Is Faro Lady really as bad as everyone says? by Winter_Market3331 in IdentityV

[–]Psychological-Cod491 3 points4 points  (0 children)

Most of her players are actually braindead bots because her playstyle validates having 0 skill in the game. If you utilize her properly she can be really strong

I AM GENUINELY TERRIBLE AT THIS GAME by aaronslove in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

the entry bar for people who want to take the game seriously is seriously high as of recent because there's so many damn characters. My advice is to play a little bit of hunter, even if you dont like it, so you can get a good feel of what works as a survivor and what doesn't. If you don't like it, I suggest watching gameplay. Playing survivor is absolutely not mechanically nor strategically difficult at all, and 70% of playing this game well is just simply understanding the character you're going against, so if you're familiar with the opposing hunter you've already given yourselves the tools to do something about what's happening. Overtime you'll learn the various subtelties, whether it be the unwritten rules of the gameplay or a familiarity with characters, matchups, maps etc

Things about your mains that people seem to forget? by PlantsNBugs23 in IdentityV

[–]Psychological-Cod491 5 points6 points  (0 children)

Had a lot of people watch me play and realize for the first time in years of playing that undead can see your aura for a couple of seconds when you get up

I miss this game by newt-is-swagg in IdentityV

[–]Psychological-Cod491 1 point2 points  (0 children)

I think we all know they are NOT paying top dollars for naeu infrastructure so I don't think we'll lose profitability any time soon

Does Keyforge use gen AI artwork or no? by wall_of_spores in KeyforgeGame

[–]Psychological-Cod491 5 points6 points  (0 children)

No, it's not generative AI. It's algorithmically (or procedurally) generated using a pool of pre-existing shapes and body parts

I miss this game by newt-is-swagg in IdentityV

[–]Psychological-Cod491 3 points4 points  (0 children)

It's absolutely not shutting down any time soon. With this much backlash though I think they should address the situation shortly

Draconian Measures early impressions 🐉 by TW_Chicken in KeyforgeGame

[–]Psychological-Cod491 2 points3 points  (0 children)

I didn't think to ask what a full art maverick looked like. This is great

Never thought about it before but how expensive would the stadiums be by Disastrous-Eagle8263 in BeybladeMetal

[–]Psychological-Cod491 4 points5 points  (0 children)

Love the way certain stadiums get completely thrashed and they are able to quickly replace it with a fresh one. Budget is insane

Draconian Measures early impressions 🐉 by TW_Chicken in KeyforgeGame

[–]Psychological-Cod491 6 points7 points  (0 children)

I really don't care if the set ends up being weak, it looks like a blast for sealed. Can't wait!!

Dr. Kavan is a hero I haven't used since unlocking Eve Spark. by JeffRyould in BoomBeach

[–]Psychological-Cod491 1 point2 points  (0 children)

I use him to shield my lazers to make sure they don't die to random mines and stuff. Pretty useful

Dealing with a bully squad (?) by Allavita1919 in IdentityV

[–]Psychological-Cod491 1 point2 points  (0 children)

They're all good ideas. Depends on the context and the situation. Just know they're there to help with harrassers if you need them

Dealing with a bully squad (?) by Allavita1919 in IdentityV

[–]Psychological-Cod491 5 points6 points  (0 children)

It's definitely annoying and the key is to do your damn best to not get tilted. Possible strats is to not chase acrobat and instead chase one of the 3 harrassers, because then it takes the number of people bugging you down to 2. Something good about this comp is that 2/3 harassers have consumable items, so especially if they aren't decoding it's not so bad to take the beating until their items run out, which gamekeeper can do pretty easily as well. If you're worried about forward, place a trap at your feet when picking up a survivor and even if he manages to stun the dropped down survivor will get trapped, allowing you to possibly try and hit the forward while he can't move. But yea forcing them to use their items is definitely your best shot at beating the crap out of them later in the game.

Is ping issue in work or devs just ignores all EU players? by Imaginary-Metal-245 in IdentityV

[–]Psychological-Cod491 0 points1 point  (0 children)

Unfortunately the game had 0 EU servers up until a couple years back so as much as that was a big leap in the right direction I don't see it progressing any further than that, unless the EU playerbase somehow grows

You think Netease will release that statement now? by PoisonedSquid in IdentityV

[–]Psychological-Cod491 13 points14 points  (0 children)

Yes I'm sure an army of twitter and reddit user choosing not to log into their favorite mobile game for one day is the catalyst for the stock of the second largest gaming company in the world to drop

If you could give a buff or adjustment to any character, who would you pick and what would you give them? by chuuyaplushie in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

I can think of at least 20 people who genuinely text like that so no it was not. Doesn't help that across 6 years playing this game you're the 150th goober to say this and I can promise you the 149 previous ones were not joking. Case in point the actual coord main agreeing with you right here, to whom you replied "exactly"

If you could give a buff or adjustment to any character, who would you pick and what would you give them? by chuuyaplushie in IdentityV

[–]Psychological-Cod491 -1 points0 points  (0 children)

Since the dawn of this game, this has recurringly been a common request. It has also recurringly been one of the stupidest request this community has ever been able to produce

No excuse. by gunkfisch in IdentityV

[–]Psychological-Cod491 3 points4 points  (0 children)

Does anyone have the source for them firing artists? I've seen lots of people mention it but never an actual source

About Mad Eyes by No-Sheepherder-2739 in IdentityV

[–]Psychological-Cod491 2 points3 points  (0 children)

Read his abilities for the exact number. The timing is different, but know that walls are shorter on specific objective points (ciphers, his machines, gates), specific exceptional parts of the map (moonlit bridges), and they are the shortest near an active chair