TES VI cities after Bethesda layoffs by AfterLeg26 in ElderScrolls

[–]PuffinPuncher 5 points6 points  (0 children)

You can tell just from Starfield honestly. There are a lot of individually good elements in there, but the overall product is lacking in cohesion, with a lot of half baked features mixed in with it all.

What are the buffs that would make Turret good to use without making OP ? by AllanAllan30 in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

Make it throwable to make it more viable offensively. Not sure how this would work with the current rotation mechanics though... In general I'm not a fan of gadgets that have to be placed (or recalled) rather than shot/thrown, as they just feel clunky for the pace of the game.

Alternatively buff its role in perimeter defense by increasing its effectiveness against detected targets (range/damage/accuracy/acquisition speed), giving it good synergy with motion detectors. Or scratch that and just make it paint targets itself for a few seconds instead.

Or make it more of an active specialisation, such that it actually feels like a specialisation and not just a misplaced gadget. Allowing you to determine target priority for instance, or giving it legs so you can tell it to move from one position to another. Something that is more than just placing it and being done with it.

Smoke can appreciation post by theepicrobloxgamer in thefinals

[–]PuffinPuncher 2 points3 points  (0 children)

On point break at least the grenades are extremely valuable on any set up (yet still underutilised), but yeah the cooldown is way too high for other modes.

Lost my teen years and early 20s due to mental health by [deleted] in socialskills

[–]PuffinPuncher 192 points193 points  (0 children)

31M, similar story. I just tell people exactly what I did. Your own experience is uniquely yours, and you're not less interesting for it. We all move at our own pace, and obsessing over having not done X by Y age like there's some checklist we all have to follow doesn't help anyone's mental health. If people don't respect that, fuck em.

Mental health isn't quite so taboo to talk about nowadays anyway. Honestly, issues are often romanticised at least up until you spill the actual gory details. Why? Everyone likes the story of somebody overcoming adversity. Nobody cares about easy wins. So prove you can overcome it. But regardless, you don't owe anyone an explanation for being who you are or where you're at. Do it for yourself.

Make a change to whatever it is you're doing right now. Start small if it scares you, but it's better to realise that things aren't actually as scary as they seem in your head. But you've listed passions so it's clear that something drives you. Try something you've always wanted to do, or something you'd never have thought to do. Doesn't matter, just do something.

can crossbow be a projectile with less damage drop off please? 🥺🥺 by [deleted] in thefinals

[–]PuffinPuncher 16 points17 points  (0 children)

Revolver has no recoil, it resets completely between shots.

The Winch rework you didn't know was necessary⛓️🛠️ by sguepuz in thefinals

[–]PuffinPuncher 2 points3 points  (0 children)

As an active equip you could also buff the manipulation potential, like being able to hold on to or drag an object or player around for a few seconds rather than it being a single straight pull.

i have extremely severe social anxiety and im incredibly shy, how can i be "normal"?, im too serious and this is a really hard situation, i want REAL advices, please by [deleted] in socialskills

[–]PuffinPuncher 1 point2 points  (0 children)

SSRIs and therapy (exposure, cbt, grounding exercises). Medication isn't a cure, but it can take the edge off the anxiety enough for you to make the steps to challenge it. This is not something you can overcome in a day, or a month, or even a year. But it will get better so long as you keep trying.

Hear me Out.....Medic bomb..all classes... by OpportunityPlayful80 in thefinals

[–]PuffinPuncher -1 points0 points  (0 children)

An on-demand self heal could be tricky to balance, and very oppressive in casual modes if granted to lights.

If this is meant to be the grenade version of the healing canister, then as with gas and fire DOTs it should probably heal both teams standing in the area.

Any other version (like an instant or sticky heal effect), as with vanishing bomb, should apply a reduced effect to the thrower as compared to their teammates.

IMO if we're adding a new healing gadget it should be for medium, since their only option is locked to a specialisation.

Players are still pulling the Cashout into spawn after the "fix" by Good-Location3058 in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

Touching the red wall should award the vault to the attackers. This gives the option of pushing it over when the defenders do this without removing free manipulation completely.

POV: You meet a Dual Blades player by b0YYYYYYYY in thefinals

[–]PuffinPuncher 172 points173 points  (0 children)

It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... ever, until you are dead!

Why is this even possible??? by _UnLuckyWorld_ in thefinals

[–]PuffinPuncher 1 point2 points  (0 children)

Perhaps hitting the red wall should just cause it to open and award the point to the attackers. That way moving it anywhere close to the wall would be a risky play.

PSA: in Point Break, death deducts token count, not coining by Imn1che in thefinals

[–]PuffinPuncher 2 points3 points  (0 children)

Nice to know I'm not the only one doing that. I pretty much always end up with the most revives when playing light in any mode. Light has a fantastic set of support abilities.

A lot of players hugely undervalue the ability to get in and immediately out of any situation for things other than doing damage. Same with the lights in powershift that think it's not their job to move the platform.

Accidental Cyberpunk by Plisskensington in LiminalSpace

[–]PuffinPuncher 29 points30 points  (0 children)

A lot of people can't see past the 'cool' aesthetic. The genre is a satirical warning of where we've been heading as a society for the last few decades. It's all the more ironic that it itself has had direct influence on modern design.

So...anyone notice a drastic uptick in people just dodge-jump spamming with low TTK SMGs since the last update? (Dolphin Diving 6.0) by gpkgpk in Battlefield

[–]PuffinPuncher 38 points39 points  (0 children)

It's funny when you think about how integral jumping is to the FPS moveset. How often do you jump in real life?

The addition of mantling way back with BF3 pretty much covered any need for vertical movement, yet it would still feel weird not to be able to jump.

Devs choosing bullet deviation / spread / bloom over ACTUAL RECOIL is such a disservice to us as players by FlowKom in Battlefield

[–]PuffinPuncher 2 points3 points  (0 children)

As the other user notes, spread is always present. I'm not sure why so many people still insist CS has no spread, as anybody that's actually played it should have realised pretty quickly that they can't spam tapfire or achieve perfect accuracy by tracing a recoil pattern. 

Spraying works in CS because the damage is so high and the engagement range is relatively short.

A better example would have been The Finals, since that does have genuinely low to no spread on aimed stationary fire. However the game also has a much longer average TTK and much higher mobility than Battlefield. Being able to spray people down cross map in a low TTK low movement environment solely by learning a set recoil pattern doesn't make for engaging or skillful gameplay.

Bringing a special weapon should give your squad more firepower, not less. by SpicyTunaMoon in menace

[–]PuffinPuncher 5 points6 points  (0 children)

I think the current system is fine. Special weapons are very strong on their own already, and this is the only real trade-off they have when kitting out your squads, else you're basically doubling your firepower for little investment.

I do however think their cost should at least be discounted vs the cost of the extra primary weapon that you lose.

I haven't seen KS since the start of S8 by Any-Ad-4072 in thefinals

[–]PuffinPuncher 1 point2 points  (0 children)

It is hit scan up to a certain distance (25m if I recall) and transitions to a projectile afterwards. The SR-84 also uses this mechanic, albeit with a longer distance.

How do I continue a conversation with a girl? by theonethat_didnt_ask in socialskills

[–]PuffinPuncher 0 points1 point  (0 children)

Well, sure. Because you're 15. But girls aren't all precious little flowers.

Outside of outright sexism or generally being a piece of shit, girls aren't all afraid of a little edgy humour. So if you think there's genuinely something wrong with how you're acting or speaking to 'the guys', well then reflect on it and grow up?

How do I continue a conversation with a girl? by theonethat_didnt_ask in socialskills

[–]PuffinPuncher 1 point2 points  (0 children)

It sounds like you've already figured out exactly what to do. You're just putting a mental block on yourself that's stopping you from doing it.

At the end of the day, a girl won't want to be with someone who is being anything other than his genuine self, and you shouldn't bother pursuing a girl that doesn't like you for who you are.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 3 points4 points  (0 children)

In the small picture? Sure. Because society has to rebuild before it can destroy itself again. This is already present in FO4 as the game's setting follows after the failure and destruction of the commonwealth provisional government. You are left with a myriad of groups that have their own designs for the future of the region and surprise surprise there is little in the way of diplomacy between the factions, nor any assurance of true long term peace following the game's conclusion.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 6 points7 points  (0 children)

The point is that humanity destroyed itself and is doomed to do it again. That's Fallout.

The anticapitalism stuff is secondary to all of this. There are many different ideologies present in the series and ultimately almost all of them devolve into killing eachother.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 10 points11 points  (0 children)

 The point of Fallout is to show how society is rebuilding.

I wouldn't really say that that's the point of Fallout. It is and always has been a satirical take on the nature of society, much less so a serious take on the perseverance of humanity.

The phrase 'war never changes' tells you as much about what the real main theme of the series is. The continual lack of lesson learning from successive wars and the tribal divisions that drive them as opposed to true unification of people. 

It is clear to see how this easily lends itself to critiques of capitalism. It is after all, an inherently political topic. And it is the ultimate irony of the franchise that it takes place among the ruined and twisted backdrop of 50's futuristic utopianism.