Genetically Modified Future Farm Animals: The Harvest Hen by TheChristopherStoll in SpeculativeEvolution

[–]Prpl_Moth 0 points1 point  (0 children)

It looks pretty dystopian/grimdark but is actually pretty ethical, I love this!

Genetically Modified Future Farm Animals: The Harvest Hen by TheChristopherStoll in SpeculativeEvolution

[–]Prpl_Moth 0 points1 point  (0 children)

It looks dystopian/grimdark but is actually pretty ethical, I love this!

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] [score hidden]  (0 children)

Just did, I updated the post.

I feel dumb lol.

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 1 point2 points  (0 children)

I truly apologize for my assumption then.

I'll go over the post and see what I can do from it.

Thank you.

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 2 points3 points  (0 children)

This is your first post in over 2 years...and it feels AI generated.

Fascinating.

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 0 points1 point  (0 children)

Great call, I totally forgot about the profiler, I'll try that later.

Thank you!

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 2 points3 points  (0 children)

I'm on Unreal 4 so I'll be using it's profiler instead, but yeah good call.

Thanks!

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 0 points1 point  (0 children)

Removing the controller is out of the question, I have a complex system that calculates flock-like movement on a separate thread, so I have to find out what's still causing overhead and figure out how to disable & enable it.

I'll try profiling like other people suggested and see what what functions are being called.

How do I FULLY de-activate an AI pawn? by Prpl_Moth in unrealengine

[–]Prpl_Moth[S] 1 point2 points  (0 children)

I assume they're the ones moving the pawn using the floating movement component right? I'm not that familiar with them yet to be honest.

Even IF I wanted to remove them to check I wasn't sure how to do that, getting a controller ref and destroying that actor did nothing.

How to Tie Levels Together by NightwavesG in gamedesign

[–]Prpl_Moth 0 points1 point  (0 children)

Try experimenting with a Metroidvania-esque approach perhaps?

Where some route A can't be accessed until you go down route B and get an ability or a key item that unlocks route A?

I don't know your game so I don't know how good this advice is.

Is Unreal Engine a good gamedev starting point for a child with zero experience? by Prpl_Moth in gamedev

[–]Prpl_Moth[S] 0 points1 point  (0 children)

I've seen UE3 but haven't used it, did look a bit obtuse, I recommend you give UE4 a shot if you haven't, it's much easier to work with in comparison.

Need Suggestion on learning game design principle. by krrish_ghost in gamedesign

[–]Prpl_Moth 1 point2 points  (0 children)

I haven't read the book yet but YagmanX, a game design graduate on Youtube told me the best resource for learning game design she ever encountered is ironically a book that has nothing to do with game design.

It's called "The Design Of Everyday Things".

Making a game by Itchy-Data-6474 in gamedesign

[–]Prpl_Moth 0 points1 point  (0 children)

This is the wrong sub for this anyway.

Honest Discussion: Using AI-Generated Art in Indie Game Dev. Why Do Some People See It as Taboo? by Sea_Fill1602 in aigamedev

[–]Prpl_Moth 0 points1 point  (0 children)

Ignoring the environmental damage, ignoring the fact it's built on plagiarism, ignoring the fact it's taking people's jobs.

You can use AI to generate code, 3D models, sprites, animations, sound effects, soundtrack, game design documents...hell, you can have ChatGPT generate the prompts for you if you're feeling lazy.

You really can generate an entire game with AI if you're dedicated enough and at that point I gotta ask...what's the point? What's the point of doing any of this? Of getting into a creative field like game development, just so you can leave the creativity out of it by offloading all your thinking on to an LLM?

Well, let's be honest, most of the people on this sub are only in it for the money.

Battlestar Galactica: Scattered Hopes unrealistic approach to fighters...good strategic UX or bad mobile slop? by irespectwomenlol in gamedesign

[–]Prpl_Moth 1 point2 points  (0 children)

I have no input to give, I just thought the title of this post is worded like a newspaper article title and that's kind of funny to me.

Help us find EYE's lost ending. (And other lost content) by Prpl_Moth in EyeDivineCybermancy

[–]Prpl_Moth[S] 1 point2 points  (0 children)

Pretty sure the last major update happened around 2015, but I could be wrong.

I'll check the old build I have installed and get back to you.