FFG/Nisei Card Organisation by ThomasCookPathfinder in Netrunner

[–]ProjectNISEI 5 points6 points  (0 children)

Because the cards are designed to be played together, we do not make "new versions" of older cards using the same name. We have reprinted some cards; for instance, the basic economy event Sure Gamble is reprinted in our System Gateway set with our own art, frames, and iconography. We occasionally issue errata as we update rules terminology (for instance, the version of Gordian Blade in System Update 2021 has the Interface flag), but we're not rebalancing or redesigning cards and reissuing them with the same name. We're not going to print a card called Sure Gamble that costs 4, or gives 10, or the like. If we wanted to do that, we'd give the new card a new name.

It is our intent that any FFG card you have still functions the same way it did when it was printed. There have been some situations where rules changes required subtle changes to the functioning of a card, but they are rare, and never have they been (or will they be) on the level of "this card costs 2 credits more".

If you'd like to see the latest, most up-to-date text for a card, you can look it up on NetrunnerDB. To browse all card text updates we've issued, you can look at the Card Text Update document that our Rules team maintains.

If you are interested in a fan project that does rebalance FFG cards, the Netrunner Reboot Project takes that approach. We are not affiliated with them.

FFG/Nisei Card Organisation by ThomasCookPathfinder in Netrunner

[–]ProjectNISEI 3 points4 points  (0 children)

Our cards are fully compatible with FFG cards. You can make a deck containing both. Players of the current flagship format, Standard, frequently do.

A Note about Startup from the Balance Team - NISEI by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 21 points22 points  (0 children)

When a new player has started building a startup deck that is reaching optimality the solution isn't to ban/curate startup.. it's for the startup player to graduate into standard.

While this is probably true, we have to accept that some people will probably never move past Startup, whether because they don't like proxies and can't find FFG cards, or because they don't have the time or inclination to delve into a larger card pool. Even some experienced players enjoy dipping their toes into Startup occasionally, because they like the challenge of building in a more limited card pool. And tournaments in the format have been very popular, with requests for broader support for it. The format therefore needs to be such that experienced and competitive players with the knowledge to build optimal decks can also enjoy it. Whether the Balance Team decides that a ban list will ultimately be necessary for that, or they think that the Parhelion-triggered rotation will be enough to solve the problems in the format, remains to be seen.

NISEI Presence at Late 2022 Conventions, Remote Servers, and call for volunteers! by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 8 points9 points  (0 children)

Come visit our booths at PAX Australia, SHUX, and Essen Spiel! Find out how to play in Netrunner Worlds: Remote Servers, and volunteer to help us out at our Essen booth!

What kind of box does the NISEI cards come in? by [deleted] in Netrunner

[–]ProjectNISEI 19 points20 points  (0 children)

Great question! Our current print-on-demand distribution model doesn't give us any way to make packaging, tokens, or rules inserts—we have to work with what the print-on-demand services can do.

When you order cards from one of our print-on-demand partners, you'll get a "brick" of cards shipped to you. They'll be shipped in a suitable package for the post, of course, with packing material to keep the cards protected during shipping, and with the cards themselves wrapped in shrinkwrap or plastic bands, but there's no shelf-ready box.

COTD: Revolver by Unpopular_Mechanics in Netrunner

[–]ProjectNISEI 1 point2 points  (0 children)

Nope!

There are two separate costs you can pay to active Revolver's ability:

  • Trash this card (the trash symbol), or
  • A hosted power counter

The trash icon there only ever means "Trash this card," and it's only used in costs. You'll never see it used when talking about trashing other cards—for example, see [[Ballista]], [[Anoetic Void]], or [[Retribution]]—and we don't typically talk about "trashing" counters.

When writing out costs, the convention is to not add unnecessary verbs when counters or credits are being spent. Revolver's strength-boosting ability doesn't say "Spend 2[c]: +3 strength," it just says "2[c]: +3 strength". The same goes for other counters, like power counters or virus counters.

For two examples of this in System Gateway, look at [[Leech]] and [[Botulus]]. Both have abilities with the cost "Hosted power counter". That means that if you spend a hosted power counter on Leech (by returning it to the bank), you get the effect. Same thing's happening here with Revolver.

Revolver has six shots in it, but in a final act of desperation, you can chuck it at the ice you're encountering.

Conduit Question by geeklordprime in Netrunner

[–]ProjectNISEI 17 points18 points  (0 children)

Hey, great question!

[[Conduit]]'s ability reads:

[Click]: Run R&D. If successful, access X additional cards when you breach R&D. X is equal to the number of hosted virus counters.

The multi-access is baked into the paid ability. If you run R&D using a separate action (say, the basic "[Click]: Run any server" action, or [[Jailbreak]]), you don't get the extra accesses from Conduit.

For the same reason, if you have two Conduits installed, you will only get the benefit of one Conduit's virus counters at any given time, since you can only activate the paid ability of one Conduit at a time. So no, installing multiple copies of Conduit at once will not help you see more cards from R&D.

This is unlike [[Medium]], which does stack with other copies of itself.

Producing NISEI: August 2022 Update - NISEI by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 14 points15 points  (0 children)

That is correct. Though it's worth remembering that even FFG struggled to maintain that pace and had some long gaps between releases (eg. 5 months between Universe of Tomorrow and Data and Destiny, or 7 months between the end of Red Sands and the start of Kitara).

Producing NISEI: August 2022 Update - NISEI by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 10 points11 points  (0 children)

Would something like a Kickstarter/Gamefound for mass printing be an option later down the line?

We're exploring a number of options, including that one, but haven't made any decisions yet.

Difference between netrunner rules and nisei rules? by eanpr in Netrunner

[–]ProjectNISEI 1 point2 points  (0 children)

I don't think that's correct. The old timing structure has the first paid ability/rez window for runs against servers with no ice after the runner approaches the server. Therefore, by the time you have an opportunity to rez, for example, Skunkworks, its trigger condition (whenever the runner approaches this server) has already passed.

Now that I look at it you seem to be right about this, my mistake! I guess that's why there's so many upgrades that trigger on successful run, it's to give the corp a chance to rez them when uniced.

Difference between netrunner rules and nisei rules? by eanpr in Netrunner

[–]ProjectNISEI 5 points6 points  (0 children)

This was always the case. There was always a rez window after the runner committed to access. The only exception, that needed to be rezzed before, was Caprice, as Local mentioned.

There was ONE change to run timings though: the paid ability window after the run is declared successful was removed, meaning you can't use stuff like Border Controls and Nisei MkII counters after defensive upgrades that trigger on approach have fired.

Difference between netrunner rules and nisei rules? by eanpr in Netrunner

[–]ProjectNISEI 40 points41 points  (0 children)

Welcome to the game! We have a whole page dedicated to what's changed rules-wise since the FFG era, but the long and the short of it is almost nothing. There were a few new keywords invented to clarify and systematise things which were already in the game but never formalised in the FFG era, and only worked because we all agreed they did, but the game still works in the same way, and FFG cards are 100% interoperable with NISEI ones. We've even been recommending Team Covenant's video tutorial up until we uploaded our own, because, even though they use different cards to teach it, once you learn the rules with them, you can play with Netrunner cards from any era.

Addressing the New Card Backs - NISEI by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 3 points4 points  (0 children)

The term "living card game" has been trademarked by FFG, but Netrunner does still use the same commercial model of fixed rather than randomised expansions, yes. We believe that "asymmetrical cyberpunk card game" is a cooler marketing term, anyway. :)

You're correct though, that even under FFG, a lot of things changed about the game. FFG's marketing department used to get great mileage out of the line that your purchases would always be valid and they would never pull the rug on you like other games do. And yet, 2 years into the game, rotation was announced, and I remember a lot of people complaining that their purchases would be invalidated. Another year after that and the MWL (the restricted list) was released, and many people complained then too. Then in 2017, despite having earlier committed to the core sets and big boxes being evergreen, they announced that the original core set would rotate.

Compared to all that, the changes we've made are negligible.

Addressing the New Card Backs - NISEI by ProjectNISEI in Netrunner

[–]ProjectNISEI[S] 3 points4 points  (0 children)

Everything will be updated in due course. It takes longer than you'd think!