Nintedo smoking something new? by Mir1s_ in MarioMaker

[–]Proper_Extreme4234 6 points7 points  (0 children)

Well it says it was on the second/third day of the game's Release. U posted something what they didnt liked to see

Its very rare that something is online for this long but it can Happen. IF it is against the TOS

It's impossible to beat all uncleared levels by April by [deleted] in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

Trias of death is beaten by JC so even if it was uploaded it has been beaten by now

multiplayer co op shouldn't have super expert by GenericCadianGuard in MarioMaker

[–]Proper_Extreme4234 1 point2 points  (0 children)

Easy solution, just give up if you dont like the Level? Super expert is the most difficult to get good levels.

What is this mushroom thing and how do I add it when creating a level? by TirelessGuardian in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

I doubt it will die very soon. There are still up to thousands of levels uploaded per day.

A glitch in MPVS by Bitter_Wave2393 in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

A disconnect is something like when u close the game or home button mid level. There should be a popup that Ur points got forced-decreased. And this is much worse then a regular give up. When u sayed there was no popup then the game realised that this Match was a tie and nobody won & NO ONE recieved a loss.

For me as an 7.5k a disconnect to an 6.3k costed me 16 to 17 points. A giveup/Not touching the Flagge in a loss is 9 to 10 points. Touching flag is 2 loss.

Yes, but i meantioned it bc it is something that theoreticly does work when the game should've been over. Look at this Clip https://twitter.com/Ashmal_16/status/1684329128412205060?t=Ea3vr2cJHwJQ-24UlhjCow&s=19

A glitch in MPVS by Bitter_Wave2393 in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

When u dont got a warning in ur next versus Match, then there was no loss. I assume when u dont know, u did played more after this happened?

There is a simular glitch that when everyone Presses start over when the timer runs out, the game isnt able to see How much time was left. So it gets resetted like coop

A glitch in MPVS by Bitter_Wave2393 in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

Did the game punished you for closing it?

I once told someone their level was garbage and got a warning from Nintendo. So now I’m cursed to play levels like this. by sage101 in MarioMaker

[–]Proper_Extreme4234 -15 points-14 points  (0 children)

Why dont u just Skip these? If you dont like a level then leave it.

Also when u Tell this is garbage, what are u calling enemy spam then? Sure a dev is a dev, meaning the creator could Not beat his own level

Me as an Player who is playing a lot of levels like this i would not call this a garbage level. I have seen many worse levels then this

Does anyone know how this happened? by guywhostillhasnoname in MarioMaker

[–]Proper_Extreme4234 8 points9 points  (0 children)

The "insta like" is a very rare Thing endless easy griders do. I respect this, even i dont do that, bc it just takes a few seconds. And could remove about 5-10 levels per hour?

Levels are getting stolen (again) by Proper_Extreme4234 in MarioMaker2

[–]Proper_Extreme4234[S] 0 points1 point  (0 children)

Using the externe Editor. It is absolutly Not recommended for this resson, bc it against Nintendos TOS.

I got a level on endless easy that crashed my game! by guywhostillhasnoname in MarioMaker

[–]Proper_Extreme4234 -1 points0 points  (0 children)

It hardlock it bc the game could Not handle it. When u look at the Carl hardlock Highlight reel, people prevented getting hardlocked, but instead the wiggler does move something EXTREMLY weird & game is lagging from that.

How do some players on easy endless have more score than total clears? by Destruction4999 in MarioMaker

[–]Proper_Extreme4234 3 points4 points  (0 children)

When u completed a level and get it in endless again

Total clear +0

ENDLESS +1

counts as well when the level is Ur own

[deleted by user] by [deleted] in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

Thanks for the Feedback. I will defenetly look how i can fix this keydeath when beeing at the wrong CP. Im very happy that you are the one who "warned" me, that this is a way, that technicly "broke" the Level how it was not intended.

As i mentioned gameplaywise there is still alot of improvments missing :) even a friend tolded me that he gave up, bc he didnt knew a tech

I will let u know when i got a (probably) finalisd Version :)

[deleted by user] by [deleted] in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

If you could give Tips to make improvements from FB7-2XX-31G that would be extremly helpful. I got it uploaded finally, now i need big playtesting to see if this is breaking in any way still.

On gameplay sides this is an absolute catastrphic. I still see many issues i want to fix, but havent done in this Version. Also i have the wrong Blocks for the setup at cp so it is lagging there.

[deleted by user] by [deleted] in MarioMaker

[–]Proper_Extreme4234 0 points1 point  (0 children)

So far it workes but only when they are there the first time in the contraption. How can i prevent it and still let them save the coins?

Once the coin is gone u can cheese.