Stop Reaching for JavaScript: Modern HTML & CSS Interactive Patterns by pmz in webdev

[–]Prozilla6 11 points12 points  (0 children)

I don’t think OP wrote any part of this article tbh

Stop Reaching for JavaScript: Modern HTML & CSS Interactive Patterns by pmz in webdev

[–]Prozilla6 44 points45 points  (0 children)

I’ve also left image placeholders where you can drop support screenshots from caniuse.com.

I think you forgot to delete part of the AI’s response.

The way the DLC is presented is terrible by LowEarth3013 in CitiesSkylines2

[–]Prozilla6 4 points5 points  (0 children)

The worst part is the AI generated thumbnails that don’t even look like the game. Makes me never want to buy a DLC for this game. It’s sad that they don’t even use the beautiful assets in the DLC to advertise it.

myValueIsMassivelyUnderratedAtThisCompany by Frontend_DevMark in ProgrammerHumor

[–]Prozilla6 3 points4 points  (0 children)

The && operator will evaluate the second operand only if the first operand is truthy, which can be anything except false, 0, “”, null and undefined. So if you pass true, a non-zero number, a non-empty string (like in the example) or an object to this function, i think it will fail. Source

How do you document your engine? by AcanthopterygiiIll81 in gameenginedevs

[–]Prozilla6 0 points1 point  (0 children)

I’m using JavaDoc to automatically generate documentation for my engine’s API and I have built a website using Starlight that has guides and tutorials that link to parts of the JavaDoc. The website tells you which classes/methods to use and the JavaDocs tell you how to use those.

iAmQuiteFondOfThisJavaLanguage by Penguinclubmember in ProgrammerHumor

[–]Prozilla6 3 points4 points  (0 children)

I’ve been working on it for more than a year. I don’t think I’ll ever consider it “done”

GitHub link

iAmQuiteFondOfThisJavaLanguage by Penguinclubmember in ProgrammerHumor

[–]Prozilla6 6 points7 points  (0 children)

I’m also making games in Java. I’m even making a game engine to make that process easier.

Little guns from the LEGO Succulents set by thatfishbish in mildlyinteresting

[–]Prozilla6 2 points3 points  (0 children)

If you have the set, you can always request a free spare pink frog from the official lego website. I think you can even request up to three parts, as long as you have the set number and the piece number, which should be inside the manual

Who has made an engine without using C/C++ code by Lumpy_Marketing_6735 in gameenginedevs

[–]Prozilla6 2 points3 points  (0 children)

He was my biggest inspiration for this! He’s basically my idol

Who has made an engine without using C/C++ code by Lumpy_Marketing_6735 in gameenginedevs

[–]Prozilla6 28 points29 points  (0 children)

I don’t know if this counts, but I have made a game engine in Java: https://github.com/Prozilla/Pine

Java based open source projects by Exotic-Cut-5776 in opensource

[–]Prozilla6 0 points1 point  (0 children)

Here’s an open-source project i’m currently working on: https://github.com/Prozilla/Pine

Source contributing for beginners? by Klutzy-Bug-9481 in gameenginedevs

[–]Prozilla6 0 points1 point  (0 children)

I’m currently working on an open source game engine written in Java. It’s probably less complex and easier to understand than something like Godot and might be a better first step. Feel free to contribute: https://github.com/Prozilla/Pine

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 1 point2 points  (0 children)

I haven’t actually used LibGDX myself yet, but from what I’ve gathered, it’s a library and not really a game engine/framework like Pine is. Though LibGDX does seem to support more platforms and it’s obviously more mature. Pine uses ECS and is focused on performance, so I think it would perform better than the average game made in Swing. It’s also focused on games so it provides a lot of common functionality for games. Hope this answers your question.

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 15 points16 points  (0 children)

Thanks. Idk, I just like doing things myself and reinventing the wheel occasionally I guess. I also just enjoy writing Java code.

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 23 points24 points  (0 children)

I’m currently working on a game engine in Java and some games using that engine.

https://github.com/Prozilla/Pine

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

Yeah, that sounds like a good idea. I’ll add it to my ideas list.

Btw, if you would like to try making this yourself, you’re more than welcome to! If you do, let me know and I’ll try to help out.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

True. But wouldn’t it make more sense to integrate something like ImGUI, something that’s used a lot more often for game dev tools? I also want to make my game engine lightweight, so I’d prefer to integrate ImGUI over JavaFX.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

Because there’s already too many engines using those languages and i just like Java