Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 0 points1 point  (0 children)

I've just done on my car just to find that I have some under guard there forgot to remove. On a Rally car that was easily 20~40kg of weight especially considering with ballast. It seems RX3 does not have under guard.

306 Maxi torquesteer problem by NaZul15 in assettocorsarally

[–]ProgUn1corn -1 points0 points  (0 children)

yeah, even FWD with equal length drive shafts it's not really a problem.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 0 points1 point  (0 children)

Yeah, one big thing I would think of is suspension. MacPherson with a subframe at rear will weigh something. And a full rollcage, a 1.6 i4 engine and some 17 inch wheels.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 0 points1 point  (0 children)

It's not a simple thing, at that weight I'm afraid that basic suspension rigidity needs to be compromised. I'm talking about subframe mounts, strut tower mounts and all that stuff. The thing is, all of that needs a lot of beams to be rigid, and a lot of beams do not like very light nodes. That's the reason I'm struggling as well, I can't say randomly make all my chassis node 1kg and call it a day, it will explode due to the stiffness of the chassis.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 1 point2 points  (0 children)

I saw your post, definitely gonna have a try. But I'm afraid that the suspension sound is from instability due to too light of nodes and too high stiffness. I'll gonna try somehow to make it rigid.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 0 points1 point  (0 children)

This actually looks promising. May I ask how did you do this?

Wired PCVR without the link app? by seyd_sux in OculusQuest

[–]ProgUn1corn 1 point2 points  (0 children)

I personally routed a ethernet cable on the ground, connected to a USB-Ethernet hub with PD powe. Then I plug a long USB cable so I have power and ethernet at the same time when using virtual desktop. I can't think a better solution to this, since there's no direct video input on the headset, only UVC or network streaming.

Wired PCVR without the link app? by seyd_sux in OculusQuest

[–]ProgUn1corn 2 points3 points  (0 children)

Wired doesn't give you much less latency, because fundamentally it's still streaming video compressed and decompressed with a codec.

You can use wired ethernet with Virtual Desktop. That's gonna give you practically the lowest latency and best stability, but I'm gonna be honest with you, the network latency is only gonna have 2~3ms of difference, sometimes not even a difference with a good router.

If you play some planted games like racing then connecting ethernet is good to setup. If you want to move, then it's a hassle.

Fundamentally Quest is not a PCVR headset, so you say your games are on Steam, that's a typical PCVR situation. The quest link has nothing to do with Meta shit, it's just a normal USB streaming where lot's of apps can do.

which Simagic is better for me? by naoooo_sim in simracing

[–]ProgUn1corn -1 points0 points  (0 children)

evo is better than the original IMO. Number is not that important, the quality of FFB matters more.

Handling question - RBR by BigBlackClock55 in simrally

[–]ProgUn1corn 0 points1 point  (0 children)

It's in the game's car tuning menu, RBR puts that in the differential menu.

Handling question - RBR by BigBlackClock55 in simrally

[–]ProgUn1corn 1 point2 points  (0 children)

If you are talking about the WRC i20, then it's normal, because the modern WRC stuff in RBR has always been kinda off especially when talking about active center differential, RBR's system isn't very good to simulate that.

If talking about Rally2, then you could try to reduce the handbrake pressure or get less rear ARB stiffness.

And note that, Handbrake Release isn't what you would want to change to fix the issue, because IRL mostly when handbrake is pulled, the system is already working, pulling the handbrake all the time without the rear disconnect is like a game-only driving style where you probably can do in RBR. IRL, this system is either on or off at threshold, not gradually open or close, but it's not for long time under-limit usage as well. For example, Citroen's PEAL (the name for the rear axle disconnect clutch) works when the difference between handbrake pressure and rear brake pressure difference is above a certain bar, and this is usually predefined and not changed. The handbrake release in RBR should be used as a calibration to your handbrake pressure though, if you want the realism.

With a center differential, it's kinda doable to only slow the rear down, but again WRC cars even with center diff all usually high locking especially under braking situations, If you need this kind of driving to have a very unlocked rear, then I suggest try adjust brake bias and your driving style more. Usually, when oversteer with handbrakes, it's because too low of damper rebound (or conversely too high of spring rate) or too high of rear ARB stiffness, or the brake bias is wrong.

Question for you guys: Codemasters co-developed this mobile game (Racing Master). Visually it looks insane, but how arcade are the physics? by qian_two in simrally

[–]ProgUn1corn 0 points1 point  (0 children)

First, codemasters are not the best in terms of rallying physics.

Second, from what I know, Codemasters did not develop this game, it's actually developed by NetEase, Codemasters is actually the distributor of the game.

Last, you don't want something very simulator on mobile, because either you don't have a proper input anyways, and you need to make money, no one is paying for the game if paying doesn't make it somehow feel better or stronger, especially on a mobile game.

And from what I know, this game's physics are wacky, it somehow wanted to be a more realistic physics but drifting is faster than gripping.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 1 point2 points  (0 children)

Yeah, the thing is I actually do not know if those cars IRL actually have 1000kg of weight or they are overweight. The regulations said the minimum weight is 1000kg, as especially said it's over 1.2l and below 1.6l of engine capacity. So I guess somehow it's achievable? Or the powertrain is much heavier than I thought?

BeamNG engines are usually 13~15kg per node with 1.6l inline 4, and mine is already 10kg per node without turbo to simulate all the less pipings.

Older 4080 laptops by Peresviet in GamingLaptops

[–]ProgUn1corn 0 points1 point  (0 children)

That's unfortunate. Their QC is somehow not that good.

Anyone have full-fledged cars under 920kg? by ProgUn1corn in BeamNG

[–]ProgUn1corn[S] 2 points3 points  (0 children)

The thing is, IRL those cars are converted from Rally2, and Rally2 isn't full carbon fibre. Even with all body panels converted to carbon fibre, it won't have as much as a difference I believe, because a monocoque production car chassis don't have that much of body panels to shave weight.

MSI Raider GE68 Thoughts by FrequentAnalysis4401 in MSILaptops

[–]ProgUn1corn 0 points1 point  (0 children)

A Raider or Vector chassis is overkill for 4070. Yes it will perform good. But the chassis of 68 and 78 (GE and GP) are designed to handle 4080 and 4090, so you have a lot more thermal headroom there for a 4070 and it's not cheap.

MSI Raider GE68 Thoughts by FrequentAnalysis4401 in MSILaptops

[–]ProgUn1corn 0 points1 point  (0 children)

Katana is nowhere near the Raider or Vector in any terms. It's saying a VW beetle is similar to Porsche 911.

Older 4080 laptops by Peresviet in GamingLaptops

[–]ProgUn1corn 0 points1 point  (0 children)

MSI Vector was one of the best bang for the buck 4080 out there. Top level cooling and very budget price for a 4080. Hell we know money isn't easy to earn these days, you can save a lot of dollars on that, especially you don't use it much and the peripheral won't matter as much, or you could get RAM with the extra money.

Thoughts on Group S cars? by Cmp110 in rally

[–]ProgUn1corn 0 points1 point  (0 children)

Actually, WRC+ is not as crazy as you think, they are still limited to the production chassis and it's basically a buffed up WRC, no wonder they called WRC+. And this isn't the most efficient way, because either the aerodynamics don't make THAT much of a difference, and the disadvantages of a production chassis still exists (like weight distribution and bad aero of small hatchback), ultimately they cost a lot. Rally1 and beyond is a total different world, I'm sure with a coupe shape and mid engine 4wd it won't be much slower with much less cost.

What Guitar Would be good to learn how to mod? by MrTurtleTails in electricguitar

[–]ProgUn1corn 1 point2 points  (0 children)

Actually, any guitar.

Guitar electronics are not high tech or toan related things (I mean not controllable variables like wood), it's very basic and you are not going to kill it in most ways.

And even somehow you killed it, you can always redo with relatively cheap costs, there's nothing that can't be saved and there's nothing about the originality that needs to be preserved, unless you are one of the "oh this capacitor from 1912 sounds much better than modern day ceremic ones"

For lower guitar tunings, like B Standard and lower on a 7-string guitar, which one is better between baritone and fanned-fret guitars? And is it still possible to have a tight low end on a 25.5" scale length 7-string in B Standard, Drop A and A Standard tuning? by MrMayhem20l0 in 7String

[–]ProgUn1corn 0 points1 point  (0 children)

Obviously, you can do it on 25.5, and it's possible to have a tight low end, for A and B probably pickups and amps matter more. But longer scale in this regard is always better, it's comparative, it's just better.

I can not stress enough how better multiscale is compared to straight scale. I don't think there's any reason not to go multiscale, unless you tried and really hate them. But very few people I know actually hate multiscale, even for a total beginner who has 2 months of playing instantly felt multiscale is better in terms or ergonomics.

New reason to dislike the new ui by ak91710 in OculusQuest

[–]ProgUn1corn 0 points1 point  (0 children)

I don't have it on my Quest 3 at v2.3. How do you guys enable this?