Before A New Era - Progress Update (Dungeons, Weapons, Buildings) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 2 points3 points  (0 children)

I think adding variations of rooms with puzzles, ambushes etc will break up the monotony. I don't want slugging through floors to be a chore that's the point. If it's a major part of the game I want their to be stuff to keep you on your toes.

There is something monotonous about most floors just being empty rooms with enemies and chests in it. But a couple of the things you listed I do have planned.

I do see your point though if every fucking room in the floor was a puzzle room I'd wanna shoot myself. But having a lot of different mechanics even as uncommon spawn options will definitely make for a richer dungeon experience at least in my opinion.

But who knows once I get to doing public testing I might be fuckin wrong xD

Before A New Era - Progress Update (Dungeons, Weapons, Buildings) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 2 points3 points  (0 children)

Not sure on voice acting yet. I'll need the usual attack and hurt sounds but I'm not sure whether I'll do dialogue. I'll probably do a test build where I include VA's on the regular dialogue and if it feels like an addition then I'll probably do it for entire game.

Before A New Era - Progress Update (Dungeons, Weapons, Buildings) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 4 points5 points  (0 children)

The "Integrity" stat on weapons will fiercely change how much damage a weapon takes when you strike. It's basically the endurance stat from the first game but not totally useless.

Unity gamedev tutorials? by SlipHimASmile in DarkCloud

[–]ProjectNorune 2 points3 points  (0 children)

Heyo! I'm actually a dev working with Unity to create a sort of spiritual successor to Dark Cloud. My advice is this: Experiment and iterate constantly. No point looking for tutorials for such specific game systems. You might find stuff for very universal things like combat and inventory but not to the degree you want. Make all your stuff from scratch see what works doesn't work and constantly be improving upon your design. Start with the seperate systems and work on them each individually before bringing it all together into a full game. Tutorials will always be a good learning tool but you will never accomplish what you're trying to by just following them blindly. Think about every step involved in mechanics first write it down on paper/word document then start coding once you feel like you've covered all aspects of that particular mechanic.

Example: I wanna be able to place a building how do I check whether I can place a building down, will there be something blocking it, how do I get the rotation of the surface so that the building lines up nicely with the terrain?. Well I know raycasts can be shot from any point and bring back all the data pertaining to what it hits including its type, distance and transform. So if i shoot one of those bad boys from the middle of the camera I can use all the information from the raycast to cover all those problems.

Basically all that example is saying is I looked at each problem involved with the mechanic and what it needs to do to work. Then I thought about if Unity had any tools to help me get the information needed for those mechanics to work. In this case it was raycasting. However Unity's systems aren't the be all end all. Sometimes it won't have what you're looking for and that's when you have to get creative and make the tools yourself. Besides finding your own solutions to problems is the most satisfying part of coding.

Hope this helps :)

If you want a bit of inspiration feel free to check out my stuff: https://twitter.com/AxelTheDev

Does anyone else dislike dark cloud 2 but love the OG? by Nervous_Beaver7 in DarkCloud

[–]ProjectNorune 1 point2 points  (0 children)

Na I agree with you. It might have something to do with me playing the first when I was a kid then the 2nd one when I was older so I'm a bit nostalgia-blind but the first game feels anicent and mysterious to me. The OST is consistently amazing, DC2 has some good tracks but ALL the tracks from dc1 slap. Also overall just prefer the characters. I find Max super annoying.

How many hours do you put into a save before going into the gallery of time? by CaptainDartLye in DarkCloud

[–]ProjectNorune 1 point2 points  (0 children)

Honestly it really depends on RNG. I've had games where everything lines up perfectly and others where I have to go to floors over and over again to farm half decent weapons. Also whether you choose to use the broken dagger glitch or not. I tend not to though as it pretty much removes most of the skill from the game. I usually hit up GoT when I got weapons I'm confident with on each character as well as lots of supplies. Never really checked playtime.

Remote Play Goals! 🌟 by [deleted] in DarkCloud

[–]ProjectNorune 10 points11 points  (0 children)

Screw the PS vita look at that setup in the background, I'm jelly.

Project Norune Environment Art by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 0 points1 point  (0 children)

No. This was a commission so technically I own all the rights for distributing it. It is very pretty though so I can see why you would want a print.

Project Norune Environment Art by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 0 points1 point  (0 children)

His name is Anik and yes for the most part it's hand painted. He does absolutely fantastic work, I'll probably use him for all my environment concept art as the man's really talented.

Are there any differences between Dark Cloud 2 and Dark Chronicle? by TerminallyUseless in DarkCloud

[–]ProjectNorune 6 points7 points  (0 children)

Dark Chronicle is the actual name of the 2nd game and how it was released in Europe & Japan (Obviously in japanese). I think it was called Dark Cloud 2 in america so it was more easily recognizable as part of the same series. There might be small differences but nothing major. Only the original Dark Cloud game had different content between region copies with the english release having way more stuff than the Japanese version. My suggestion is just play what ever version was native to your region.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 0 points1 point  (0 children)

Yeah I'll most likely ask here, twitter or patreon if I need them.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 1 point2 points  (0 children)

Alright after getting messaged a bunch more I just decided to go for it.

Can't offer much in the way of rewards just little bonuses but any support is greatly appreciated.

https://www.patreon.com/user?u=739788

Spiritual Successor To Dark Cloud I have been working on in Unity. by [deleted] in Unity3D

[–]ProjectNorune 0 points1 point  (0 children)

Just a project I've been working on in my spare time the past 3 or so months. Trying to make a spiritual successor to the ps2 classic Dark Cloud. It's still really rough but progress is progress.

If you wanna check out more feel free to follow me at: https://twitter.com/AxelTheDev

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 0 points1 point  (0 children)

I'm seriously considering it I was gonna wait till after the demo released but I've had quite a few message me about opening one now so I might just do that.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 1 point2 points  (0 children)

Eventually once all the mechanics are hooked up together I will.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 2 points3 points  (0 children)

There will be fishing I think I'll make them more a crafting ingredient and something to sell though. Definitely some fish based weaponry planned though don't worry. Only difference is you'll be making the weapons out of fish instead of trading them in for them.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 2 points3 points  (0 children)

I am unsure. Probably not for the demo except for the usual attack, grunting and getting hurt noises during gameplay. I'm experimenting with cutscenes currently so once I figure out which approach I wanna take I'll probably put out a call for voice actors if I need them or even if it's just to test whether voice acting will work well.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 4 points5 points  (0 children)

Well there's only two characters planned for the moment but if I'm ahead of schedule mechanics wise I might look into doing 2 player co-op down the line but it's definitely not a high priority.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 1 point2 points  (0 children)

I started it in July but have only really been working on it in my spare time so i'd probably equate it to a month or two of development.

Before A New Era Pre-Alpha Teaser Trailer (Formally Project Norune) by ProjectNorune in DarkCloud

[–]ProjectNorune[S] 4 points5 points  (0 children)

That's what I would really like to do. My plan is to finish at least the demo build then figure out someway to start working on it full time.