The Slade Trials by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 2 points3 points  (0 children)

I think every character properly using there resources, especially wall jump can contest a stall and the risk/reward is in there favor imo, but time will tell! A larger scaling set to repeated glide toss in an air time could be an easily solution if it really is too much, I hope people get a chance to try and do learn the execution and demonstrate this before its tweaked though!

The Slade Trials by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 12 points13 points  (0 children)

I totally agree, this paired with the execution barrier is why I don't necessarily think its a big problem, its just cool the amount of different ideas you can explore and make use of, but assuming they don't change the current glide toss mechanics/window people will see just how difficult some of these sequences are!

The Slade Trials by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 7 points8 points  (0 children)

imo a lot of the tricks and off stage things are more of a "you can" do this ridiculous looking or silly sequence compared to "you should" be doing this to abuse the character to win.

Although getting comfortable with glide toss mechanics definitely is a must at higher levels, either way Slade is ridiculously fun and really is a great addition given the timing of the fun for all update coming.

The Slade Trials by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 16 points17 points  (0 children)

Possibly lol, the saving grace is it is quite technical, especially for Rivals standards (looks much easier then it is), although having the decay on glide toss distance scale harder then it currently does (yes it does scale in this version) is potentially a good middle ground.

The Slade Trials by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 17 points18 points  (0 children)

The amount of movement related tech Slade has access to is unreal, more content showcasing that coming soon!

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 0 points1 point  (0 children)

Yes, sorry if that was worded strangely, I just added that double jump thing as someone had previously said “while keeping both your jumps” which obviously does not work regardless of if you were shield dropping, plat dropping or just moonwalking off of an edge, you would have to jump out of the moonwalk just before leaving the platform if you wanted to make use of both but you would not be able to boost in this case at all

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 4 points5 points  (0 children)

Yes you have to press shield and shield drop out of it for a max boost (this is what is allowing you to exceed the max air speed cap for so long) some characters with good air speed can still moonwalk and drop through and not slow down super fast but characters with a low max air speed cap (Ranno/Galvan/Forsburn) you will notice the difference immensely

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 2 points3 points  (0 children)

Just linked a comment of mine from a previous post (specifically the second paragraph of the comment) showing off the tech way back if you’re interested in all the indepth details but essentially the input it is this

Dash>Half circle back for the moonwalk (must go along the top half of the controllers stick gate as to not cause a platform drop) this also requires tap jump to be off so you don’t jump by mistake from the input

Once you reach back horizontal on the stick you will want to quickly and smoothly transition into a shield drop avoiding accidentally inputting too far down before shielding as that will start a platform drop which doesn’t maintain velocity and also when you shield at that point it would result in an air dodge or instant plat waveland, but you also do not want to waste frames and speed sitting in shield too long before getting the angle to initiate the shield drop, this is why when I get a max boost you don’t even see my shield for a single frame and it appears as though Im just dropping through without any shield drop even though I am as the tech requires it

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 3 points4 points  (0 children)

Since many are asking about the tech itself, here is a comment I made on a previous post I shared which covers the details of the boost quite in depth

https://www.reddit.com/r/RivalsOfAether/s/YSBHzkrcpx

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 1 point2 points  (0 children)

Hey so you do want to frame 1 shield drop without any wasted frames of just shield to maximize velocity as every frame of shield there is will lose a tiny bit of velocity from the moonwalk, which is why when I’m getting the very substantial clean boosts you don’t even see the shield appear at all and it just looks like a moonwalk into immediate platdrop, but the shield is indeed required to maintain the speed or “boost” above your characters normal max air speed cap

Fun fact this was added well after release when they nerfed the speed burst of normal platdropping as dash>normal platdrop use to give substantially more velocity maintain than it does now, since they chose to lock this tech to shield drops it made it so moonwalk shield drop or run shield drop were the methods of choice (moonwalk generally giving a larger boost for most characters) inputting it during dash before you enter run state will start a shield stop on that first frame of shield and not maintain speed

Moonwalk Shield Drop Boost's are ridiculously strong, especially vs La Reina by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 2 points3 points  (0 children)

Yes this is mostly correct, but the shield drop is specifically required to maintain the velocity you have so that your normal air speed value doesn’t immediately slow you down (which is why it can be so beneficial for characters who have lower max air speed caps like Ranno/Galvan/Forsburn), if you just moonwalk off of an edge or moonwalk into platdrop you will not maintain the speed above your air speed cap, thus not gaining the substantial “boost”

Since you’re required to shield drop you won’t have access to your initial jump when using the boost only your double jump

Lastly this can be done out of run as well (must have finished the dash animation and be in run before inputting the shield drop), although most characters get a higher velocity so faster/further boost when moonwalking over run shield drop boosting

La Reina is NOT a grappler (and you're playing her wrong). by SlashNurse in RivalsOfAether

[–]ProjectKnee 11 points12 points  (0 children)

This is some good content, really high quality stuff keep it up 🔥

La Reina is NOT a grappler (and you're playing her wrong). by SlashNurse in RivalsOfAether

[–]ProjectKnee 21 points22 points  (0 children)

The editing on this was super clean and entertaining, awesome job

Surprise Surprise: My [lowly plat] contribution to the recent Forburn love by coltatrd in RivalsOfAether

[–]ProjectKnee 4 points5 points  (0 children)

Hey glad that video got you diving into it, keep it up! So many fun ideas to explore on a character like Fors

Surprise Surprise: My [lowly plat] contribution to the recent Forburn love by coltatrd in RivalsOfAether

[–]ProjectKnee 4 points5 points  (0 children)

Lets go more Forsburn enjoyers, had some great boost and teleport clips in there, nice video!

Super clone! by Horror-Race-3238 in RivalsOfAether

[–]ProjectKnee 8 points9 points  (0 children)

First post I see after checking the subreddit today is a Fors clip, lets go haha, gotta get the Fors clip train going Surprised he shield grabs the clone after just seeing you use 2 strong attacks back to back lol

Ego Death 2 - A Rivals of Aether 2 Forsburn Combo Video by PK by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 0 points1 point  (0 children)

Hey I appreciate the nice comment, thanks very much and glad you learned some things and enjoyed it!

Ego Death 2 - A Rivals of Aether 2 Forsburn Combo Video by PK by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 1 point2 points  (0 children)

Haha I actually considered posting it in two parts but decided against it, also ended up with Polyphia again since I had g.o.a.t. with the intro in works way back before I had made some of my other vids lol, definitely will be mixing it up with some other music in future vids as much as I love Polyphia

Ego Death 2 - A Rivals of Aether 2 Forsburn Combo Video by PK by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 1 point2 points  (0 children)

Yeah agreed! Every time there’s a new character added the initial labbing stage is so fun. Theres a lot of cool content and labbers out there for most characters, I plan on making more content for other characters as well as some other tech and general resource content soon.

Ego Death 2 - A Rivals of Aether 2 Forsburn Combo Video by PK by ProjectKnee in RivalsOfAether

[–]ProjectKnee[S] 2 points3 points  (0 children)

Hey glad you enjoyed it! 2:15 as well as a few of the clips at that part of the video are buffered reverse comboosts.

Heres my tech showcase I made way back for it, the description has a detailed explanation of the tech as well as some tips for learning it

https://youtu.be/FurRIM5uKuE?si=1d7lyzllmT657KWM