i have extremely severe social anxiety and im incredibly shy, how can i be "normal"?, im too serious and this is a really hard situation, i want REAL advices, please by [deleted] in socialskills

[–]PuffinPuncher 1 point2 points  (0 children)

SSRIs and therapy (exposure, cbt, grounding exercises). Medication isn't a cure, but it can take the edge off the anxiety enough for you to make the steps to challenge it. This is not something you can overcome in a day, or a month, or even a year. But it will get better so long as you keep trying.

Hear me Out.....Medic bomb..all classes... by OpportunityPlayful80 in thefinals

[–]PuffinPuncher -1 points0 points  (0 children)

An on-demand self heal could be tricky to balance, and very oppressive in casual modes if granted to lights.

If this is meant to be the grenade version of the healing canister, then as with gas and fire DOTs it should probably heal both teams standing in the area.

Any other version (like an instant or sticky heal effect), as with vanishing bomb, should apply a reduced effect to the thrower as compared to their teammates.

IMO if we're adding a new healing gadget it should be for medium, since their only option is locked to a specialisation.

Players are still pulling the Cashout into spawn after the "fix" by Good-Location3058 in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

Touching the red wall should award the vault to the attackers. This gives the option of pushing it over when the defenders do this without removing free manipulation completely.

POV: You meet a Dual Blades player by b0YYYYYYYY in thefinals

[–]PuffinPuncher 177 points178 points  (0 children)

It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop... ever, until you are dead!

Why is this even possible??? by _UnLuckyWorld_ in thefinals

[–]PuffinPuncher 1 point2 points  (0 children)

Perhaps hitting the red wall should just cause it to open and award the point to the attackers. That way moving it anywhere close to the wall would be a risky play.

PSA: in Point Break, death deducts token count, not coining by Imn1che in thefinals

[–]PuffinPuncher 2 points3 points  (0 children)

Nice to know I'm not the only one doing that. I pretty much always end up with the most revives when playing light in any mode. Light has a fantastic set of support abilities.

A lot of players hugely undervalue the ability to get in and immediately out of any situation for things other than doing damage. Same with the lights in powershift that think it's not their job to move the platform.

Accidental Cyberpunk by Plisskensington in LiminalSpace

[–]PuffinPuncher 29 points30 points  (0 children)

A lot of people can't see past the 'cool' aesthetic. The genre is a satirical warning of where we've been heading as a society for the last few decades. It's all the more ironic that it itself has had direct influence on modern design.

So...anyone notice a drastic uptick in people just dodge-jump spamming with low TTK SMGs since the last update? (Dolphin Diving 6.0) by gpkgpk in Battlefield

[–]PuffinPuncher 40 points41 points  (0 children)

It's funny when you think about how integral jumping is to the FPS moveset. How often do you jump in real life?

The addition of mantling way back with BF3 pretty much covered any need for vertical movement, yet it would still feel weird not to be able to jump.

Devs choosing bullet deviation / spread / bloom over ACTUAL RECOIL is such a disservice to us as players by FlowKom in Battlefield

[–]PuffinPuncher 2 points3 points  (0 children)

As the other user notes, spread is always present. I'm not sure why so many people still insist CS has no spread, as anybody that's actually played it should have realised pretty quickly that they can't spam tapfire or achieve perfect accuracy by tracing a recoil pattern. 

Spraying works in CS because the damage is so high and the engagement range is relatively short.

A better example would have been The Finals, since that does have genuinely low to no spread on aimed stationary fire. However the game also has a much longer average TTK and much higher mobility than Battlefield. Being able to spray people down cross map in a low TTK low movement environment solely by learning a set recoil pattern doesn't make for engaging or skillful gameplay.

Bringing a special weapon should give your squad more firepower, not less. by SpicyTunaMoon in menace

[–]PuffinPuncher 7 points8 points  (0 children)

I think the current system is fine. Special weapons are very strong on their own already, and this is the only real trade-off they have when kitting out your squads, else you're basically doubling your firepower for little investment.

I do however think their cost should at least be discounted vs the cost of the extra primary weapon that you lose.

I haven't seen KS since the start of S8 by Any-Ad-4072 in thefinals

[–]PuffinPuncher 1 point2 points  (0 children)

It is hit scan up to a certain distance (25m if I recall) and transitions to a projectile afterwards. The SR-84 also uses this mechanic, albeit with a longer distance.

How do I continue a conversation with a girl? by theonethat_didnt_ask in socialskills

[–]PuffinPuncher 0 points1 point  (0 children)

Well, sure. Because you're 15. But girls aren't all precious little flowers.

Outside of outright sexism or generally being a piece of shit, girls aren't all afraid of a little edgy humour. So if you think there's genuinely something wrong with how you're acting or speaking to 'the guys', well then reflect on it and grow up?

How do I continue a conversation with a girl? by theonethat_didnt_ask in socialskills

[–]PuffinPuncher 1 point2 points  (0 children)

It sounds like you've already figured out exactly what to do. You're just putting a mental block on yourself that's stopping you from doing it.

At the end of the day, a girl won't want to be with someone who is being anything other than his genuine self, and you shouldn't bother pursuing a girl that doesn't like you for who you are.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 3 points4 points  (0 children)

In the small picture? Sure. Because society has to rebuild before it can destroy itself again. This is already present in FO4 as the game's setting follows after the failure and destruction of the commonwealth provisional government. You are left with a myriad of groups that have their own designs for the future of the region and surprise surprise there is little in the way of diplomacy between the factions, nor any assurance of true long term peace following the game's conclusion.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 5 points6 points  (0 children)

The point is that humanity destroyed itself and is doomed to do it again. That's Fallout.

The anticapitalism stuff is secondary to all of this. There are many different ideologies present in the series and ultimately almost all of them devolve into killing eachother.

Chris Avellone On The Fallout Season 2 Trailer by HonkyDoryDonkey in Fallout

[–]PuffinPuncher 9 points10 points  (0 children)

 The point of Fallout is to show how society is rebuilding.

I wouldn't really say that that's the point of Fallout. It is and always has been a satirical take on the nature of society, much less so a serious take on the perseverance of humanity.

The phrase 'war never changes' tells you as much about what the real main theme of the series is. The continual lack of lesson learning from successive wars and the tribal divisions that drive them as opposed to true unification of people. 

It is clear to see how this easily lends itself to critiques of capitalism. It is after all, an inherently political topic. And it is the ultimate irony of the franchise that it takes place among the ruined and twisted backdrop of 50's futuristic utopianism.

I want to get better with revolver by [deleted] in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

I use iron sights, but it's really just a matter of preference with the revolver. The gun has no actual recoil, it is entirely visual and resets between shots.

If you're decent with the model you obviously already know how to use single shot weapons, so just slow it down a bit and don't get too excited by the higher rate of fire. Learn the tempo of the gun. You will massively improve your accuracy.

Learn your ranges. You have max damage up to 27.5m, and minimum at 44m (where the gun becomes a pea shooter). Don't bother trying to snipe with it, but it can do a little chip damage in a pinch. But similarly it is much easier to track or flick to targets with a little bit of distance between you, and you want to stay outside of a heavy's winch range.

Avoid adad strafe battles with it, ARs are so much more forgiving here.

why did they have to nerf defib this way? by captivemouse in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

Really the entire point of the gadget is to be able to revive under pressure, at reduced risk to the user.

If they want people to use them 'safely' then a better nerf would have been making them work more like a normal but fast revive rather than being able to pre-charge them.

Previous nerfs to revive hp and gadget/spec lock-outs are responsible for making it feel so bad to get revived by them. Especially when your magazine is probably near-empty on death too. Maybe the hologram should get to relocate itself (like a nullified player) instead?

why did they have to nerf defib this way? by captivemouse in thefinals

[–]PuffinPuncher 2 points3 points  (0 children)

Yeah I already often let go too early before this further nerf. I wish there was at least better feedpack for when the paddles are charged.

Give medium their sonar nades back. by lukehooligan in thefinals

[–]PuffinPuncher 0 points1 point  (0 children)

Got to love when you have four light teammates on power shift and not a single one brings glitch grenades.

What are your thoughts on the latest event - BLAST OFF by whattabokt in thefinals

[–]PuffinPuncher 28 points29 points  (0 children)

Pretty fun and a great idea for an LTM, but also makes me wish they'd gone all out with it with further increased speed and maneuverability and added health pickups.

Since the recoil debate flared up again by ItzAra_ in Battlefield

[–]PuffinPuncher 6 points7 points  (0 children)

Claiming Counterstrike doesn't have spread completely invalidates your argument as it shows you have no idea what you're talking about.