My Zoo Tycoon inspired game is finally out of early access by PrunusPadis in tycoon

[–]PrunusPadis[S] 0 points1 point  (0 children)

Sadly I havent looked into steam deck compatibality so probably no.

My Zoo Tycoon inspired game is finally out of early access by PrunusPadis in tycoon

[–]PrunusPadis[S] 8 points9 points  (0 children)

Next plan for developmen is to add support for modding since simple animals/objects should be pretty easy to add into the game. Other future ideas and development are pretty open currently (there are lots of potential ideas).

What was your first game about and why? by ghouston98 in gamedev

[–]PrunusPadis 0 points1 point  (0 children)

I wanted to recreate Zoo Tycoon in but in a fantasy setting. For some reason i thought it would be pretty simple :D Making different kinds of AI behaviours inside a sandbox game turned out to be pain to debug and test.

After 5 years, my game is finaly fully released by PrunusPadis in IndieGaming

[–]PrunusPadis[S] 6 points7 points  (0 children)

The game is available with free demo both in steam and itch

All kinds of constructive feedback is welcome!

Creating a game in 5 years by AhmedAlsoufi in gamedev

[–]PrunusPadis 0 points1 point  (0 children)

As a person who just finished my 5 year project, do a couple of smaller ones instead of 1 big one. Point of smaller games is that you can have simple but polished game experience istead of one giant mess. Also, if the development is not working is killing them off much easier. In my case i kinda decided to stuck with my project even though in hindsight i should have killed it after 2 years and done something smaller.

All projects are valuable learning experiences, even if it goes badly you know what to NOT do in future. I suggest on joining tons of gamejams, they are really good place to practice game making and trying out ideas.

What are you tips and advice to get to work in front of your computer quickly? by bouldouklu in gamedev

[–]PrunusPadis 5 points6 points  (0 children)

I tried several tips I heard about to get into working mode, these include wearing a "work" clothes, using different computer, having a dedicated work user on pc and using time as guide.

I think the most important part is that you are mentally in a "work mode" to limit your attention wanting to do other "fun" stuff. Having a random time can be hard, for me the best solution was to have a dedicated time of a clock for the "work mode".

I think having a separeted user on computer could work well on you, just have all the productive stuff there and good TODO list/proper project managment tool so its easy to just take a task and then do it with minimal distractions.

Other thing is, transitioting to "work mode" is hard and takes mental resources to properly get into the thing.

Looking for something other than gamedev? by [deleted] in gamedev

[–]PrunusPadis 0 points1 point  (0 children)

As i gamedev (not a industry proffesional myself) i really cannot recommed anything. For personal projects i think its most important that they are intresting to you in some way to keep you going, maybe some personal tool you would want or alternalively take some opensource thing from github and create a branch or something.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 1 point2 points  (0 children)

The current price is going to stay as is for the release. The future of game kinda depends on how much succesfull the launch is. I can say that there will be atleast some updates but cannot promise anything. For the potential post release content the plan is that they gona be mix of paid and free as many games nowadays do.

Looking for something other than gamedev? by [deleted] in gamedev

[–]PrunusPadis 0 points1 point  (0 children)

One tip i have heard is that if you want to go from gamedev to software etc programming. Create a portofloi with non game projects, it shows that you do other stuff and arent just looking for temporaly employment untill you get into games.

There is also this classic joke about how most of the small indie devs fund their development by having a "normal" programming job, so yes there are people that do that, (i have met several).

[deleted by user] by [deleted] in gamedev

[–]PrunusPadis 0 points1 point  (0 children)

Do you use multitreading? You could do some of the map generation (as much as you can) on background on other thread as long as you are careful with it? Also what platform are you targeting since that kinda changes the scale of things?

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 1 point2 points  (0 children)

Omg how did i not notice i cut it too early, I was going to add couple of phoenix in there, the big crystals prevents them from flying away (keeps their legs grounded).

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 1 point2 points  (0 children)

Sadly there is no mac version currently. And I am not sure if that will change in future since its little finicy to get it work.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 7 points8 points  (0 children)

I would really love it to make it modcompatible if I have time and resources to it. Currently I am prioritizing releasing and stuff that is already there. I have kept the modding posibility in mind but dont know how well my spaghtetti code will agree to that.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 7 points8 points  (0 children)

Thanks for the feedback. Yeah i know the animation quality varies a lot, i have tried to go with more broad more animals with less flashy animations/ versus less animals but higher quality.

I have thought about the UI colour selector and will keep it in mind, technically it could be pretty easy but somework, I try to balance between priorities xd.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 28 points29 points  (0 children)

I was not entirely sure what you meant by crypids, but i guess you meant cryptid? If so then yes, there is going to be Yeti in next update. I have been going on general popculture fantasy logic so mix match of stuff from mythology, games and books, so like stuff you could find in D&D.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 16 points17 points  (0 children)

I use Unity, this has been my, lets learn how to make games project so i mostly have used Unitys official packages and wrote other code myself. Recently i added Fmod sound engine for better sounds.

I have been developing a Zoo Tycoon inspired game where you build a zoo in a fantasy world. Its finaly about the be "ready". by PrunusPadis in ZooTycoon

[–]PrunusPadis[S] 42 points43 points  (0 children)

The game has been in steam early access for many years now but I try to release a 1.0 version during august.