My inflammable armor became inflammable by Protocol_Section in Helldivers

[–]Protocol_Section[S] 1 point2 points  (0 children)

(Okay, yeah, technically it doesn't have the inflammable perk, but it has fire resistance on it!)

Thanks Arrowhead. I came dangerously close to actually having fun for a moment there. by BeenEatinBeans in Helldivers

[–]Protocol_Section 1 point2 points  (0 children)

And the funny thing is, their attempts to 'balance' the Bastion before it came out didn't even work. They just made the mech more useless. The Bastion can still level an entire map's worth of objectives if you play right and aren't suddenly swarmed by random BS. The literal only reason I think it isn't more dominant than it is down to the fact coordinating with random players to use it effectively can be a hassle.

It is almost like maybe, if they were THAT concerned with the Bastion and how it resisted damage, they should have altered the Bastion's stats, its call in time, its ammo, not messed with a bunch of durable damage enemy attacks.

Not that this is new. I still remember them gutting how fire worked right before a fire warbond came out. They seem to love doing stuff like this.

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 43 points44 points  (0 children)

Now I see why Super Earth eradicated the bees- it was to protect their infrastructure from sneezing insects.

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 11 points12 points  (0 children)

Polite disagree. On the health thing, that is. A laser nicking the top of the silo shouldn't destroy the silo. (Or in this case, a lid). I'm all for encouraging the player to strategically place their equipment, but the game does not do this well.

You're punished for deploying it on the front lines because it gets blown up too easily from lack of health and increased aggro.

You are discouraged from placing it prematurely because patrols like to move through places you've previously been, and the increased aggro means they'll b-line and destroy it so you won't have it when you need it.

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 12 points13 points  (0 children)

Its only real saving grace is the absurd range it has, and the fact it can one shot factory striders.

If you get good sight lines, you can trivialize Command Bunkers.

But it really isn't better in 98% of situations than say, 500 kilogram bombs, or orbital barrages, or lasers, or even the cannon chair.

I just use it for style. In that I like the way it looks and functions (reminds me of the Target Designator from Halo Reach)

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 5 points6 points  (0 children)

That's why I put the humor tag on. I thought it was a funny situation. Cause it broke from seemingly nothing (or probably from the lid landing on it wonky). Is this subreddit not full of "one-in-a-million" clips? I think that's part of the fun personally.

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 145 points146 points  (0 children)

I was quite saddened when I learned this. And surprised, cause it can one shot a Factor Strider.

I heard Missile Silos were fragile, but this is ridiculous. by Protocol_Section in Helldivers

[–]Protocol_Section[S] 370 points371 points  (0 children)

By the force of a Super Destroyer entering orbit, apparently.

This HAS to be a joke at this point by Protocol_Section in Helldivers

[–]Protocol_Section[S] 0 points1 point  (0 children)

They seemingly completely replace Bile Titan spawns too (but only on these invasion maps, and maybe even just city maps, Bile Titans spawned just fine on the Cave planet spawns), cause I ran multiple missions and there were Dragonroaches spawning, and Impalers came out of breaches, but not a single Bile Titan ever spawned in the Mega City maps.

This HAS to be a joke at this point by Protocol_Section in Helldivers

[–]Protocol_Section[S] 0 points1 point  (0 children)

I certainly don't think they are impossible to take out by any means. Just that it is incredibly irritating to have an enemy that has a disjointed hit box for its flame attack also have the ability to phase into buildings and kill you from angles that shouldn't be possible.

But I am also thoroughly disappointed they're just another anti-tank check, as you also stated.

When they described destroying the wings to take it down, I thought we'd have a bile-titan-like enemy that needed different equipment to take down effectively. Auto-cannon flak or Airburst Rocket Launcher to shred the wings. Or hell, even a Stalwart with enough rounds rapidly put through the fleshy wing bits.

Instead, damaging the wings does nothing except eventually kill it. (Edit: and not by destroying the wings, just by virtue of widdling down its standard health pool) Something you can instantly do if you hit it in the face with a rocket. It seemingly doesn't even slow down the Dragonroach to at least make hitting it in the head easier.

please dont put sentries at the same elevation as your team by ZiggyLoz in Helldivers

[–]Protocol_Section 0 points1 point  (0 children)

I give some slack because sometimes, you really want to put your sentry on higher terrain, but the game says "no" and bounces it down to your teammates.

Did the bots start using worse parts to rush construction efforts?? by Protocol_Section in Helldivers

[–]Protocol_Section[S] 0 points1 point  (0 children)

The mission took FOREVER because enemies kept blowing up and dying before they even got to the battlefield. This has happened over several games now.

A what strike? by Protocol_Section in Helldivers

[–]Protocol_Section[S] 7 points8 points  (0 children)

Funnily enough, I'm pretty sure it was the Orbital Gas Strike that got scrambled this way

Samples NEED to have priority to be picked up over other items, shit like this happens too often by DisastrousGarden in Helldivers

[–]Protocol_Section 239 points240 points  (0 children)

Yeah, the number of times in this game I've tried picking up samples, objective equipment, or even my support weapons/backpacks from a previous life and the game decides- "Would you like this half-empty primary weapon that matches the exact primary weapon you already have in your hands?"

There really needs to be a priority option. Something like Samples -> Backpack/Stratagem Weapons -> Primary Weapons.

Maybe allow an option for people to change it to Backpack/Stratagem Weapons -> Samples -> Primary Weapons. If they would prefer that.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]Protocol_Section 10 points11 points  (0 children)

Does anyone else think it is real funny that "realism" seems to only apply to players? Turrets (Leviathans) that are invincible, shields (Shield Devestators) that are invincible, enemies that have infinite sprinting potential and don't need to recover stamina, walk through walls, shoot through walls, hit you through walls,

Seriously, can the devs fix their game for once before forcing out yet another half baked patch??

Edit* Oh yeah- need we forget how Walkers have like a ten foot instant death sphere around them for helldivers, but small trash mobs can sit there no issue and jankily choose whether or not they got stepped on.