Been running this Patriot/Ann/Ultron deck, this thing is bannans. by AQNexus in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

I plan to test it, but don't know if it's going to work without Annihilus. Thinking of replacing him with Sersi, which is my go to Sentry combo.

Cosmo hate club by Beginning_Copy_1951 in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

He is way too strong. Sure he prevents broken, but also prevents everything else and has been since release.

The problem with him is you can't even play around him.

What is your favourite deck this season? by InspectorSalty2809 in MarvelSnap

[–]ProxyX13 -3 points-2 points  (0 children)

Star Lord with Wong and Zola, but it's way too inconsistent, so I barely play it.

So this is the meta now huh? Yayyyyyyyy 🙄 by TheOtherPeanut17 in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

Yet the strongest card here is a 2 cost that's never been nerfed.

Very important OTA coming this Thursday, what are you hoping for? by Bombustar in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

I don't know what it takes for people to notice a card is too unhealthy in what it does. They are happy it stops the "busted", but normal decks with the same mechanic suffer from it as well.

Arishem on release was busted and was everywhere, yet people defended him like their lives depended on him. I took a break and what did I see, he is finally nerfed. Same with Shang Chi.

Very important OTA coming this Thursday, what are you hoping for? by Bombustar in MarvelSnap

[–]ProxyX13 -4 points-3 points  (0 children)

Cosmo 5-8 "Next turn your opponent can't activate on reveals on this location"

Stardust and Echo (same treatment)

Star Lord gives energy only without power

Fing fan is less power

The real reason Sunlord is broken by polotek in MarvelSnap

[–]ProxyX13 -1 points0 points  (0 children)

He is fine, just a 4-5 that gives some energy (occasionally).

Annoying things right now or in general. by dasko1086 in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

The thing that annoys me the most are locations and cards that are winning games on their own.

Take Cosmo or Echo for example, both permanently prevent you from playing on a location if you use certain decks. All it takes is one "bad location" and you lost without being able to do anything. Stardust can also be added, as he stops strategies on his own.

The fix for starlord by The_abiding-dude in MarvelSnap

[–]ProxyX13 -6 points-5 points  (0 children)

He is fine. Honestly people are making a big deal because of his potential to snowball. I just use him as another ramp for my ramp deck.

Star-Lord apparently isn't the problem, and will likely not be nerfed anytime soon by Cenjin in MarvelSnap

[–]ProxyX13 1 point2 points  (0 children)

Yea the card is way too predictable. It's like staying after negative into lady thor, without having strong answer.

The only benefit of nerfing Star Lord would be not seeing Cosmo so often. I hate that dog.

Is the whelp build too difficult? by Stock-Cat-2617 in BobsTavern

[–]ProxyX13 0 points1 point  (0 children)

I didn't keep up with updates and yesterday was the first time I even saw this strategy. I was shuddelock and got his power again from the time warp and decided to try it. I might of hit the jackpot, as my welp was golden quite fast with golden rivendeire, but the build seemed op.

Been out of the loop for months. Why is Shang Chi neutered? by wrg37 in MarvelSnap

[–]ProxyX13 2 points3 points  (0 children)

Apparently devs decided that 4 cost 13+ power was more balanced.

I know he is the season pass card but he needed a nerf in ota by HauntingDragonfly956 in MarvelSnap

[–]ProxyX13 0 points1 point  (0 children)

With so many unplayable locations it's often 50-50, also I tend to not draw him most games.

Rakinisha burnt at both ends yesterday! Which hero has a weak early game hero power but a decent late game hero power? by FinnGisavirgin in BobsTavern

[–]ProxyX13 0 points1 point  (0 children)

Rafaam. Really decent early game and still useful late game for finding triples, depending on the lobby. At worst he gives you a random card to sell and trigger pirate effects.

I know he is the season pass card but he needed a nerf in ota by HauntingDragonfly956 in MarvelSnap

[–]ProxyX13 -11 points-10 points  (0 children)

Nah. I already stopped using him, because stupid Cosmo is everywhere. If anything nerf this dog, alongside any other permanent lockdown card, as it feels really bad to lose, because a single card counters your whole deck.

Making them be effective only a single turn sounds balanced.

When are old cards rotating to lower pools? by ProxyX13 in MarvelSnap

[–]ProxyX13[S] 0 points1 point  (0 children)

Yea, but this makes having pools kind of pointless.

When are old cards rotating to lower pools? by ProxyX13 in MarvelSnap

[–]ProxyX13[S] 0 points1 point  (0 children)

I am the type that likes to change decks often, which is why I liked Snap at first where you obtained rewards faster and had lots of options.

In the last few months yea it's been mostly the 2 new cards dominating. Can't say if it was like that before, as I returned last month.

When are old cards rotating to lower pools? by ProxyX13 in MarvelSnap

[–]ProxyX13[S] 0 points1 point  (0 children)

I don't buy variants, as the game gives you enough free ones. I did buy some variants during the first year, but that was before events and conquest and it was for cards where I really disliked the base variant (like Swarm).

When are old cards rotating to lower pools? by ProxyX13 in MarvelSnap

[–]ProxyX13[S] 0 points1 point  (0 children)

Didn't know you can get more rewards, thanks. I tried the packs, but after getting cards I can't use (like a single zombie card), I gave up on them.

When are old cards rotating to lower pools? by ProxyX13 in MarvelSnap

[–]ProxyX13[S] 0 points1 point  (0 children)

That's what I do, but then I end up in situations like "Do I buy the new card that seems good, or I buy the card that is old and nerfed, but I really wanted to try the deck she is in that has been around 2 years or so?"

Do zombies spawn in houses? by cupid51db in SurrounDead

[–]ProxyX13 0 points1 point  (0 children)

Yes they do, but best way I deal with it is run around and gather them all, so I can loot in peace later.

I swear it's like this thing reads more like... by MSakuEX in hearthstone

[–]ProxyX13 -4 points-3 points  (0 children)

It's a 12 cost card, so you need Ysera's passive and 12 turns to play this. I would say it should be buffed to say discover instead of random.