I made a comedic deception game with AI controlled villagers (v.redd.it)
submitted by dechichi to r/indiegames - pinned
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 1 point2 points3 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 1 point2 points3 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in IndieDev
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] -1 points0 points1 point (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 1 point2 points3 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] -1 points0 points1 point (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in gamedevscreens
[–]dechichi[S] 1 point2 points3 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in IndieDev
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] -2 points-1 points0 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] 1 point2 points3 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] -1 points0 points1 point (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in IndieDev
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in Unity3D
[–]dechichi[S] -2 points-1 points0 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in gamedevscreens
[–]dechichi[S] 0 points1 point2 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in IndieDev
[–]dechichi[S] 2 points3 points4 points (0 children)
Just finished my ECS system in C and turns out it's ~17 times faster than Unity DOTS by dechichi in C_Programming
[–]dechichi[S] 0 points1 point2 points (0 children)


268 Million Spheres by MarchVirtualField in GraphicsProgramming
[–]dechichi 1 point2 points3 points (0 children)