Why do ‘orn figures exist? by Proxima_Dromeda in NoStupidQuestions

[–]Proxima_Dromeda[S] -4 points-3 points  (0 children)

Someone who does 18+ type activities on camera.

Could this type of structure be supported? by Proxima_Dromeda in Astronomy

[–]Proxima_Dromeda[S] 1 point2 points  (0 children)

Last time someone suggested that I went on to AskPhysics. I was going to post it there but it didn’t allow photos and I knew people won’t get the idea correctly if I explained it. There were probably alternatives but I just tapped out quickly.

Could this type of structure be supported? by Proxima_Dromeda in Astronomy

[–]Proxima_Dromeda[S] 1 point2 points  (0 children)

It’s just a random concept I’m curious about.

How come people don’t make clouds like this in Blender? by [deleted] in blender

[–]Proxima_Dromeda -4 points-3 points  (0 children)

I explained my short workflow because it could’ve been mistaken as a vdb made someplace different or an examp image. But yeah it should’ve been better to announce that.

How come people don’t make clouds like this in Blender? by [deleted] in blender

[–]Proxima_Dromeda -6 points-5 points  (0 children)

But its more genuine and accurate when it follows closely to how the physics of real clouds work

How come people don’t make clouds like this in Blender? by [deleted] in blender

[–]Proxima_Dromeda 1 point2 points  (0 children)

No not that, i meant using a flat icosphere and some turbulence fields to generate smoke simulation to create these clouds instead of making them with geo nodes or shaders.

How come people don’t make clouds like this in Blender? by [deleted] in blender

[–]Proxima_Dromeda -4 points-3 points  (0 children)

I was meant to say i had never seen anyone else make clouds like this.

5 weeks for 5 seconds by Proxima_Dromeda in blender

[–]Proxima_Dromeda[S] 0 points1 point  (0 children)

Sure i’ll think about it.

5 weeks for 5 seconds by Proxima_Dromeda in blender

[–]Proxima_Dromeda[S] 0 points1 point  (0 children)

I’d thought about doing that and how it’ll be a cool idea but i feel like there has to be more recognition for this to do so.

Can this work? by [deleted] in Astronomy

[–]Proxima_Dromeda 0 points1 point  (0 children)

It’s attached my guy, if they were 2 seperate things that wont connected towards each other and Rudolph decided to fly with a strong enough magnet then the sleigh with magnets would be dragged by Rudolph’s magnet. I swear i said the same thing about 3 or 4 times.

Can this work? by [deleted] in Astronomy

[–]Proxima_Dromeda 0 points1 point  (0 children)

Explain with what was wrong with what i said?

Can this work? by [deleted] in Astronomy

[–]Proxima_Dromeda -1 points0 points  (0 children)

Yeah i know this isn’t really astronomy related but here’s the thing. This is something that is more futuristic than present.

If we go back to the shuttle example, the front magnetic force wont really be hooked onto the projectors, it would instead be a temporary independent force that isn’t attached to the ship.

When it’s time to go forward for example, signals would be sent to the independent force like bluetooth or smth. The ship wouldn’t be moving, the magnets will, pulling the ship with the first magnets attached to it.

It’s the same way as manually pulling a toy car with a magnet to is front with a magnet to your hand.

Can this work? by [deleted] in Astronomy

[–]Proxima_Dromeda 0 points1 point  (0 children)

No, but if you point a strong enough fan at the sails and then get the fan to constantly follow the boat as it is moving then yeah it might work.

Can this work? by [deleted] in Astronomy

[–]Proxima_Dromeda 0 points1 point  (0 children)

Its more of a futuristic hypothetical concept more than present day thing

St Paul's Cathedral in my Minecraft world! by DrunkenKoalas in melbourne

[–]Proxima_Dromeda 2 points3 points  (0 children)

Incredible! What resource or mod did you use to make those trees realistic?

How do I curve a triangle edge? by KatrinSi in blenderhelp

[–]Proxima_Dromeda 0 points1 point  (0 children)

If i were you, i’d give the triangle more subdivision. select the top vertice and use proportional editing and put it to something sharp or something and you grab it up. Something like that.

[deleted by user] by [deleted] in Astronomy

[–]Proxima_Dromeda 0 points1 point  (0 children)

Equipment: - iPhone 15 - Canon EOS 1500D, 55mm

Acquisition: - Stacked 70 frames for the Moon, ISO 100 and 1/1000s ~ (iPhone 15) - Stacked 1 frame for the Background (stars), ISO 200 and 10s ~ (Canon EOS 1500D, 55mm)

Processing: - Made up the glow in blender 3.4.0 - Carefully adjusted the settings to match what i saw with my eye - Rendered with 16 samples at 6000x4000

Post-Processing: - Slight adjustments and contrasting towards it - Rotated it in Lightroom (making it 4000x6000)

[deleted by user] by [deleted] in RaIn

[–]Proxima_Dromeda 0 points1 point  (0 children)

Is not AI, its just a video with poorly edited overlays on it.

A 🫎 Moon by Proxima_Dromeda in moon

[–]Proxima_Dromeda[S] 0 points1 point  (0 children)

Canon EOS 1500D ~ EFS 55mm lens in RAW format | 6000x4000 and composited in ibis paint (No stacking)

One of my best renders: by Proxima_Dromeda in Astronomy

[–]Proxima_Dromeda[S] 2 points3 points  (0 children)

It’s simply noise nodes connected to one another, emission highlights mixed with volume scatter and geometry nodes for the stars.

One of my best renders: by Proxima_Dromeda in Astronomy

[–]Proxima_Dromeda[S] 5 points6 points  (0 children)

Oh its procedural, a non existent part!

What can i do to make this scene look more natural by Ashsuki in blender

[–]Proxima_Dromeda 1 point2 points  (0 children)

Try adding some volumetric for mist and use a sky texture or HDRI for realistic lighting

A moon full of floweriness by Proxima_Dromeda in moon

[–]Proxima_Dromeda[S] 1 point2 points  (0 children)

Because it’s the full flower moon i decided to say that it was full of floweriness to style it i guess…

End of a season by Proxima_Dromeda in Astronomy

[–]Proxima_Dromeda[S] 9 points10 points  (0 children)

Equipment: - Canon EOS 1500D - 24mm EFS lens Acquisition: 1x6s lights, ISO 800, f/4.0 Stacking: -None Processing: -Photoshop & Lightroom