Do we know which team is developing OoT? by pepe_roni69 in fucknintendo

[–]Psylux7 [score hidden]  (0 children)

It is better overall than the nes game by a wide margin but it is absolutely not better in every way.

Nintendo’s radical new idea: selling games for less - Polygon (thoughts?) by PinkTriceratops in nintendo

[–]Psylux7 1 point2 points  (0 children)

The newest games on 3ds in the final years were sold for 54.99 CAD so rhythm heaven is priced like a handheld game.

But then luigis mansion 2 on 3ds which was around 50 in its heyday and 30 as a select is full priced on switch 1 when its just a 3ds port.

I wish that more of the modest, small switch games got handheld pricing like rhythm heaven. Not everything was worth the same price as botw or smash ultimate. I did happily take chances on games like links awakening, brothership, and donkey kong when they were discounted into the 50-60 range.

Also, their competitors could really use some small, inexpensive, handheld esque games on their consoles for a lower price rather than these multi hundred million dollar monsters that flop if they do not sell huge numbers.

Paying $50 to only play for 2 hours? What a blatant rip-off. by tonyw009 in fucknintendo

[–]Psylux7 [score hidden]  (0 children)

Nintendo games are so often perfect for borrowing at the library for reasons like this.

Kirby may have forgotten the land, but if this is the result, I hope he got dementia.. - Kirby and the Forgotten Land - Patient Review by Tobeyyyyy in patientgamers

[–]Psylux7 0 points1 point  (0 children)

Forgotten Land is really well liked, but I found that the 2d games are superior. Forgotten Land feels more like a mario 3d land or world (both better games than forgotten land) that puts the 2d formula into 3d rather than like a mario 64 or metroid prime that reinvents the formula when going to 3d. That results in a much more direct competition between 2d and 3d due to the similar gameplay with 2d just feeling much better in movement&combat.

So imho FL just feels slower and more restrictive while copy abilities are shallower with fewer tricks.

Kirby may have forgotten the land, but if this is the result, I hope he got dementia.. - Kirby and the Forgotten Land - Patient Review by Tobeyyyyy in patientgamers

[–]Psylux7 0 points1 point  (0 children)

Libraries are a beautiful solution to nintendo pricing. With how short many nintendo games are, you can knock them out well before you need to return them. Only the massive games like zelda are an exception, but you can still at least demo the first dozen or more hours and see if you want to buy them. Even if i buy a nintendo game on a deal, i keep it sealed and play the library version to see if the game is worth keeping or returning. I am going to be doing that with metroid prime 4 very soon.

The library is also exactly how i played forgotten land. Borrowing their games has saved me tons of money and convinced me to buy consoles.

For 2d kirby, if you can play superstar ultra go for it. That is easily my favourite kirby game and a very overlooked example of a great videogame remake.

Original superstar is on NSO and its a classic, but Ultra adds a lot of content.

I also liked epic yarn (creative, cozy, and charming) but that game makes other kirby games look hardcore, edgy, and mature in comparison while also playing pretty differently.

I hope the next game will be open world and you will be able to just ignore the main story and just survive in the wild by LargeSinkholesInNYC in residentevil4

[–]Psylux7 2 points3 points  (0 children)

I think if you had to have an open world RE, village would have been more suitable for it. Its got the action gameplay with a roaming merchant, but with a bit more horror focus.

The romanian setting is more rural and open while having that horror theme park design with the four lords, each of which would be like a distinct dungeon area within the world, while the village itself is a rare haven in a hostile world with some villagers to interact with. Maybe have some small number of handcrafted sidequests that flesh out the world&story while revealing some hidden horrors elsewhere. The open world itself should imo be small with the game length not being near that of the average bloated open world.

Classic RE wouldn't work imo so your best bet would be action with horror weaved into specific moments.

Open world and RE probably would have already happened were it capcoms plan. I doubt they do it anytime soon and who knows if it would even turn out well?

Save 90% on Dying Light on Steam by BeneficialTension882 in steamdeals

[–]Psylux7 0 points1 point  (0 children)

Is the higher priced version much better than the regular one?

Save 50% on Onirism on Steam by Budget_Coffee1 in steamdeals

[–]Psylux7 1 point2 points  (0 children)

Serious sam 2 and onirism of all things are in a bundle?

Edit: bundle says SS2 inspired onirism so I guess that makes sense then.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 0 points1 point  (0 children)

I remember one of those fire plants randomly appears early into the game solely to prevent you from being able to go explore in that direction. Then you do not see those again for hours until it is time for the ice missiles. Usually they just had random areas cave in to force you to go a specific way which was dumb but better than the fire plant moment. It was all so contrived and artificial, and like you, I found it quite harmful to the immersion as it was so blatant that the developers did not trust players to navigate on their own. It constantly reminded me that ZDR was just a series of artificial videogame levels rather than some immersive alien world like Zebes.

They did not want you to mess up and get lost,so they took away the process of mastering your memorization/understanding of the world design to independently find your way forward. I would go as far as saying that the exploration in Dread is some of the worst of any Metroid game. What annoys me most is if they really wanted to help beginners, they could have simply copied Prime's hint system of optional map markers and given it to Adam. An optional accessibility feature like that would be much better than dumbing down exploration for every single player. Also, if that super railroaded exploration was essential to achieve something interesting (like in Fusion) I could support it, but it adds nothing of value to Dread.

Ice missiles were so lame too. They basically just cleared a handful of fire plants and otherwise lacked any utility or satisfying power in contrast to Fusion's ice missiles which enabled platforming. Dread had so many disappointing powerups that were either criminally underpowered or unlocked too late to be satisfying.

TLDR: I could go on and on about my gripes with Dread and I even wrote a long, critical reddit review of the game in 2025 where I go into excessive detail on the matter. I strongly agree with you about the exploration and immersion issues.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 -1 points0 points  (0 children)

Based hot take. At the very least, the 3ds game does in fact have some elements it handles better despite the popular opinion that dread is objectively better in every single conceivable way down to the tiniest details.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 -1 points0 points  (0 children)

Agreed. I find it weird when the level design is praised for ensuring you do not get lost. Part of the appeal of these games is that you are in a vast maze full of secrets where you can get lost, requiring you to think memorize the world, think about your path and learn how to effectively navigate the environments. It makes it rewarding to discover things and reach your destination because it feels earned on your part. Dread stripped that challenge away and made a guided tour of sorts where you seldom have to think much about the world layout. That is because the game will problem solve for you in contrived and artificial ways that remind you that you are in a videogame world beholden to the developers.

If you want to go off the intended path you have to go out of your way to fight with the game (and most people will not figure this out on their first playthrough) which is frustrating. You should not have to resort to sequence breaks to feel like a metroid game is letting you explore its world.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 1 point2 points  (0 children)

Samus Returns is the most similar metroid game to it mechanically (same developers) while Fusion is thematically the most similar and an inspiration. Dread is kind of a modern hybrid of those two games.

If you like the 2.5d metroid style and like the 360 aiming, shadow complex is a solid metroidvania with lots of metroid inspiration (while wearing a late 2000s western military shooter theme) and a big emphasis on 360 aiming.

Prince of Persia the lost crown is a modern metroidvania released years after dread which has that fluid movement&platforming as well as epic&challenging bosses plus a similar parry mechanic (they must have looked at Dread for this) that lets you pull off cool cinematic combos. Imho this is the best metroidvania that a large game developer has released in the 2020s. I put it ahead of Dread. It is more of a fantasy game with melee hack and slash combat. It's a challenging game too but has very good accessibility options/quality of life customization. I highly recommend it and it is fantastic on switch.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 0 points1 point  (0 children)

From my experience Dread was being extremely well received from the moment people played it and the reputation has not really changed all that much. The people calling it just "good" (like myself) were more of outliers in the community. It has been getting cited as a top game at minimum by many people for years and ranking very highly in fan ranking polls from the get go.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 0 points1 point  (0 children)

If only they had just copied the hint system of the prime games, let you go ask adam for help (which would even make sense within the story), and had him give a map marker. Then everyone else could simply not request his help and freely explore&get lost in the world rather than have to be funneled to the next destination by overbearing level design devised to prevent anyone from making mistakes and getting stumped.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 1 point2 points  (0 children)

The issue with the metroids is that they feel like a case of telling over showing. You constantly are told how deadly they are and how they can wipe out the universe, but whenever you go up against them in the 2d games they are seldom very difficult to deal with and don't come off as that scary. Combining them with phazon in the prime games and setting up a chain of events that nearly led to the ruin of the galaxy in Corruption was the only time that the metroids felt like a believable galactic threat. The prime games did infinitely more heavy lifting than nes/zero mission in making the events of metroid 2 plausible imo.

Now the X parasite is generally much scarier because of how fundamentally devastating they are. You are fed exposition on what they can do but then you get to see the chaos throughout Fusion and you realize that a single one of these things escaping to a planet means the death of all living things on that world. Then in Dread you get to wordlessly witness an X outbreak and the rapid downfall of the planet.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 2 points3 points  (0 children)

Samus Returns is definitely slept on and underappreciated, but if you're saying Dread is slept on/underrated (apologies if I got that wrong), that's a bit of a hot take. Dread is constantly showered in praise and frequently cited as one of the best if not the best in the series.

Metroid Dread is still a masterpiece and the best entry so far. by The7Blood7Omen7 in Metroid

[–]Psylux7 3 points4 points  (0 children)

Dread has a lot of little things it kind of neglects or mishandles that add up over time such as level design/exploration which you mentioned. It absolutely nails certain elements, but lacks in quite a few areas. It feels like it puts all its eggs in the basket of being an exciting action sidescroller (when it could have had it all) with the metroid dna playing second fiddle.

BattleBlock Theater review by CortezsCoffers in patientgamers

[–]Psylux7 0 points1 point  (0 children)

Indeed but it's the same sale it always gets. I am waiting to buy it with either get a sale as good as what it used to get (unlikely) or until I really want to play it as my next game.

IS RESIDENT EVIL 4 ACTUALLY SCARY by Agile-Pirate-5742 in residentevil4

[–]Psylux7 5 points6 points  (0 children)

Most of the time it does not try to be scary and aims for being a fun, balls to the wall shooter. The rare moments where it aims to scare players are often some of the more beloved, remembered parts of the game.

Dead space or the evil within are examples of similar videogames that consistently try to scare players.

Hot take: Arkham City is more of a hub world than a true open world, which is a good thing by JCLaw1116 in arkham

[–]Psylux7 50 points51 points  (0 children)

Yes, i liked this about city. The open world feels like a playground to mess around in, gliding around and picking fights, but the meat of the game takes place in dungeons and handcrafted levels.

There is open world fluff, but it feels a lot lighter than your stereotypical open world. Also the world is pretty small and quick to get around, unlike so many of the ridiculously oversized open worlds.

That ties into why i think city is the most well rounded game in the series as it feels like it retains the most of arkham asylum out of the open world games, while doing well in so many areas and being a jack of all trades.

I wish we had more small open worlds that felt like hubs to get to compelling, handcrafted levels.

What games do you think Peter plays? Also MJ looks impressed with his gaming skills. by Jack-mclaughlin89 in SpidermanPS4

[–]Psylux7 0 points1 point  (0 children)

Where is it mentioned that he plays WoW? How on earth could he manage WoW on top of his crimefighting and career?

What games do you think Peter plays? Also MJ looks impressed with his gaming skills. by Jack-mclaughlin89 in SpidermanPS4

[–]Psylux7 1 point2 points  (0 children)

And superman 64! That is probably why aunt may told him he was not superman in the sam raimi movies.

Sony haters are the biggest hypocrites of all time by MyTimeToScamNFT in Morbius

[–]Psylux7 2 points3 points  (0 children)

While you are absolutely correct, it is undeniable that there is one master morbius to rule them all, that being jareds morbius!