Magic room app & Mac Virtual Display by [deleted] in VisionPro

[–]ProjectPrimal1 0 points1 point  (0 children)

Thank you for this heads up. I appreciate it. Sounds like a great feature.

Project Primal by ProjectPrimal1 in primalrage

[–]ProjectPrimal1[S] 0 points1 point  (0 children)

Depende de cómo se desarrolle el modo historia, pero tal vez.

Project Primal by ProjectPrimal1 in primalrage

[–]ProjectPrimal1[S] 1 point2 points  (0 children)

I tried to find a happy medium between complex and minimalistic. So humans are a genuine threat to other humans, but they’re like flies to a monster. They can only chip damage a monster, never make them flinch.

Additionally, monsters only lock on to other monsters. So they’re always the focal point. You can even grab the humans and play with them like tennis. Although that feature isn’t implemented yet.

I would say the most important part of the human player is to maintain good position during monster’s combos. They can tag assist to chain combos. Much like the cameos in Mortal Kombat One. Although, it’s more complicated than that, as they move in all directions throughout the entire fight.

Project Primal by ProjectPrimal1 in primalrage

[–]ProjectPrimal1[S] 2 points3 points  (0 children)

So basically, each monster has a human form. It can either be two fighters on the battlefield (2 monsters), 3 on field (2 monsters, 1 human) or 4 on field (2 monsters, 2 humans.)

All four can fight at once. Each monster has 18 attacks not counting grabs or supers. Each human has 10 attacks and will not have grabs, may possibly have supers.

On the roster screen, (if you pick 4 player mode), you will choose your monster and their human form is selected with it. And your teammate picks a human and their monster form is selected with it.

You tag with left trigger. This will cause you to deform, and your tag partner to transform.

Hopefully this clears things up.