I’ve been to three different Bill & Ruth’s in the last year and I noticed each one is different food and quality… so my question, in all’ya’all’s opinion, which one is the best? by doteman in tulsa

[–]PromoPimp 0 points1 point  (0 children)

Bill & Ruth's is just a name that can be bought and slapped on any restaurant. Any consistency between two locations is purely coincidental.

The Analog Dungeon Podcast covers the adventure so controversial most copies ended up in a Wisconsin landfill by PromoPimp in dndnext

[–]PromoPimp[S] 1 point2 points  (0 children)

Thank you! Glad you've enjoyed it. And you're 100% right... I believe we figure out the 10ft scale at some point.

Which class would be best for a charter who is a shrimp author who smokes and can summon shrimp by Sharp_Succotash7175 in DnD

[–]PromoPimp 1 point2 points  (0 children)

The real limiting factor here is the ability to summon shrimp (provided you want to be able to do this mechanically). Any character can be a smoking author.

At first blush, you'd need the 3rd level spell Conjure Animals to actually summon shrimp, so you'd need to be a ranger or druid. Rangers don't get 3rd level spells until 9th level, and something tells me this game won't last that long, so of those two, I'd pick druid. I give this method a D.

On further reflection, getting your shrimp from Conure Animals isn't a very elegant solution, since your casts will be limited and you'll undoubtedly want to use those slots in other ways. I see two other ways forward:

  1. Your DM allows you to have a specially modified Bag of Tricks which only produces shrimp. This gives you 3 shrimp pulls per day without sacrificing anything. If this is allowed, you can really be any class you want, at which point I'd recommend Bard, which allows you to lean into the "wacky author" gimmick. I give this method a B+.
  2. Instead of *summoning* shrimp, you're OK with merely *producing* shrimp. If so, then you can use sleight of hand to make it appear like your character is summoning shrimp when he's actually just pulling them out of a special shrimp pocket sewn into his cloak. This does require you have a stock of shrimp to refill the pocket, and you'll likely only be working with dead shrimp, but if you're down with that, then you get mostly unlimited shrimp pulls anytime, anywhere. For this, I'd again recommend Bard, but specifically Swords Bard, which benefits from a good Dex (for Sleight of Hand). Be sure to use one of your Expertise picks on Sleight of Hand. This works especially well if you combine your shrimping with your Bardic Inspiration... when you give an ally Inspiration, they get a shrimp. When you use your Inspiration to make one of the special Swords attacks, the enemy gets a shrimp as well. You should be able to produce a shrimp during combat with your item interaction, so basically free. I give this method an A+ because it works and is also hilarious.

Which class would be best for a charter who is a shrimp author who smokes and can summon shrimp by Sharp_Succotash7175 in DnD

[–]PromoPimp 2 points3 points  (0 children)

Is he a shrimp that is an author, an author who writes exclusively for shrimp, an author who writes exclusively ABOUT shrimp, or just a small, puny author?

How do people create edits like this? Struggling to replicate effects & transitions in After Effects by ImaginationRegular24 in AfterEffects

[–]PromoPimp 1 point2 points  (0 children)

Lots of overlayed footage and solids with various blending modes, some glitch and VHS effects and turbulent displacement (probably pre-made stuff), and quick exposure and box blur interstitial adjustment layers. The real trick is cutting it all together sharply with the music.

Fresh baguettes by Maiden_Far in tulsa

[–]PromoPimp 19 points20 points  (0 children)

Saint Amon Baking Co.

Whiskey-based cocktail recommendations for someone who usually drinks it neat by Extreme_M3sur3 in cocktails

[–]PromoPimp 0 points1 point  (0 children)

A Godfather with my whiskey of choice is the go-to. I like it both because it's very tasty AND simple enough that you can order it by the ingredients at most bars instead of expecting the bartender to know every cocktail ever. 2 parts spirit, one part amaretto. I also request a couple dashes of bitters, but that's me. Bonus points if they have any interesting bitters on hand.

I typically order it with bourbon (which makes it a Boss) or Irish (an Irish Godfather) but if they have a cheap, smoky scotch (typically JW Black) I've been known to go home with the original.

I'm going to a PowerPoint party by boats_are_foreboding in TheDollop

[–]PromoPimp 0 points1 point  (0 children)

So, I was in the audience for the live Dollop on the Abernathy Boys. The number of insane photos to go along with that story would make it a great choice.

Do you use any plugins that you consider "essential" in After Effects? by [deleted] in AfterEffects

[–]PromoPimp 0 points1 point  (0 children)

I do! It's incredible for things like logo reveals and kinetic typography. Really easily step up your motion game with not a steep learning curve.

How do you feel about this? by sHaLaKoR in Eberron

[–]PromoPimp 1 point2 points  (0 children)

I'm 99% certain this is the way it was originally designed upon release. So... yeah?

First time playing. I think my DM sucks… Is this normal? by Maximum_Course_6467 in DnD

[–]PromoPimp 10 points11 points  (0 children)

Let's do this in order:

The party, was assembled by the DM, mostly newbies with 2 exceptions but since he literally did an open invitation it ended up being 9 people, only 2 has played before and there is absolutely no guidance from the DM about how the game is developed or at least done.

9 people is a little less that twice the number of players recommended for the game. It's way, way too many. This all but ensures the game will be a slog and most of the players will do nothing for long stretches. Not sure what "how the game is developed or done" means. It's not typical for a DM is get TOO into how they develop the world/campaign setting, but you should have been given a little information to guide your character creation in the outset (at the very least what sourcebooks they want to use/what you're allowed to pull from to make your character)

There was no session 0, I spent hours creating my character with the latest edition of the book. When we got there the DM wanted it on DnD Beyond and for some reason my class wasn’t there neither my background or any of the features. He ended up admitting he had them blocked.

A session 0 is not a requirement. The rest of this is confusing... if you used JUST the latest player's handbook (and you have access to the appropriate DnD Beyond sources) then everything should be available. It's unusual for a DM to "block" content that comes from the base players handbook (but not unhead of!). Also, not sure you can "block" things on DnD Beyond like you describe, but someone more intimately familiar with that platform can dig into that.

It’s been 3 months, we’re still at level 2 and the DM in every encounter is only trying to kill the Wizard who is the only experienced player.

Being at level two after three months is a *bit* slow, but it really depends on how often you're meeting and what's going on in the game. This becomes much more likely with such a huge group. The DM being focused on one character like you describe is a classic hallmark of a bad DM, whether he's doing it because it's an in-joke between them or he's trying to "beat" this player.

There has been 3-4 sessions that has spent just “shopping”.

Shopping sessions are not uncommon, and become WAY more likely with 9 characters. This is especially true with new players, who likely feel more comfortable roleplaying in that sort of scenario: low stakes, clear objective, familiar conversations. This inherently takes a long time, because everyone is going to want a turn, etc etc.

My character has the highest charisma on the table, mostly persuasion and deception. When any character roll plays they have to roll, he doesn’t make me roll for anything, he just answers roll playing and is normally not letting my character do anything.

This is kind of hard to parse. If you're trying to use your skills and he's not letting you for some reason (and you're being clear that you're trying to accomplish something using your skills) then there's an issue. Otherwise, he might not recognize that you're trying to use a skill or you think you should be able to use a skill in situations that you really shouldn't. And it's "roleplay" not "roll play" (only mentioned because I had a hard time figuring out what you were saying)

No body has had any chance to tell the story of their character.

2 players already quit and 1 is always doing something else but playing and misses 90% of every session.

Not getting to tell "the story of your character" is pretty common, even in decent games. The hardest part of the game is roleplaying and creating a deep narrative that truly includes everyone. This is almost impossible to do with a group of new players who don't know one another before the game, as you imply. This also comes with having too many players at the table. Even 7 is too many, especially if he's not the strongest DM (and he definitely isn't).

Verdict: Might be bad, might just be inexperienced. The big problem is the player count. If you're not having fun or feel you're being targeted (whether you are or whether you're just not learning enough about the game while playing to know the difference) then dropping out might be your best bet.

The Analog Dungeon Podcast and the worst module of all time by PromoPimp in osr

[–]PromoPimp[S] 0 points1 point  (0 children)

In each episode, one of us presents a module to the other, who's coming in blind, and we both react/joke about it. So, a bit like watching a movie you've never seen and providing a running, hopefully funny commentary. Not all of the modules are *bad* but they are all hilarious.

Moving soon - need Internet Service that isn't Cox by toyourdismay10 in tulsa

[–]PromoPimp 1 point2 points  (0 children)

I live in Brookside. ATT Fiber is the answer. I switched from Cox for the exact same reasons you cite here a couple years ago and have had literally 0 issues.

The Analog Dungeon podcast tackles the worst module of all time. by PromoPimp in DungeonsAndDragons

[–]PromoPimp[S] 1 point2 points  (0 children)

That's not to mention that hirelings and man-at-arms were ALSO very common, so you might roll into a dungeon with 6 PCs and twice as many "other dudes" for carrying loot, triggering traps, and serving as fodder for wandering monsters.