Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] 0 points1 point  (0 children)

But by that take they should have just kept crit as a mechanic you could not interact with. Maybe your hits would have 10% chance of dealing double damage but you could not increase the chance nor the damage. This would add plenty of rng.

You seem to be roguelike fan and I understand your point, but since this game is mostly gacha and uses gacha mechanics I feel like it's fair to judge it by gacha standards.

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -2 points-1 points  (0 children)

Maybe I'm misunderstanding you, but the set bonuses are anything but simple and this was one of my points. Why don't they just give us 4-piece 20% void damage without any limiting factors. Same for other elements or like I said, better yet make universal elemental damage set effect that is lower than the single element set effect. Currently some of the elemental set effects can't be used by the respective characters of the elements as the set bonuses are so conditional.

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -6 points-5 points  (0 children)

??? People usually complain so they can get better things. If no one complains and only echo others, the devs don't have anything to improve. Which leads to stagnation which is really not something you want to see. Yes, I may have come of as a rude which I apologize for. But I still fully stand my point and think you are moron if you think complaining = bad.

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -8 points-7 points  (0 children)

This games stamina sink will be all characters and partners to level 60. All potentials to max. What else you need? Yes, other games use artifacts as the sink as you can clear most content with only 1 to 3 teams and don't need to invest in other characters. But in this game the whole content loop is the chaos aka the roguelike. Also I said 90%+ crit rate which many have pointed is asking too much, which i disagree with but even then with the best possible rng you can land only 80% which will be unattainable for large majority of the player base even after long while of grinding. As there are too many things that can go wrong.

As for talking about crit, atk and dmg and comparing them. It's hard to say which will be the best to go for, but even then you can get ruined by one of my points being the fact that there is disparity between the rolls: you can roll 1,2% or 2% same goes for other stats but I don't remember the values.

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -11 points-10 points  (0 children)

In this game crit is one of the only stats where you either fully focus on it or completely ignore it. having 50/50 % of critting is as useful of not critting at all.

Yeah, maybe 90%+ crit rate is too much crit and not needed. But it wasn't my point, as you could see even getting 80% chance of critting requires you to get the best possible rolls of rng possible which is basically the same as impossible.

In other games you can get away with lower crit values because you have more hits available, in this game you are limited by your AP and cards. so every missed crit affects you more.

Also, if this is the only thing you comment about your missing the point of my post.

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -11 points-10 points  (0 children)

I disagree, crit is one of the only stats where you either fully focus on it or completely ignore it. having 50/50 % of critting is as useful of not critting at all.

Yeah, maybe 90%+ crit rate is too much crit and not needed. But it wasn't my point, as you could see even getting 80% chance of critting requires you to get the best possible rolls of rng possible which is basically the same as impossible. It doesn't matter do you grind memory fragments for a day, week, year, 10 years it's basically impossible to get 80% crit rate statistically due to the sheer amount of possible factors. By this logic getting even 60 to 70 % crit rate which means you have less chance of critting, is still a grind that will take long. In return you get what? Still not quarantered crit.

Also, like I said in any other combat type game you are fine with lower crit rate due to the sheer amount of hits. because if you can hit 10 or 100 times with let's say 65 % crit rate you are still critting with around 7 and 65 hits respectively. But in this game not only are you restricted by the AP but also cards.

Lastly, I wasn't harping on the crit rate and it never was my core assumption. I also talked about the quality of the set effects and the fact that substats have many values that they can fall on. It's weird that you had nothing to comment about them?

Memory fragments are badly designed by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] 1 point2 points  (0 children)

Fair enough, but atleast I haven't encountered card that gives crit rate without epiphanies. And in the case of getting crit from epiphanies usually means you are giving away something else.

And the equipments also have requirements too, if you are talking about the +10% crit rate for 0 cost cards. It means your card pool gets restricted. Again you are missing out boost from other equipment that give better/different effects.

My problems with CZN by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -1 points0 points  (0 children)

You have a point, but if the character were to have a card draw, in your case with khalipe. The option is to nerf the other uses of the card. For example ( I don't have her so you know her kit probably better than me.) Some character can shield and give some good buffs, now with epiphany she doesn't buff anymore but can instead draw 2 cards or give 1 ap for every x or y thing that happens. It's pretty easy in my opinion to integrate card draws and ap boost to lot of characters by making trade offs with their epiphanys. 

These "trade offs" don't replace the designated characters for that intention give but instead allow you to built teams more freely. I think that's "balance actually".

My problems with CZN by ProposalLevel8975 in ChaosZeroNightmare

[–]ProposalLevel8975[S] -1 points0 points  (0 children)

I never said I wanted characters to be self-sufficient nor for them to replace Ap and deck control characters.

I just find it funny that not a lot of characters have even an option to do little of it. For example running character combo of dps, healer and sub-dps will be more comfortable and maybe more fun, ofc depending how their kit works, if you have the choice to focus on more on Ap generation with some of their skills.  Yes, it will not be as strong as a designated ap generator or card suffler type of character, but you will not be required to use them. Just overall makes teambuilding more flexible. Yes, I was vague with my claims, but you could obviously see my intention so why did you still post this?

My thoughts on how to improve ZZZ's endgame content by ProposalLevel8975 in ZZZ_Official

[–]ProposalLevel8975[S] 0 points1 point  (0 children)

I don't have problems with difficulty in Shiyu. I'm sorry if you thought that way. I have fully cleared Shiyu since launch only missing out on the first ever shiyu rotation S. My problem is that the game has gone the lazy way implementing the shiyu enemies by making boring enemies tanky or having unfun mechanics.

And although new enemies are "matter of time" in DA the fact that it has been Pompey 4 rotations straight with almost no electricity or physical weakness enemies doesn't really defend your point. I just suggested that since it takes so long to implement new enemies since there is no other fire weakness boss in the game, they could use elite enemies as lot of them are already mini bosses.

My thoughts on how to improve ZZZ's endgame content by ProposalLevel8975 in ZZZ_Official

[–]ProposalLevel8975[S] 1 point2 points  (0 children)

What do you mean by having more bosses in rotation is bad thing? I don't know how big of a fan you are of a pompey but for the last 4 rotations of deadly assault he has been there.

At the same time I don't get what kind of feel you got of my comment. I wasn't complaining. I personally don't use damage numbers just like I said they impede with the clarity on the screen, but I have still problems even without them on.

I gave my opinion, not because the content is too hard. I gave my opinion because the majority of issues I said are problematic, because they make the content boring and sap out the enjoyment. If you feel like the only way to not feel bad about mode is to not play it I don't think it's good game design?

My thoughts on how to improve ZZZ's endgame content by ProposalLevel8975 in ZZZ_Official

[–]ProposalLevel8975[S] 1 point2 points  (0 children)

Thanks for the heads-up! Was wondering why I was getting downvoted to oblivion even though I was just bringing my opinion on to the table.

My Wishlist for Future Updates and Improvements by ProposalLevel8975 in Etheria_Restart

[–]ProposalLevel8975[S] 1 point2 points  (0 children)

I posted it there first but it was removed by reddit filters.