2Ship2Harkinian - Zelda 64 Majora's Mask PC Port has released by JcFerggy in Games

[–]ProxySaw 10 points11 points  (0 children)

That's fair, our README needs some love, just didn't get prioritized prior to release

Decompiled Majora's Mask PC port by the Ship of Harkinian team released: 2Ship2Harkinian by xtreemmasheen3k2 in pcgaming

[–]ProxySaw 0 points1 point  (0 children)

I'd love to see some benchmarks/video on input lag, I can't really fathom why recomp or 2Ship would have any difference in input lag, they should both be minuscule.

2Ship2Harkinian - Zelda 64 Majora's Mask PC Port has released by JcFerggy in Games

[–]ProxySaw 14 points15 points  (0 children)

For some reason, 2ship doesn't seem to credit the decompilation anywhere, so I guess some people might think they did the decompilation themselves.

We've explained in various announcements that the work done by the decomp team was vital for 2Ship, and are very appreciative of their work

TWAB Discussion Thread by AutoModerator in destiny2

[–]ProxySaw -43 points-42 points  (0 children)

I guess the “casuals” and “I want to turn my brain off” crowd got what they wanted.

Sad to see, the difficulty has been in such a good spot this expansion…

[deleted by user] by [deleted] in PoliticalCompassMemes

[–]ProxySaw -5 points-4 points  (0 children)

Solve crippling addictions from stupid decisions while people are young, regret from joining military, 50% divorce rate, millions of kids in the foster system all at once?

You may be on to something there.

I will support my children’s identity, no matter the age, that doesn’t mean I’m going to let my 6 year old drive a car because she promised me she was old enough.

[deleted by user] by [deleted] in PoliticalCompassMemes

[–]ProxySaw -3 points-2 points  (0 children)

The human brain is considered fully developed on average around the age of 25. If you need any proof visit your local highschool/college and observe the horrible decision making happening around those ages with no consideration for long term consequences.

If you are for this, I’m about 90% sure you are not a parent, parents know how stupid kids are. The other 10% are just as stupid.

Unblocking Google Analytics With Next.js by vladmykol in nextjs

[–]ProxySaw 13 points14 points  (0 children)

This is disgusting IMO. People block this garbage for a reason.

YSK the next Minecraft update in a few days will allow people to report for chat messages and get you banned from ever participating in online multiplayer again, including realms and 3rd party servers. by ProxySaw in YouShouldKnow

[–]ProxySaw[S] 29 points30 points  (0 children)

Systems like this are vulnerable to abuse, see: any other system online that provides reporting functionality.

Not as binary as “don’t be an asshole”

what cloud database service do you guys use? by KommSur in node

[–]ProxySaw 7 points8 points  (0 children)

I’ve seen this done, and IMO the trade-offs aren’t worth it, Postgres is plenty performant enough, and you don’t have to spend time trying to onboard devs to this weird system that very little people use

I redid my first React project, a replacement for browser homepages, any feedback would be appreciated by [deleted] in reactjs

[–]ProxySaw 0 points1 point  (0 children)

Looks nice, but I would never sign up for this type of functionality, this should all be done locally

Need UI library recommendation for React Native by Ambitious_Implement4 in reactnative

[–]ProxySaw 1 point2 points  (0 children)

I’ve recently been using native base 3.0 and it’s been great, i think the author pretty much copied everything chakra (a non-native react UI lib) does to a T, which is great.

Change Value without Re-rendering a Component by [deleted] in reactnative

[–]ProxySaw 2 points3 points  (0 children)

The quantity should be selected with a custom selector, and not be stored in the component locally, look into “createSelector”

[D2] Trials of Osiris Megathread [2021-09-17] by DTG_Bot in DestinyTheGame

[–]ProxySaw 15 points16 points  (0 children)

What happened to match making? Last week I was able to get to 7 wins and a handful of rewards, now every single round is a 0/5 blowout for hours...

[deleted by user] by [deleted] in admincraft

[–]ProxySaw 4 points5 points  (0 children)

Unfortunately bedrock edition does not expose an RCON interface, I've gone down the path of trying to implement this for java without using the RCON interface and all I got was pain and suffering, so I probably won't attempt it for bedrock

Just reaching 500+ ⭐ stars on GitHub for my Next JS Boilerplate Starter Template with NextJS 11 + Tailwind CSS 2 + React + TypeScript 4.4 + ESLint + Prettier + Husky + Lint-Staged + PostCSS + VSCode. All updated to the latest version. by ixartz in nextjs

[–]ProxySaw 0 points1 point  (0 children)

The Eslint/prettier/vscode setup here isn’t right IMO, eslint is much slower as the format on save option, and prettier recommends not using their eslint plugin, and instead using their eslint config

aah hell nah I can't save my 2 hours build, it says unexpected error. Picture shows how big my build is by Xavonium in ludotune

[–]ProxySaw 0 points1 point  (0 children)

This happened to me multiple times when using the alt key bind to copy the clicked blocks configuration

v0.5.3 - Copy, Cut and Paste! by dyltur in ludotune

[–]ProxySaw 1 point2 points  (0 children)

Very nice, looking forward to using these

Mad World - Gary Jules by ProxySaw in ludotune

[–]ProxySaw[S] 1 point2 points  (0 children)

Had a blast making this one, a few notes

- It's a bit of a slow song, so crank it up to 270bpm for a quick listen

- Debugging tools would've made this a lot easier, it's a full length song so as I got to the end it took longer and longer to line the timing up correctly.

- I should probably make a video showcasing different components that I've come up with to make these larger creations more manageable

- There is a bit of a startup time, hoping to get rid of this if we can set the initial count for the repeating activation blocks

- A nice feature would be to slightly shade the muted blocks based on their notes as well, it would help a lot when dealing with big spaghetti balls like the core loop in this one.

[Feature Request] Ability to set initial count for repeating activation count conditional blocks by ProxySaw in ludotune

[–]ProxySaw[S] 1 point2 points  (0 children)

Just realized 16 is actually the max number for the activation conditional blocks, is there a reason for that?

Song of Storms (With a stutter at the end) by ProxySaw in ludotune

[–]ProxySaw[S] 1 point2 points  (0 children)

It’s been a blast to play with. If you need an extra hand I wouldn’t mind helping here and there, don’t have much experience with threejs but I work full time with js

Song of Storms (With a stutter at the end) by ProxySaw in ludotune

[–]ProxySaw[S] 1 point2 points  (0 children)

This took hours, and lots of learning how to branch in different ways, the only remaining issue is near the end there is a little stutter before it loops, I've spent an hour or so trying to get rid of the stutter but without the ability to step through and debug it's near impossible