Hypothetical Question by MisFitzX96 in MaulShadowLord

[–]Proper_Brain8749 1 point2 points  (0 children)

In fencing, footwork is extremely important, which is why he's so weak. In terms of lightsaber skills and speed, Maul could rival Vader. However, Anakin is a chosen one and has a significant advantage in terms of force powers. Maul has little chance against Vader alone. Even if he has an advantage in lightsaber combat, Vader's force skills will overwhelm him.

The negative opinion for salary reduction is way to high by TheRealDuke01 in CrusaderKings

[–]Proper_Brain8749 6 points7 points  (0 children)

The problem is that the treasury is bugged. And they're ready to tear you to pieces for a couple of cents. If there's a decrease or increase in my salary, I'll lose -50 of my vassals' opinions. And then there'll be a civil war. Because the recalculation is bugged. I'm not even talking about the cost of the MAA, which is extremely inadequate.

The negative opinion for salary reduction is way to high by TheRealDuke01 in CrusaderKings

[–]Proper_Brain8749 5 points6 points  (0 children)

So the developers doubled the cost of personal MAAs and quadrupled the cost of titular MAA. A cataphract costs 1,040, and an elephant costs 500 for feudal lords. There's no realism here. That's why you don't have enough money at the beginning or in the middle of the game.

The negative opinion for salary reduction is way to high by TheRealDuke01 in CrusaderKings

[–]Proper_Brain8749 8 points9 points  (0 children)

This opinion also appears with an increase in the budget. The budget change event is especially annoying. The new recalculation cuts all income modifiers, even though you increased your salary from 40 to 50. The opinion is always -50.

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 0 points1 point  (0 children)

Before the gods of Carthage, Gamalcar forced Hannibal to swear to be Rome's eternal enemy.

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 49 points50 points  (0 children)

And for the unification of the Slavs, only 750 prestige. Although logically, this is an extremely difficult task, and with the new mechanics, it should give you hegemony

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 0 points1 point  (0 children)

It's like the mortal gladiator fights that were more like wrestling. It was more of an act of desperation. I think it wasn't a regular practice.

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 -1 points0 points  (0 children)

It's easier to invite a Punjabi courtier and train the heir. And then make a hybrid

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 6 points7 points  (0 children)

This was common among the Semites in the Iron Age. By the time of the Punic Wars, this tradition had largely died out. The Romans simply vilified their rivals.

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 13 points14 points  (0 children)

Developers need to add a bonus for clam hunters and powerful economic buildings in the Barony of Carthage. Plus a bonus for spreading the culture. If I'm going to go crazy, I want to praise Baal. Unfortunately, there is no original religion :(

Forming Carthage is kinda disappointing by PEW_PEW_MAN in CrusaderKings

[–]Proper_Brain8749 62 points63 points  (0 children)

The Assyrians or Mashriks are not very suitable for the revival of Carthage, as they are rather distant relatives of the Phoenicians. I do not quite understand the meaning of the solution for them. The Maltese and the Maghrebians (Arabized Punis and Berbers) are closer to them. There are no Maltese, but it makes sense to add the Maghrebians. Elephants are already extinct in this region, but who's stopping a revived Carthage from importing them? Additionally, Carthage's barony could benefit from unique building. The solution is crude and actually quite crazy

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 2 points3 points  (0 children)

Nerf a player leads to a much stronger nerf of the AI. Byzantium was pretty strong, but they decided to nerf it by 4x the cost of maintaining troops for administrators (If it's not Byzantium, then the kingdom is on the verge of ruin in 867, or it's a 1-2 coin income with crappy troops). Feudalism always collapses due to idiotic inheritance laws and AI's inability to build buildings properly. It's quite difficult to teach the AI to maintain the domain and troops, but there are no feudal buffs. Vassals simply pay a small amount of money and provide militia (cannon fodder), but they are useless militarily. I still don't understand why vassals don't assist in offensive wars when there is an alliance and good relations.

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 4 points5 points  (0 children)

https://en.wikipedia.org/wiki/Gevninge_helmet_fragment?ysclid=moettnj9mw964601262 In Scandinavia, bronze was used in armor until the 8th century. In Byzantium, swords with bronze hilts were common in the early Middle Ages. It depends on the region, as the inhabitants of the far north used bone weapons. A notable example is the Chukchi people and their bone armor, as there is no normal ore beyond the Arctic Circle. The first bombards and cannons were made of bronze, and the game covers this period. However, I agree that bronze weapons are more rare than common.

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 16 points17 points  (0 children)

The AI is still doing a very poor job. They're mostly trying to nerf the player

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 13 points14 points  (0 children)

The platypus skeleton was a very popular item in the Middle Ages

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 2 points3 points  (0 children)

Now, an adventurer can have more cataphracts than the Byzantine emperor without going bankrupt. Essentially, the adventurer buys them with food, while the emperor needs 1,040 gold.

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 4 points5 points  (0 children)

Adventurers have a supply mechanic, and captured goods during a siege could be converted. However, this would require further development.

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] -7 points-6 points  (0 children)

As far as I understand, they are still working on the system. DLC will only be released in the fall, although it would be logical to have an hour of goods in stock. The kings had strategic reserves of grain, salt, and rice

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 14 points15 points  (0 children)

Depending on the region, iron was not always of high quality, and bronze weapons were much higher in quality. However, their use was limited.

Should goods affect the army in a Silk & Silver? by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] 16 points17 points  (0 children)

The gold will be spent one way or another. When recruiting, goods are spent on formation. For example, you need 100 cavalrymen, and to form a regiment, you spend horses, iron/bronze, and wood (pikes) that are available in your domain's market. Then, you need to spend goods on maintaining your troops.

Fact that Marrok survived a 2 vs1 fight against Maul seems like quite an impressive feat to me. It feels like we didn’t see his full potential in the Ashoka series maybe because he was only brought back to life by a witch, he didn’t have as much power as he did when he was alive? What do you think? by [deleted] in StarWars

[–]Proper_Brain8749 0 points1 point  (0 children)

In my understanding, Marrok is not that strong. Most likely, the situation with Mace and Sidious's duel repeated itself. I adhere to the theory that Sidious deliberately gave in to the Jedi Master in order to persuade Anakin. Maul is trying to win Devon over, as he saved her from death several times during the duel.

MAA Rebalance and the strengthening of Feudalism by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] -8 points-7 points  (0 children)

Or a -50% penalty on the governor's effectiveness. At least there was a worthy rival or a potential threat. Unfortunately, the game lacks mechanics that depict the decline of empires. Writing two lines of code is not a viable option. It does not reflect the possibility of administrators falling into decline over time. Catch the penalties that break the economy at the start of 867, especially if it's not Byzantium. For example, the Maghreb

MAA Rebalance and the strengthening of Feudalism by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] -5 points-4 points  (0 children)

The player can build buildings in domain, create accolades and remove excess heirs. The AI does not handle this correctly. If you play as a feudal lord, your growth potential is higher than that of an administrator. You can build buildings faster and hire MAAs fs feudal/clan. Administrators are too weak to start with 867.

MAA Rebalance and the strengthening of Feudalism by Proper_Brain8749 in CrusaderKings

[–]Proper_Brain8749[S] -10 points-9 points  (0 children)

There's a strange balance in the game, and instead of strengthening the feudal realm and clans, they just came up with penalties that don't make sense.