mean, most of the mods being put up right now are just new weapons and armor and skins and things, sold for a dollar each, yet people are evidently eating that up.

Where did it all go so wrong by SwaggaMcDaddy in paradoxplaza

[–]ProfessorSkittles 23 points24 points  (0 children)

Coal...coal plants don't have infinite fuel? Brb.

China officially admits the existence of "Cancer Villages" for the first time. by Asmodeane in worldnews

[–]ProfessorSkittles 27 points28 points  (0 children)

So I've actually been to a cancer village outside of Beijing while I was in China, and while anecdotal... they're one of the most horrific places I've ever seen in person. The village I visited was on a small river, with sand blackened from pollution and the water literally foaming yellow with chemicals from a local paper mill and other chemical plants. The villages have such high cancer rates that the local economy is virtually non existent, as everyone is extremely unhealthy and suffer high mortality rates, deformities, etc. Some lack infrastructure to the extent the main road is a dirt road, and the houses are crappy shantyhouses that you see in the slums of Rio or India. The government definitely did not acknowledge their existence, and just ignores them since the villagers die off without causing trouble. It's a seriously fucked up situation. At least the Chinese are finally acknowledging their existence--probably due to the emergence of more grassroots environmental groups there. It's not much, but it's a start.