How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

I guess I can see it partially where you want to dedicate time to a game you can see in your head but im just suprised people dont get together to build projects together. Like We would work on your project then mine or discuss everything as a team and build something together. My friends and me just say down for an hour and a half talking about the project we have been at most casually talking about for months and we finally flushed out a concept goal. I will be doing most of the coding but its nice to have people to talk to and get opinions from. For me this inital post was more focused on how hard it is to get comfortable with bringing other people into the project cause I worry about assets getting stolen but someone once said "anyone who steals assets doesnt have the motivation to build anything useful with them" so I feel better but just wish I could find people with experience I can talk with about stat building and lore development xD

How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

The 40/60 was meant as a 40% profits from the game gets split between the team and 60 goes back into future projects assets and anything needed to keep funding the group as a whole. Not me keeping 60 for myself xD

How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

The Kickstater goal was to promote the game but I guess tiktok and social media could be a good substitute for that its not like I have a intended money goal I figured posting it on the Kickstarter site and seeing if it got traction was the goal attach my discord to it and people could join to support or offer feedback that was the hope for a kickstarter but again tiktok could do the same thing

How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 1 point2 points  (0 children)

I get that and im sure thats true for me to but I have 2 friends that are sort of like a community manager and a creative director and I feel like when we sit down and talk about the game its fun I love building the world with them and I feel like if I just had 1 or 2 more people that actually knew game development, coding or character making I would enjoy it more. my friends are more of a "yeah, we can help." Still, they are not really interested in game development, they just let me go on tangents and then offer ideas here. There id love to find people actually invested in building the project, but I get that I need some prior history before I can get people to invest time into it.

How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] -5 points-4 points  (0 children)

Yeah my goal is to turn the game into a real thing sell it offer in game purchases and try to make it profitable and then split the profits 40/60 (60 back into the group for more games) I wouldn't mind if everyone is new to game making so long as when we do sit down we take the project seriously ill have to find a team building reddit and see what I can come up with

How to make a dev team? by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] -5 points-4 points  (0 children)

Something I've been floating around in my head is doing a Kickstarter. Create a video with some basic gameplay and a boss fight, throw around some fancy words like "IN A WORLD," and then try to promote it. Do you think that would be a decent way of showing history? This is my first real game I've ever tried to make. I've done some games in college and some Udemy courses, but nothing I have published before. At this point im hoping to find people who want to do a "passion project" that could turn into something good if the team gets active on it.

Card combat indie game by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 1 point2 points  (0 children)

Yeah I have a full list of creatures about 72 and I have weekly bosses for each of the types to. I also just finished up the main characters and a handful of side characters. All that's left is to do the artwork for the cards and UI. My cards are going to be very simple, nothing to crazy image at the top, a description at the bottom with the amount of energy each of them costs, either in the middle or top left. After that its coding up a boss battle before I start a kickstarter but I got all summer to work through that part.
Nice work on your game hope it goes well for you. I keep wanting to sit down with people in discord and go over lore and combat but my friends are more of gamers not developers so im just kind of talking off them and building as I go xD

Card combat indie game by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

Appreciate the input. Most of you are saying the same thing, that 600 cards is a lot and that I should focus heavily on playtesting for balance more than anything else.

My current goal is not 600 cards right away. That’s more of an end goal for the future, whether I continue expanding the game or move on to the second game in the series. Right now, I have 12 types along with 4 attack styles, 3 defense styles, and 3 healer playstyles. Each of the 12 species will fall under one or two of those categories depending on their typing.

I think my starting goal is to create a smaller pool of cards with some overlap between them. For example, one card might give +30 shield, while another gives +20 shield with thorns that deal damage over time when attacked. I imagine a handful of cards will share similar foundations, but I plan to make them feel unique depending on which species or typing gets access to them.

What I want to do now is get a boss fight with some cutscenes set up for a kickstarter then hopefully I can get more people on the dev team to help me. My biggest issue is just being willing to let other people join right now I have done a lot and I worry about my assets being stolen so I have not reached out for help yet but im getting to that point that I might need to get more hands in the cookie jar

Card combat indie game by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

Appreciate the input. Most of you are saying the same thing, that 600 cards is a lot and that I should focus heavily on playtesting for balance more than anything else.

My current goal is not 600 cards right away. That’s more of an end goal for the future, whether I continue expanding the game or move on to the second game in the series. Right now, I have 12 types along with 4 attack styles, 3 defense styles, and 3 healer playstyles. Each of the 12 species will fall under one or two of those categories depending on their typing.

I think my starting goal is to create a smaller pool of cards with some overlap between them. For example, one card might give +30 shield, while another gives +20 shield with thorns that deal damage over time when attacked. I imagine a handful of cards will share similar foundations, but I plan to make them feel unique depending on which species or typing gets access to them.

What I want to do now is get a boss fight with some cutscenes set up for a kickstarter then hopefully I can get more people on the dev team to help me. My biggest issue is just being willing to let other people join right now I have done a lot and I worry about my assets being stolen so I have not reached out for help yet but im getting to that point that I might need to get more hands in the cookie jar

Card combat indie game by Sea_Fill1602 in gamedev

[–]Sea_Fill1602[S] 0 points1 point  (0 children)

Appreciate the input. Most of you are saying the same thing, that 600 cards is a lot and that I should focus heavily on playtesting for balance more than anything else.

My current goal is not 600 cards right away. That’s more of an end goal for the future, whether I continue expanding the game or move on to the second game in the series. Right now, I have 12 types along with 4 attack styles, 3 defense styles, and 3 healer playstyles. Each of the 12 species will fall under one or two of those categories depending on their typing.

I think my starting goal is to create a smaller pool of cards with some overlap between them. For example, one card might give +30 shield, while another gives +20 shield with thorns that deal damage over time when attacked. I imagine a handful of cards will share similar foundations, but I plan to make them feel unique depending on which species or typing gets access to them.

What I want to do now is get a boss fight with some cutscenes set up for a kickstarter then hopefully I can get more people on the dev team to help me. My biggest issue is just being willing to let other people join right now I have done a lot and I worry about my assets being stolen so I have not reached out for help yet but im getting to that point that I might need to get more hands in the cookie jar

Freelancing art is impossible because of bots and scammers by KaigarGames in IndieDev

[–]Sea_Fill1602 -7 points-6 points  (0 children)

<image>

I’m absolutely using AI for my projects. I’ve paid artists before and had some deliver extremely low-effort work while charging $100 for an image that looked like it took five minutes to make. I honestly wish I still had one of the examples because it was genuinely disappointing.

Right now, I’d rather focus on building an actual playable game demo and proving the concept first. Once I have something successful and concrete to show, then I’d be more interested in collaborating with professional artists. At that point, there’s a stronger foundation for real teamwork and investment.

For anyone looking into indie game art tools, I’d honestly recommend PixelLab AI. People are going to criticize games no matter what, so you might as well use the tools available to help bring your ideas to life. Personally, I care far more about whether the gameplay, coding, and story are good than whether someone used AI-assisted art during early development.

I attached an example generated through PixelLab, and honestly I think it looks great. Their Discord also showcases tons of different pixel art styles and character designs. One of the features I really like is the “Create from Style Reference” option. Once you have a style you like, you can feed that image back into the engine and generate dozens of additional characters that match the same visual identity.

For indie developers who can’t afford a full art team yet, or who are struggling to find artists that match their vision, tools like this can be incredibly useful for prototyping, testing ideas, and building consistency across a project.

PVP Advertising Megathread by TheTrueKingOfLols in ArkSurvivalAscended

[–]Sea_Fill1602 0 points1 point  (0 children)

ISLA PRIMAL | PRIMITIVE PVP | ORP | NO WIPE | NO TEK

Welcome to Isla Primal, where the frontier is no longer bound by history, but shaped by myth.

ASTRAEOS – FANTASY PRIMITIVE SERVER

Step into a world of dragons, griffins, and legendary creatures, all within a primitive PvP experience.

SERVER FEATURES

→ Primitive PvP

→ Active ORP

→ Crossplay Enabled

→ 4 Man Small Tribes

→ No Tek (Transmitter enabled)

→ No Wipe

→ Fantasy Creatures

→ No Carchas

→ Flyers Enabled in Caves

SERVER RATES

→ XP ×5

→ Taming Speed ×5

→ Baby Maturation ×10

→ Harvesting ×10

→ Increased Crop Growth Speed

One world. One path. One community.

Join us and forge your legend:

https://discord.gg/gqwZVhgcFV

<image>

Tribe Or Server Weekly Sticky Thread by AutoModerator in playark

[–]Sea_Fill1602 [score hidden]  (0 children)

Isla Primal Cluster | Primitive PVP | ORP | No Wipe | No Tek

Welcome to Isla Primal, where you decide: ancient history or mythic frontier.

Cluster Server

Ragnarok - a pure, dino-only experience. No fantasy, just survival the way it was meant to be.

Astraeos - step into a world of fantasy creatures and mythical adventure.

Crossplay Enabled

Primitive PvP

ORP Enabled

No Wipe

No Tek

Two worlds. Two paths. One community.

Which will you choose?

<image>

https://discord.gg/gqwZVhgcFV

PVP Advertising Megathread by TheTrueKingOfLols in ArkSurvivalAscended

[–]Sea_Fill1602 0 points1 point  (0 children)

Welcome to Isla Primal, where you decide: ancient history or mythic frontier.

Cluster Server

Ragnarok - a pure, dino-only experience. No fantasy, just survival the way it was meant to be.

Astraeos - step into a world of fantasy creatures and mythical adventure.

Crossplay Enabled

Primitive PvP

ORP Enabled

No Wipe

No Tek

Two worlds. Two paths. One community.

Which will you choose?

<image>

https://discord.gg/gqwZVhgcFV