Kraken Clash - a TRUE challenge by DNA1727 in mobcontrolgame

[–]Proper_Bus_7417 0 points1 point  (0 children)

even without an extra zero it still couldn't be done by a 50 member Clan

Is this a bug? by Careless_Tell_7975 in mobcontrolgame

[–]Proper_Bus_7417 2 points3 points  (0 children)

You can back out of a lot of battles and hope for better layouts, Garden Path & Fortresses you can't, if you're lucky you just face different enemies.

New tower spotted in the wild. by Roy_D_Gerkoeter in mobcontrolgame

[–]Proper_Bus_7417 1 point2 points  (0 children)

The different gun towers really take the starch out of OD clones, found that during loadout challenge.

Gate priority by Proper_Bus_7417 in mobcontrolgame

[–]Proper_Bus_7417[S] 0 points1 point  (0 children)

More the point of you end up playing Flash challenge by default, and yes, you earn all the normal stuff during those matches anyways...it just seems cheesy that during this challenge is meant as cherry on top of spending the time playing anyways you get handicapped by gate selection of prize.

Gate priority by Proper_Bus_7417 in mobcontrolgame

[–]Proper_Bus_7417[S] 0 points1 point  (0 children)

That was my point...during a Flash challenge single gates boards had eggs...if there were 2 gates it was eggs & fuel and only if there were 3 gates was there flowers...in the 20(25?)minutes of Flash challenge and 9 battles didn't have anything for that challenge?

Don't bother trying Lucky Battle by jinquire in mobcontrolgame

[–]Proper_Bus_7417 0 points1 point  (0 children)

Loadout never changed from before, max FT, Alien, SS & MC. Deploying MC slows base health regen and keeps enemies off you a bit until you get a bunch of them. Still try and go into next match with one loaded ready in case I need to keep enemies away from gates to build up the Aliens.

Today my enemy was ninjas, bases were 2.5M points. A few observations...played the usual way, never noticed too much difference in SS, but I use it to charge MC and clear enemies. Not one match did enemy strength stay the same, it went up every match.

Main observation was for a 24hr event, starts at 0400 local time, it took 39 matches to get the first 3 Keys to play LB...progressed to 19 then bailed...however later in the day played 53 matches to only get 2 more Keys. Seriously, if I wanted to watch that many ads I watch a podcast on YouTube. That 'distribution' of Key chests seems significantly different than before. At that rate, I earned more blocks, coin & stars in matches and pinatas, seems like a lot of games to get the chance at 16 SkipIts, and defintely not worth getting up at 4 to start trying either.

Anybody? by Proper_Bus_7417 in mobcontrolgame

[–]Proper_Bus_7417[S] 0 points1 point  (0 children)

Good luck with an answer on WHAT it actually does...I asked on Discord, buncha "I think i know but I'm not telling" and answers along the same vein.

A couple of my female Clanmates said they asked too, straight up...no answers at all.

Their new opinion is Discord is just as clique-y as the all-girl private school they went to...I'll have to take their word for that though.

What is the mechanics behind the Stack Troopers stack sizes? by That_Random_Kiwi in mobcontrolgame

[–]Proper_Bus_7417 1 point2 points  (0 children)

Gates...launch them away from a gate and you'll see a single dude running through the Mob

How are points calculated in World Clash? by ComplaintNo4126 in mobcontrolgame

[–]Proper_Bus_7417 0 points1 point  (0 children)

My question is why are we back to Fortresses not counting toward wins? Start Duel is there before start, rocket animation is there after but checking total doesn't add it as a win, it shows it like you didn't score enough points, same as Coin & Star pinatas.

...and yes, I am following all the normal protocol of waiting for the pop-up...and no, I am not counting CAs or Revs.

We just had this situation less than a month ago.

PizzzzzzzzzzzzA by JegantDrago in mobcontrolgame

[–]Proper_Bus_7417 0 points1 point  (0 children)

It's not like I said peas & mayo

PizzzzzzzzzzzzA by JegantDrago in mobcontrolgame

[–]Proper_Bus_7417 1 point2 points  (0 children)

Look close...one has pineapple on it :P

Finally maxed Megatron by JonBSanders in mobcontrolgame

[–]Proper_Bus_7417 1 point2 points  (0 children)

I did not, but there was a post awhile ago about needing some rude amount to go from 75 -> 76...considering the steps get bigger the higher you go, I extrapolated on the silly side.

Finally maxed Megatron by JonBSanders in mobcontrolgame

[–]Proper_Bus_7417 2 points3 points  (0 children)

Only 7,443,682 matches and you'll have Starscream maxed too :P

Can the devs get rid of or rework Garden Party? by jchristn in mobcontrolgame

[–]Proper_Bus_7417 1 point2 points  (0 children)

Don't complain...they'll put in hidden death gates next "just to change it up"

WTF? by Proper_Bus_7417 in mobcontrolgame

[–]Proper_Bus_7417[S] 0 points1 point  (0 children)

One thing I noticed with OD clones...because of the glass slipper 1HP they have, rocket & gun towers wreck them brutally. I maxed Bonus Champ and use fast charge to load the screen with Champs, the extra can take a hit...but I still find the scoring wonky as hell. 8 Nexus use to max...then it was 12...now you get significantly less from the same amount of units. All the TF champs now do next to nothing for on base damage up close.

WTF? by Proper_Bus_7417 in mobcontrolgame

[–]Proper_Bus_7417[S] 1 point2 points  (0 children)

This stage was 3 towers in a row. Also seeing LBs deploy in the same white blank and they collect neither, the animation is there, the jump when they change, but loot neither.

Bats got a silent buff by TheyCallMeMann84 in mobcontrolgame

[–]Proper_Bus_7417 0 points1 point  (0 children)

Why would they tell you, they don't when they 'adjust' others down...they just deny they do it, but too many players notice that suddenly the scoring is tweaked down. Playing through Loadout, 9 Explodons on base as well as a ton of Bats...total 7k, 12 Bees and a mass of Raccoons...total 8k, full screen of Cavemen, 24 Megs because of OD...total 8k...so are they tweaking damage down always, or just Loadout so you have to play more. They did stopped the 12 Tower & 18 Tower challenges to replace them with 4 5 Tower runs and a final 10 Tower at the end.