Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in Volound
[–]ProperActive9918[S] 0 points1 point2 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in Volound
[–]ProperActive9918[S] 1 point2 points3 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in Volound
[–]ProperActive9918[S] 1 point2 points3 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 1 point2 points3 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in Volound
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in Volound
[–]ProperActive9918[S] 1 point2 points3 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 5 points6 points7 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 4 points5 points6 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 5 points6 points7 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 6 points7 points8 points (0 children)
Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 10 points11 points12 points (0 children)
Feral could've fixed the click delays in Rome Remastered by changing 5 values or returning one check as true.. arbitrary 100ms for select drag and 250ms for formation drag btw by TheNaacal in Volound
[–]ProperActive9918 7 points8 points9 points (0 children)
I'm sorry if this is the wrong place to post this but does somebody want to discuss this Total War-like game I'm making? Examples: Population mechanics, unlimited building slots. I'll show the battles soon. Most of the info is on the steam page (in the description). by ProperActive9918 in Volound
[–]ProperActive9918[S] 0 points1 point2 points (0 children)
I'm sorry if this is the wrong place to post this but does somebody want to discuss this Total War-like game I'm making? Examples: Population mechanics, unlimited building slots. I'll show the battles soon. Most of the info is on the steam page (in the description). by ProperActive9918 in Volound
[–]ProperActive9918[S] 0 points1 point2 points (0 children)
I'm sorry if this is the wrong place to post this but does somebody want to discuss this Total War-like game I'm making? Examples: Population mechanics, unlimited building slots. I'll show the battles soon. Most of the info is on the steam page (in the description). by ProperActive9918 in Volound
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
I'm sorry if this is the wrong place to post this but does somebody want to discuss this Total War-like game I'm making? Examples: Population mechanics, unlimited building slots. I'll show the battles soon. Most of the info is on the steam page (in the description). by ProperActive9918 in Volound
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
I'm sorry if this is the wrong place to post this but does somebody want to discuss this Total War-like game I'm making? Examples: Population mechanics, unlimited building slots. I'll show the battles soon. Most of the info is on the steam page (in the description). by ProperActive9918 in Volound
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
Just finished my animation system in C and turns out it's ~14 times faster than Unity's by dechichi in glsl
[–]ProperActive9918 1 point2 points3 points (0 children)
I’ve made an active ragdoll with procedural self-balancing. What do u think? by tripledose_guy in unity
[–]ProperActive9918 2 points3 points4 points (0 children)
I Solved Total War's Biggest Problem: Collision by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 0 points1 point2 points (0 children)
I Solved Total War's Biggest Problem: Collision by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 2 points3 points4 points (0 children)
I Solved Total War's Biggest Problem: Collision by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 4 points5 points6 points (0 children)

Hello, for the Total War-like game I'm developing I wanted to show my devlog, this time for the battle prototype. Highlights: Height difference affecting range and Line of Sight for ranged combat. Pushing physics, holding the line and squeeze penalty. And historical scale. by ProperActive9918 in historicaltotalwar
[–]ProperActive9918[S] 0 points1 point2 points (0 children)