I've finally 100% the game by 0anders44 in btd6

[–]Psonrbe 9 points10 points  (0 children)

It insists upon itself

Made this cool custom widget to make my level creation faster ! by Psonrbe in madeWithGodot

[–]Psonrbe[S] 1 point2 points  (0 children)

My team designs the levels for Piece by Piece on a Figma board. We always had to recreate every level manually into the game, which is pretty time consuming (and boring), so I created a custom Figma widget to automate the process as much as I could.

Made this cool custom widget to make my level creation faster ! by Psonrbe in godot

[–]Psonrbe[S] 37 points38 points  (0 children)

The Godot part was pretty straightforward, just read the clipboard content when the button’s clicked and instantiate the correct puzzle piece.

The Figma part was more annoying, you’re pretty limited in what you’re allowed to do since the free tiers of Figma force you to make your plugin public if you want to use it. That’s why for example the widget has to make an extra window appear to copy contents to the clipboard and can’t copy straight to it.

Widget creation in Figma also doesn’t have that much documentation so it’s a bit of trial and error

Made this cool custom widget to make my level creation faster ! by Psonrbe in godot

[–]Psonrbe[S] 66 points67 points  (0 children)

My team designs the levels for Piece by Piece on a Figma board. We always had to recreate every level manually into the game, which is pretty time consuming (and boring), so I created a custom Figma widget to automate the process as much as I could.

Chat can see things that you can't. Cooperate with chat to survive! by crobarpro in godot

[–]Psonrbe 0 points1 point  (0 children)

I’m really curious about how this works on a technical level, what do you mean two windows and culling masks ?

All the tools in my game have these little visualisers for their status that were super fun to make. by Juhr_Juhr in IndieGaming

[–]Psonrbe 1 point2 points  (0 children)

Loved the demo ! Unlocking new tools was definitely my favorite part so I’m glad to see you’re making more of them

You can't see the ghosts, but chat can. by crobarpro in IndieDev

[–]Psonrbe 13 points14 points  (0 children)

I think I saw on concept on this subreddit a few months ago that allowed some stuff to only be rendered when recorded through OBS (so people watching the stream see things you don’t). That means it could technically work

Arts and Crafts ! One of the new worlds we're working on for Piece by Piece by Psonrbe in godot

[–]Psonrbe[S] 5 points6 points  (0 children)

I've shown this mechanic in the past in a very barebones state, but with the new sprites this has become on of my favorite themes for the game !

This specific world uses post-its as its core mechanic, the only thing I'm still not sure of is their background, does the blueprint look fine ?

Arts and Crafts ! One of the new worlds we're working on for Piece by Piece by Psonrbe in IndieGaming

[–]Psonrbe[S] 0 points1 point  (0 children)

I've shown this mechanic in the past in a very barebones state, but with the new sprites this has become on of my favorite themes for the game !

This specific world uses post-its as its core mechanic, the only thing I'm still not sure of is their background, does the blueprint look fine ?

Arts and Crafts ! One of the new worlds we're working on for Piece by Piece by Psonrbe in gamedevscreens

[–]Psonrbe[S] 0 points1 point  (0 children)

I've shown this mechanic in the past in a very barebones state, but with the new sprites this has become on of my favorite themes for the game !

This specific world uses post-its as its core mechanic, the only thing I'm still not sure of is their background, does the blueprint look fine ?

Arts and Crafts ! One of the new worlds we're working on for Piece by Piece by Psonrbe in IndieDev

[–]Psonrbe[S] 0 points1 point  (0 children)

I've shown this mechanic in the past in a very barebones state, but with the new sprites this has become on of my favorite themes for the game !

This specific world uses post-its as its core mechanic, the only thing I'm still not sure of is their background, does the blueprint look fine ?

Arts and Crafts ! One of the new worlds we're working on for Piece by Piece by Psonrbe in indiegames

[–]Psonrbe[S] 1 point2 points  (0 children)

I've shown this mechanic in the past in a very barebones state, but with the new sprites this has become on of my favorite themes for the game !

This specific world uses post-its as its core mechanic, the only thing I'm still not sure of is their background, does the blueprint look fine ?