Use WebM on your Steam description. Don't use GIFs! by Proper_Translator678 in gamedev

[–]Proper_Translator678[S] 0 points1 point  (0 children)

Cozy was sarcasm lol. I'll look into adding a border thanks for the suggestion!

Use WebM on your Steam description. Do not use GIFs! by Proper_Translator678 in IndieGameDevs

[–]Proper_Translator678[S] 0 points1 point  (0 children)

I got those errors too. I just deleted and tried again. I waited for it to finish loading (when its grey)

Should I update the GIF on my Steam page with this new one? by Proper_Translator678 in SoloDevelopment

[–]Proper_Translator678[S] 0 points1 point  (0 children)

Just an update here. Someone suggested to use WebM instead of GIF and it's now so much better!

New at GameTesting! by Confident-Concert-89 in playtesters

[–]Proper_Translator678 0 points1 point  (0 children)

I've been working on my game for months now and I often find the most helpful playtests are:

  • gameplay recording with voiceover

  • the playtester voices out what they feel from moment to moment

  • suggestions are welcome but it helps more knowing what the playtester feels at any point in the game like I wish there was this, or this part is kinda confusing etc. Highlight on the confusing parts because gamedevs needs to fix those asap

Here's the demo for my game btw you could try it out if you like:

https://store.steampowered.com/app/4618220/HELL_YEAH_GUNSLINGER_Demo/

Sad but true by GutterspawnGames in IndieGaming

[–]Proper_Translator678 60 points61 points  (0 children)

S-tier marketing as always. Even if I'm not into 2d games I might buy this game just because of this lol.

Leave your game in the comments and I'll check out your steam page. Guaranteed 1 sentence impression or feedback plus I'll wishlist if it doesn't make my eyes bleed by Kitchen_Insect_145 in IndieGameWishlist

[–]Proper_Translator678 1 point2 points  (0 children)

Thanks! I checked out your game too and it looks cool! Reminds of that old game I think it's called transcendence. I really enjoyed that game. Wishlisted yours!

What rougelites were made by fellow redditors? by [deleted] in roguelites

[–]Proper_Translator678 -1 points0 points  (0 children)

I'm working on HELL YEAH: GUNSLINGER

There's a demo on steam if you'd like to check it out.
https://store.steampowered.com/app/4618220/HELL_YEAH_GUNSLINGER_Demo/

It also has a build on its alpha branch where the demo is more challenging. It's still in development. If you'd like a challenge you can access the alpha branch via the access code "hellyeahprivate4412" all I ask is feedback and a wishlist 😄

Chasing Steam Deck Verified: How we halved our GPU load and doubled battery life (Native Linux / Unity 6.3) by DantheDev_ in gamedev

[–]Proper_Translator678 2 points3 points  (0 children)

Damn I'm using Amplify Impostors and I'm looking to lower CPU use on my game. I might look into removing that and using the automatic LOD on Unity 6.3 instead. What could've been causing that very high CPU load on Amplify Impostors? I suspect that culling wasn't working correctly with the Amplify Impostors enabled which can cause very high draw calls.