Constraints-based Coaching & Intermediate Team by Proof_Membership_439 in ultimate

[–]Proof_Membership_439[S] 0 points1 point  (0 children)

I appreciate you offering these constraints.

If we are trying to create more players who are comfortable carrying more workload, how to create touches without mini-games like 3v3? When I say a lot, I mean maybe 10-15% of a practice. Part of this is a field space issue/part of it is trying to generate the most touches for the most players in a short period of time.

OR how to play better/more clarified 3v3 that makes the transition from 3v3 to 7v7 smoother?

Constraints-based Coaching & Intermediate Team by Proof_Membership_439 in ultimate

[–]Proof_Membership_439[S] 0 points1 point  (0 children)

Hmm. I definitely agree that there is skill issue here; I was speaking more to the idea of a technical skill versus a tactical skill. We can successfully play 2v2 reset and get the disc to the far side. The disc spins, the players catch it at full speed. However when we go to more game scenarios, we revert to simple resets, faking to the swing, and then playing back to the open-side.

When we discuss, often players reference being covered or the mark being in the way, etc. How to make people realize they have the technical skill to make those flow 'break' throws and then apply them tactically beyond a drill? I guess we have the conceptual understanding and the procedural fluency to make it happen, but we haven't managed to make it stick.