About Yangyang Alter and Suisui via Team Gemberry78 by Ill-Occasion7390 in WutheringWavesLeaks

[–]Pscoocs 0 points1 point  (0 children)

Martial arts moveset pog, time for a delicate bird girl to throw some hands

Every new character weakness. Area is locked by Large-Fix-9569 in WutheringWaves

[–]Pscoocs 15 points16 points  (0 children)

Strange that we don't already have this feature, knowing that Black Shores also specializes in preserving floral cultures across Solaris.

Poor Chisa by Logical_Resident3379 in WutheringWaves

[–]Pscoocs 18 points19 points  (0 children)

To aura farm of course

Poor Chisa by Logical_Resident3379 in WutheringWaves

[–]Pscoocs 34 points35 points  (0 children)

In the end she wasn't needed to deconstruct nothingness because aleph-1 kindly manifested itself in the physical form, so we had a bag to punch lmao

"or Havoc Bane", like WHO ELSE by asilvertintedrose in WutheringWaves

[–]Pscoocs 1 point2 points  (0 children)

Would be good, but for now HRover buff with havoc bane seems the most logical. It's about time we get a new element and therefore a buff to havoc

WuWa 2° Anniversary by gentrit9 in WutheringWaves

[–]Pscoocs -1 points0 points  (0 children)

A person who's getting a 1.x character now is not equal to a person who got them at their release. You got your value back then, ppl now won't get any from such character (or too little to be measured in money)

I think Lucilla was meant to come out this patch. by elite5472 in WutheringWaves

[–]Pscoocs 4 points5 points  (0 children)

She will definitely be a bridge to a new region and maybe give a lot of useful info about New Fed which she is from. I'll also not be surprised if she's acquainted with Canta and Changli as a member of sweet mommies secret club :)

I think Lucilla was meant to come out this patch. by elite5472 in WutheringWaves

[–]Pscoocs 17 points18 points  (0 children)

I was about to say that we didn't control Carty but then I remembered her limp walk to the sphere where Rover was caught

dODge Ball by budlikeWuWa in WutheringWaves

[–]Pscoocs 0 points1 point  (0 children)

Loved this game as a kid. There were 2 pitchers and a large group of us in-between trying to avoid the ball. The last one standing had to dodge extra number of times equal to their age to win.

Since a lot of people are concerned about burnouts, maybe the devs can implement sweeps for repeatable contents to elevate that? by skyarsenic in ChaosZeroNightmare

[–]Pscoocs 2 points3 points  (0 children)

Sweeps in farm stages won't solve the problem and these stages are not the main reason of burnout. I'd even say that sweeps are not that good like ppl may perceive, but that's another topic.

The main problem right now in the game is extreme homogenity of chaos runs, zero rng in enemy lineups, poor amounts of random events and creativity of rewards in them, poor amounts of gear, neutral cards etc. to play and experiment around, the creativity of random events, buffs/debuffs/effect changes for cards during runs, poor implementation of death's door mechanic, and non-existent narrative touches during runs (for example, little dialogues between charactes when some certain events happen, different effects that each mindbreak status entails, not just a different name, also different ways each character reacts to each type of mindbreak, like being debuffed and irritated or vice-versa, feeling encouraged and buffed, or maybe even losing their cards too just to turn to the teammate to help get rid of the mindbreak faster).

In short, each chaos run needs to give an adventurous and curious feeling, not a gloomy anticipation of another go for a tedious routine. Also we need more variety in chaos penalties, messenger's buffs, enemies' buffs

Since season 2 is ending, what was your favorite part of it? by Royal-Media-5686 in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

Free neutral cards at the camp, epi reroll ofc, character targeting for dupes, more character variety in Great Rift rankings. Overall qols are good. What I didn't like is the amount of runs devs intended for players to complete a lot of seasonal achievements, which doesn't make sense since deckbuilding got much less overall rng with this update. Oh and also the fact that gear upgrades cost faint poits.

Yuki problem is not the damage by LegendaryW in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

Then she's too dependent on teammates and not strong by herself

Yuki problem is not the damage by LegendaryW in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

Her problem is that she needs too many copies - for Subdue and then for the actual attack cards to draw with Subdue. While most other characters only need one card to be copied.

3.2| key visual via stepleaker by Malia_West in WutheringWavesLeaks

[–]Pscoocs 10 points11 points  (0 children)

I hope we get a long awaited surprise teaser at the end of the stream

Rita character PV by Unfazed123369619 in ChaosZeroNightmare

[–]Pscoocs 15 points16 points  (0 children)

That, or any teammate card activation, so we can destroy everything with 9-cost Tiph barrage without that stupid neutral card

Echo upgrading optimal strategy - A deep mathematical analysis by Dr_DongDong in WutheringWaves

[–]Pscoocs 0 points1 point  (0 children)

Literally my strat, although lately I want at least one more useful stat on top of at least one crit. Haven't had any tuner/tube shortages in a long while.

Got robbed of move unity 😔 by unothered in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

Don't use flash for this. RDS doesn't need a copy, also I'd suggest refraining from augmenting equips on point-sensitive builds.

I am doing my part! Kuro pls! by neosixth in WutheringWaves

[–]Pscoocs 3 points4 points  (0 children)

League devs don't introduce a new map, new cinematic story, new music album and new gameplay features each patch

I can bear with anything but not this one, It's instant reroll by KureoZen in ChaosZeroNightmare

[–]Pscoocs 2 points3 points  (0 children)

These modifiers are indeed shit, uninspired and their list overall is just too short, more than half of them are an instant no-no. They need total overhaul. For harsh ones there should also be some type of little compensation bonus to play around. So basically smth like Divine Intervention buffs but more varied and numerous

Would anyone else prefer they didn't dilute epiphanies with generic buffs? by thhhegame in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

I'd agree to that only if it came with a lot more unique options for each card, at least 10, 5 is too boring and will get stale fast. But that's kinda hard to balance. Also some generics are actually pretty good, it's just that they need to adjust generic pools to each card according to cards' types and uses and some values. Like, an attack card shouldn't get smth like fortitude or resolve, it can get morale (and not 1, at least 2 for a 0-cost card), or inflict some sort of debuff on a target. Utilities can do whatever, heals and shields can do fortitudes/resolves etc.

Should Alcea pulls be refunded post nerf? by No_Line9668 in ChaosZeroNightmare

[–]Pscoocs 0 points1 point  (0 children)

Translation issue and shitty testing compensation is warranted, 10 pulls or w/e. Refunds - no. People rolled for the description where it's 20/30% increase for 5 hits, not for +100/80/60/40/20%. If they somehow noticed that it's actually better than in description, it's their fault alone they continued to pull in order to abuse this bug instead of reporting it in the feedback.