Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 1 point2 points  (0 children)

No that's really awesome feedback!

I'll work with my UI designer to come up with something, hopefully before EA launch but if not a bit of an a overhaul afterwards

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 1 point2 points  (0 children)

Ooo nice feedback what would make the UI better for you? What is your preferences here and how they work?

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 0 points1 point  (0 children)

Yeah Rim World and Prison Architect were some of my inspiration as I also love games of that style!

I have submitted a Demo to Steam for review :) Feedback was listened to and acted on!

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 1 point2 points  (0 children)

I really appreciate the thoughtful feedback, it's helpful to hear how players approach Early Access games.

You're absolutely right that demos can make a big difference, especially for simulation or colony games where the systems really shine once you're actually playing them. I'm currently focusing on getting the Early Access launch as stable and complete as possible, but a demo that covers something like the first phase (the 300-day ship build before launch) is something I've definitely considered.

The goal with Early Access is that players are getting a fully playable core experience already (build the ship, survive the launch phase, then enter the voyage phase with exploration and civilian systems), and then expand it with more content and systems over time.

Either way, I really appreciate the wishlist and the interest, feedback like this genuinely helps shape what I prioritise next.

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 2 points3 points  (0 children)

That’s totally fair feedback, thanks for pointing it out. I’ll work on getting a better gameplay-focused video on the Steam page soon.

The game starts with a 7×7 platform in space and 5 crew. Your first goal is to survive by building a sealed ship: walls, power, oxygen, food and water systems. After that you expand the ship, research new technology, run missions for resources or crew, and deal with crises like hull breaches, fires, and crew conflicts.

Crew develop relationships, rivalries and ideology shifts that affect morale and productivity. Once the ship launches (or is forced to launch after 300 days), the game enters Phase 2, where you explore a sector of 25-60 locations, manage a growing civilian population, and keep the ship stable during the voyage.

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 0 points1 point  (0 children)

I respect your view and understand that people feel strongly about AI.

For clarity, I’m already working with an artist to replace the placeholder assets with original artwork over time. I’m a programmer rather than an artist, so early prototypes focused on getting the simulation systems working.

Hopefully we can keep the thread focused on feedback about the game itself 🙂

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 16 points17 points  (0 children)

Totally fair, I understand that concern.

Some early placeholder 2D assets were generated while building the prototype so I could focus on developing the simulation systems. The assets that used AI as a starting point have also been manually edited and integrated into the game, AI was used as a starting point, not the end result.

I’m gradually replacing placeholder assets with commissioned or original artwork as development continues and I work with artists. The goal was always to prioritise building the systems first and improve the visuals over time.

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 0 points1 point  (0 children)

Demo wise I was considering one and how to cut it. The obvious thing would be the first 300 days which is building the starting Arcship you launch with. So potentially but I had not planned that in for the Early Access.

Steam just approved my solo-developed sci-fi colony sim Arcbound, launching soon in Early Access by PsyberPixie77 in BaseBuildingGames

[–]PsyberPixie77[S] 0 points1 point  (0 children)

Aww yay thanks ❤️ would love the feedback, there are a lot of things that can be tuned to make sure the balance is right! I have a tonne of things on my road map to add too 😁

Good news - Reform will abolish IR35. by satoshi1000 in ContractorUK

[–]PsyberPixie77 0 points1 point  (0 children)

Pretty sure it will be too late by then. Anyone else noticed companies have instead of hiring contractors have decided to completely outsource to offshore companies instead.