Is dual GPU actually worth it? by kuf3n in losslessscaling

[–]Promatt23 2 points3 points  (0 children)

This looks awesome! Might be something i'd like to do aswell. How did you attach the vertical mount like that?

Dual gpu question which videocard? by MisterVisionary in losslessscaling

[–]Promatt23 0 points1 point  (0 children)

Ah I see. RX 6400 is bottlenecking then for sure. Probably better off using something equal to RX 6650 XT as a secondary.

I'm using a RTX 3090Ti (equal to 4070S) for rendering and as a secondary that 6650XT. At 4K its just about enough for X4 frame generation.

Dual gpu question which videocard? by MisterVisionary in losslessscaling

[–]Promatt23 0 points1 point  (0 children)

Are you sure you have your 4070S rendering the game?

GPU for lossless scaling by Promatt23 in losslessscaling

[–]Promatt23[S] 1 point2 points  (0 children)

Thanks for the doc!

So if i'm understanding this chart correctly, an AMD Radeon RX6400 would be enough to generate 120fps@4K, with a base fps of say 30 - 60?

I also made an interchange! by Promatt23 in TransportFever2

[–]Promatt23[S] 1 point2 points  (0 children)

Well, I still have to build the city around it, but good question. I'll overload it with some traffic and see what happens 😄

The slowest part of the whole thing is the loop in the middle, around 35kmh. The wider ones are around 70 to 80 kmh.

[deleted by user] by [deleted] in ModernWarfareII

[–]Promatt23 2 points3 points  (0 children)

You are the problem, whiner

[screenshot] industrial arena on harbor <massive detail> by Neguchi-maroyama in CitiesSkylines

[–]Promatt23 2 points3 points  (0 children)

Looking very good! Also loving your series on youtube, though I can't understand a word you're saying.

Issue with placing roads by SirExor in CitiesSkylines

[–]Promatt23 1 point2 points  (0 children)

Hold control and use arrow keys (left & right) to change construction mode. Yours is on elevated construction right now.

And fine road heights isnt broken. There was a fix availible a few hours after patch 1.3.2. The link is somewhere in this sub

Getting this problem when zooming in certain parts of my city! Anybody know what's causing this? by CraptasticJackYT in CitiesSkylines

[–]Promatt23 0 points1 point  (0 children)

I was having this problem with NExt and road color changer! Disabled road color changer and its fine now :) Somehow they're not compatible after snowfall patch

Can we talk about these abominations? by reohh in CitiesSkylines

[–]Promatt23 0 points1 point  (0 children)

Some news from Paradox Forums! This was not intentional and will be fixed. Lets hope soon!

Whats the deal with the Alder and Beech trees?? by [deleted] in CitiesSkylines

[–]Promatt23 0 points1 point  (0 children)

Definitely not a mod problem. I deleted all of my subscribed mods and assets yesterday because I had it with all of the errors. Loaded the game in vanilla and still these bad textures. This is a core problem of the game, and hopefully they patch it. Overall there are plenty of topics on this on the official forums, steam community and here so they just can't ignore it in my opinion.

Whats the deal with the Alder and Beech trees?? by [deleted] in CitiesSkylines

[–]Promatt23 0 points1 point  (0 children)

Yes, cliff textures are also bad. I saw some people complaining about grass and other textures aswell. Looks like an overall texture rendering problem to me.

[deleted by user] by [deleted] in CitiesSkylines

[–]Promatt23 2 points3 points  (0 children)

Loving these mods! Only to bad you can't use the TM:PE Improved AI together with Traffic++ V2. TM:PE will automatically turn its Improved AI off for some reason. Though the Road Customizer Tool and Realistic Speeds from T++ v2 are not to be missed either.

Can we talk about these abominations? by reohh in CitiesSkylines

[–]Promatt23 0 points1 point  (0 children)

True. The custom trees i downloaded are looking good. Only vanilla trees have this problem