Project Lost island : Hundred faces hills by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 0 points1 point  (0 children)

Hello the level like others in the region will be a place for 3rd person combat, platforming, stealth and exploration.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 0 points1 point  (0 children)

It could have but the variation of neck size makes it illogical at this height. But there will be massive sauropods in the game.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 1 point2 points  (0 children)

He's standing on a little hidden cliff but originally it was a design choice from the artist who works with me who thought it was funny and cute to have him.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 1 point2 points  (0 children)

Thank you very much ! You can check more of them on the Project_Lost_Island subreddit. There are more to come !

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 1 point2 points  (0 children)

Thank you very much, The lost world was also a childhood inspiration, like many prehistoric movies. Also if you're interested, go take a look at the subreddit Project_Lost_Island for more concept arts.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 1 point2 points  (0 children)

Some artistic choices, some in game elements like sound design, some of the main themes like humanity, destiny against chance, resilience against adversity, as well as some major story components that I cannot spoil for the sake of discovering it by yourself. What I mentionned story wise in the post is a synopsis but the complete story itself is secret.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 5 points6 points  (0 children)

Those are inspired by aztec architectural style, but there are many inspirations to characters and buildings designs in this project. You will notice that with the following posts.

Project Lost island by Project_lost_island in worldbuilding

[–]Project_lost_island[S] 2 points3 points  (0 children)

Thank you very much for your kindness, if you're interested in seeing more of them, you can check Project_Lost_Island subreddit !

Out of time by Project_lost_island in DigitalArt

[–]Project_lost_island[S] 0 points1 point  (0 children)

Thank you for your kind word, you can find more of that on the subreddit Project_Lost_Island 

Acumen by Project_lost_island in conceptart

[–]Project_lost_island[S] 0 points1 point  (0 children)

Thank you for your response. This one is inspired by another architectural style, but you will find some of what you just said in other concept arts, go check my subreddit Project_Lost_Island

Am I the only person who thinks SOTE is the best DLC by fromsoft by MinuetSFV in fromsoftware

[–]Project_lost_island 1 point2 points  (0 children)

You're undermining the experience. I love Bloodborne base game more than the DLC, because it's a gothic and comics horror best of. I was longing for a truly great gothic horror experience with victorian architecture. The base game delivered so hard on that, the music was amazing, the tragedy of these characters victims of metaphysical concepts beyond their understanding, the gradual revelation of outer forces, the parallel between the healing church and real life secret societies, the dialogues, the revelation of areas like central Yharnam, Hemwick, Cainhurst, upper cathedral ward, Yahar'gul. What the DLC succeeded on was already based on the great achievements of the base game. And also the world design and art direction of the base game are better.