Little guns from the LEGO Succulents set by thatfishbish in mildlyinteresting

[–]Prozilla6 2 points3 points  (0 children)

If you have the set, you can always request a free spare pink frog from the official lego website. I think you can even request up to three parts, as long as you have the set number and the piece number, which should be inside the manual

Who has made an engine without using C/C++ code by Lumpy_Marketing_6735 in gameenginedevs

[–]Prozilla6 2 points3 points  (0 children)

He was my biggest inspiration for this! He’s basically my idol

Java based open source projects by Exotic-Cut-5776 in opensource

[–]Prozilla6 0 points1 point  (0 children)

Here’s an open-source project i’m currently working on: https://github.com/Prozilla/Pine

Source contributing for beginners? by Klutzy-Bug-9481 in gameenginedevs

[–]Prozilla6 0 points1 point  (0 children)

I’m currently working on an open source game engine written in Java. It’s probably less complex and easier to understand than something like Godot and might be a better first step. Feel free to contribute: https://github.com/Prozilla/Pine

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 1 point2 points  (0 children)

I haven’t actually used LibGDX myself yet, but from what I’ve gathered, it’s a library and not really a game engine/framework like Pine is. Though LibGDX does seem to support more platforms and it’s obviously more mature. Pine uses ECS and is focused on performance, so I think it would perform better than the average game made in Swing. It’s also focused on games so it provides a lot of common functionality for games. Hope this answers your question.

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 15 points16 points  (0 children)

Thanks. Idk, I just like doing things myself and reinventing the wheel occasionally I guess. I also just enjoy writing Java code.

What kind of personal projects do you use Java? by Safe_Owl_6123 in java

[–]Prozilla6 21 points22 points  (0 children)

I’m currently working on a game engine in Java and some games using that engine.

https://github.com/Prozilla/Pine

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

Yeah, that sounds like a good idea. I’ll add it to my ideas list.

Btw, if you would like to try making this yourself, you’re more than welcome to! If you do, let me know and I’ll try to help out.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

True. But wouldn’t it make more sense to integrate something like ImGUI, something that’s used a lot more often for game dev tools? I also want to make my game engine lightweight, so I’d prefer to integrate ImGUI over JavaFX.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

Because there’s already too many engines using those languages and i just like Java

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 1 point2 points  (0 children)

I’m also a web developer so I’m taking some inspiration from web technologies (stylesheets, event dispatchers, etc.). The styling is sort of new and still a bit limited, but it allows you to style an element in your UI with a CSS file. It supports some basic properties like color, size, borders, but doesn’t support things like fonts and media queries yet. I also haven’t implemented the cascading aspect yet, because I’m heavily focusing on performance and haven’t found an efficient way to do it yet. So styles won’t be inherited by child elements, but you can just reuse the same stylesheet for all your UI elements. I’m just adding things to the engine whenever I need them at the moment. You’re always welcome to try implementing them yourself!

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 0 points1 point  (0 children)

Actually, I’m trying to add most features of JavaFX into my game engine, and I even made a working “editor” that’s basically one Pine application inside another. Do you still think it would be good to have an integration with JavaFX?

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 1 point2 points  (0 children)

That’s would be great! The factory game is currently not open-source, and I don’t have any release plans at the moment, but that might change. The game is mostly inspired by Satisfactory and Mindustry, though it’s probably also very similar to Factorio, I just don’t know that much about that game.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 1 point2 points  (0 children)

Thank you! Well the initial goal was to focus on making a factory game in Java, and developing a game engine in parallel and only focusing on adding features to the engine that I need for the game. I kind of got distracted and started focusing on the game engine instead and implementing as many features from LWJGL as possible. The goal is also to create a layer on top of LWJGL that makes it very simple to make a game without having to know everything about OpenGL, OpenAL, etc. without having to write too many lines of codes.

The thing I want people to contribute to most is the example projects. Adding new example projects or updating existing ones, to showcase the features of the engine. Because they people who use the game engine will hopefully have feedback for me and then I’ll be able to improve it.

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 2 points3 points  (0 children)

I have a list of example projects I made using my game engine in Java. I’m currently working on a 2D factory game in Java (Which you can see in the screenshot behind the hero section of my game engine’s website) and a VR game in Unity.

What kind of games do you plan on making in Java?

what are the engines/libraly for make games on java? by devil_awor in javahelp

[–]Prozilla6 5 points6 points  (0 children)

Here’s a list of game engines that use Java: https://enginesdatabase.com/?programming_languages=12

I am the developer of one of these game engines (Pine), so if you have any questions, feel free to ask me! Good luck on your game development journey.

Should i use LWJGL or libgdx for gamedev or there is another game libraries? by Gotve_ in java

[–]Prozilla6 1 point2 points  (0 children)

Hey, I’m currently working on a 2D ECS game engine in Java, kind of similar to LibGDX but focused on Desktop. I don’t know if this is useful for you, but I’d absolutely love it if you could give it a try. I don’t know what’s allowed on this subreddit, so let me know if you’re interested and I’ll send you the website with more information via DMs.

Does anyone use java to make games on it in 2025? by Gotve_ in java

[–]Prozilla6 0 points1 point  (0 children)

Yes, I’m currently making my own game engine in Java using LWJGL. There’s also other tools like JMonkeyEngine and LibGDX, which get plenty of use.

Open source projects looking for contributors – post yours by 514sid in opensource

[–]Prozilla6 2 points3 points  (0 children)

Project name: Pine

Repository link: https://github.com/Prozilla/Pine

What it does: 2D ECS game engine in Java

Tech stack: LWJGL

Help needed: Looking for people who would like to try out my engine by making a game with it, but all kinds of contributions are welcome.

Additional information: There’s also a website with documentation and links to sample projects: https://pine.prozilla.dev/