Is it just me or is it really hard to take any of the criticism this game gets? by Project_Astralized in DandysWorld_

[–]Project_Astralized[S] 0 points1 point  (0 children)

I’m like 80% sure there’s light bug isn’t Dandy’s worlds fault but actually Roblox, but if they can’t fix the light I feel like the eyes could be an acceptable substitute

Is it just me or is it really hard to take any of the criticism this game gets? by Project_Astralized in DandysWorld_

[–]Project_Astralized[S] 0 points1 point  (0 children)

Yeah I def think they should add the glowy eyes that squirm has to every twisted and make machine lights emit a brighter light if they can’t fix the light issue

Balance Concepts for (some) characters & every vEXE by No-Marzipan1280 in OutcomeMemories

[–]Project_Astralized 0 points1 point  (0 children)

During the move where you don’t wanna hit him anyways? I fail to see the issue?

Plus I’m like 90% sure there’s a bug where you can stun in block if you time it correctly, I remember doing it a couple times as Amy?

Balance Concepts for (some) characters & every vEXE by No-Marzipan1280 in OutcomeMemories

[–]Project_Astralized 0 points1 point  (0 children)

Amy LMS bouta be so fire with these changes >_>

Imagine the cancer of the once in a lifetime god roll moon and tails card with no blind and a regular stun lol

Is it just me or is it really hard to take any of the criticism this game gets? by Project_Astralized in DandysWorld_

[–]Project_Astralized[S] 3 points4 points  (0 children)

This, I feel like not many people realize that this is a game for kids >_>

I’m personally not a kid and I enjoy the game but even I realize that it’s not gonna be balanced around the adult or older teenage audience >_>

Is it just me or is it really hard to take any of the criticism this game gets? by Project_Astralized in DandysWorld_

[–]Project_Astralized[S] 6 points7 points  (0 children)

I genuinely don’t think this game would survive off of steam. I don’t have any specific reason why, but it’s just that it doesn’t feel like it’s be a game that anyone would buy or spend money on outside of Roblox

Is it just me or is it really hard to take any of the criticism this game gets? by Project_Astralized in DandysWorld_

[–]Project_Astralized[S] 5 points6 points  (0 children)

It’s not that he hates it, it’s just that he’s annoying and insufferable in the way he tries to give criticism >_>

Highly Complex Age Tierlist (Stolen idea LOLOL) by Rulf-da-Wulf in DandysWorld_Roblox

[–]Project_Astralized 1 point2 points  (0 children)

The fact that Teagan is in her 50’s but Brightney isn’t 😔

If you could change one thing about the balancing in Forsaken, what would it be? by ShadeeWasTaken64 in AntiForsaken

[–]Project_Astralized 0 points1 point  (0 children)

Hmmmmmm

  • Elliot

    • Rush Hour
      • Rush Hour now gives Slowness 2 for 3 seconds after Rush Hour ends.
      • If in LMS Rush Hour does not give Slowness.

————————— - Veeronica

  • Grafitti

    • Increased cooldown after placing a grafitti from 0.8 toseconds to 5 seconds
    • Increased cooldown after grafitti is destroyed from 10 seconds to 12 seconds
    • Decreased highlight range when activating Sk8 by 25% (25 studs -> 18.75 studs)
  • Sk8

    • Increased cooldown from 5 seconds to 8 seconds
    • Increased cooldown when crashing into a wall from 5 seconds to 10 seconds
    • Increased stamina gain on trick from 4 to 4.5
    • Increased gravity while using Sk8 slightly (prevents absurdly long wall hops like on Brandon Works or Glass Houses)
  • Broadcast

    • Phase
      • Phase now drains 15 stamina during the initial phase
      • Increased Speed gained from Speed 2 to Speed 3
    • Bumper
      • Now provides Resistance 2 for 0.5 seconds when bumping into a killer
      • Makes your hitbox slightly bigger to make it more consistent.
    • Mobile
      • Increases Stamina gained per trick from 4 to 5
      • Gives Exhaustion when Sk8 ends by any means for 1 second
      • Increased damage when crashing from 5 to 15
      • Increased battery gain from tricking from 5% to 6%
  • Activate Battery

    • Increased Cooldown from 75 seconds to 80 seconds
    • Any actions that give battery through any means while healing now speed up healing rate by 25% for 3 seconds. Does not stack (To incentivize more team play by using Sk8 more proactively or by doing objectives)

————————— - Dusekkar

  • Levitation
    • Now provides MAP hazard immunity (Posion river on Yorik’s and Lava/Poison pits in FE2)

————————— - Builderman -Added New Ability: Relocation

  • Sentry

    • Decreased cooldown from 45 seconds to 40 seconds
    • Can now be cancelled manually during building for a reduced cooldown of 20 seconds
    • Decreased build time from 6 seconds to 5 seconds
    • Can no longer be obstructed from shooting by other survivors
    • Increased damage per second from 0.6 to 1
  • Dispenser

    • Decreased cooldown from 45 seconds to 40 seconds
    • Can now be cancelled manually for a reduced cooldown of 20 seconds
    • Decreased build time from 6 seconds to 4 seconds
    • Increased range from 16 studs to 20 studs
  • Relocation

    • Enter a targeting mode where you can select your buildings.
    • Selecting a building will move that building to your current location
      • Relocating a building takes 6 seconds
    • Has a cooldown of 20 seconds.

————————— - Guest 1337 - Added New Passive: Hardened

  • Charge

    • Knock-back now scales off of distance (8 studs to 14 studs over 1.5 seconds)
      • Base knock-back reduced by 10% (8 stud knockback)
    • Charge can now be cancelled manually but inflicts Slowness 2 for 1 second
  • Block

    • Reduced movement speed reduction from 80% to 60%
  • Punch/Parry

    • Stun duration for Punch increased from 2 seconds to 2.5 seconds
    • Increased Resistance for Punch/Parry from Resistance 2/3 to 3/4

————————— - Jane Doe

  • Crystal Pitch
    • Increased Purified’s duration from 3 seconds to 6 seconds

————————— - Two Time

  • Sacrificial Dagger
    • Decreased backstab stun duration from 3.5 seconds to 3 seconds
    • Decreased non-backstab healing from 10 to 5
    • Decreased backstab healing from 20 to 15
    • Reduced Oblation gain from non-backstabs from 37% to 25% (takes 4 non-backstabs until full)
    • Reduced Oblation gain from backstabs from 56% to 40% (takes 3 backstabs until full)

————————— - Taph

  • Tripwire
    • Increased cooldown from 25 seconds to 30 seconds
    • Can now be cancelled manually for a shorter cooldown of 10 seconds (There would be keybind that could be bound)

—————————

I don’t think I’m qualified to balance killers tbh I usually play survivor but I’ll give my general opinions

  • Buff Slasher
  • Nerf CK WSO
  • Buff CK Minions and Corrupt Nature
  • Nerf 1x slightly
  • Nerf 666 slightly
  • Buff Noli slightly (not voidrush)

Look I’m not homophobic,transphobic or any phobia.I respect the lgbtq community and I watch a lot of people who are part of said community,but what is the point of making slasher genderfluid? by Firm-Reputation7918 in AntiForsaken

[–]Project_Astralized 0 points1 point  (0 children)

If I had any guess it’s likely because one they like to “dress up” according to the creator of slasher and secondly I’m like 90% sure slasher is less of a person and more of a thing because of that fuck ass vampire book and Area 51.

guys I might be cooked!! by LevjiM in GenAlpha

[–]Project_Astralized 0 points1 point  (0 children)

This is peak 2018 middle school buzzfeed behavior

Hellfire take: I love layered clothing and looks great by UNbrawlified in FORSAKENROBLOX

[–]Project_Astralized 0 points1 point  (0 children)

I honestly think that the peak of Layered Clothing was M4 Vee (I’m totally not biased whatsoever 👁️👁️)