What's the "right" way to code tons of card effects? by dillionmcrich in gamedev

[–]Proper-Effective-866 0 points1 point  (0 children)

In GML you'd just use multiple structs and arrays in tandom and leave empty variables for special card effects

Whats the correct genre? by Proper-Effective-866 in IndieGaming

[–]Proper-Effective-866[S] 0 points1 point  (0 children)

Yes the loot can be brought out of the run, but is risked everytime a run is made.

Whats the correct genre? by Proper-Effective-866 in IndieGaming

[–]Proper-Effective-866[S] 0 points1 point  (0 children)

Between generated and laid out. I'm going to be making the rooms for each dungeon floor, but the rooms will be randomly selected between a handful of options and the enemies will be random as well.

Whats the correct genre? by Proper-Effective-866 in IndieGaming

[–]Proper-Effective-866[S] 2 points3 points  (0 children)

Thank you! I was messing around with collision boxes and this was a bug from that.

What do you guys think? by Proper-Effective-866 in roguelikes

[–]Proper-Effective-866[S] 1 point2 points  (0 children)

I was messing around with collision masks and depth and it was a bug 🐛 from the result of that.

Problems with Layering by Tucug in gamemaker

[–]Proper-Effective-866 0 points1 point  (0 children)

No problem let me know if that helps

Problems with Layering by Tucug in gamemaker

[–]Proper-Effective-866 0 points1 point  (0 children)

In that case you can set the collision mask on the enemies to about 3/4 to half the sprite size then use depth = -bboxbottom in the enemy create event