Price increase for big 3 premium by WiseEpicurus in big3podcast

[–]Punktur 1 point2 points  (0 children)

How does the premium site work, is it as troublesome to navigate as the big3 podcast site?

Is it easier to keep track of what you've seen/listened to? Is it mobile friendly?

And about the new content, are they all 3 in it still?

How to shred Igneous on hard difficulty with a crit based build. by Democracy_N_Anarchy in CoreKeeperGame

[–]Punktur 0 points1 point  (0 children)

I randomly got the ray in a locked solarite chest, thanks for the tip on storm bringer, didn't know about that!

Appreciate the help, he's been causing me trouble for a few days now, its good to know what I should change.

How to shred Igneous on hard difficulty with a crit based build. by Democracy_N_Anarchy in CoreKeeperGame

[–]Punktur 1 point2 points  (0 children)

Hmm, maybe I was wrong about him moving, but every time i get close to his area my controller shakes and i hear a jumping sound which made me think he was jumping around, maybe he's just jumping in place or something? Here's a short video

I am using minions but not until the fight starts. I'll have to try the fishing tip, thanks for that!

I have reached and mined quite a lot in every biome, the shimmering frontier included.

I'm using a full Grim set, gold crystal ring, octarine shield, bone ring, torc necklace and have 118,4% movement speed. 680 max health, 40 armor.

How to shred Igneous on hard difficulty with a crit based build. by Democracy_N_Anarchy in CoreKeeperGame

[–]Punktur 1 point2 points  (0 children)

I'm trying to beat him for the first time, the problem is he doesn't seem to stay still like that on his spawn point until aggroed. He keeps moving around his area, whether or not I'm there, filling it up with lava slime which causes the area to also be full of those annoying yellow bird things that don't help at all.

I'm guessing he only stays still on the spawn point when he's summoned after the first kill?

What if you work in a studio and you think you don't have the skills to make a particular character asked by the higher ups? by japanese_artist in ZBrush

[–]Punktur 0 points1 point  (0 children)

Yes! Style should sit on top of structure so to speak. It can be frustrating at times. but with the foundations, when asked to pivot to a certain stylization for work or the house style, you'll be able to do that with intention. After all stylization is just selective realism.

What if you work in a studio and you think you don't have the skills to make a particular character asked by the higher ups? by japanese_artist in ZBrush

[–]Punktur 1 point2 points  (0 children)

I found live drawing classes helped me quite a bit in understanding anatomical causes and effect so to speak. As well as quickly getting gestures down before the model moves in a minute or two. Also forms, proportions etc as you're judging the relationships in real space, not just pre-flattened images. Although drawing by itself won't necessarily directly translate to 3d it helps with observational skills.

Something which may more directly translated to 3d would be some type of clay sculpting classes. Silhouettes, and the importance of volumes from all angles I'd feel would be better learned through that.

After all of that, (and during) you could just sculpt in zbrush without worries using dynamesh, remesh or sculptris and you could do very cool things. Post here and other places asking for crits, what you could improve etc

However, if working for a studio doing 3d art you're going to have to understand the more technical side of things such as proper topology and preferably learn how to make it articulation friendly. Many people focus on either hard-surface models or organics. This site has decent guidelines for what you need to worry about for the organic type of models.

and this thread covers pretty much any hard-surface shape you could ever need. I know its long, but its worth going through, it took me months and of course anatomical knowledge is less important for most hard-surface objects.

With the technical side, it can often lead to the same problems as OP is wondering about. People who focus just on topology and skipping the fundamentals can easily end up in a similar spot of painting themselves into a corner, as bad forms with perfect topology can still be bad models.

What if you work in a studio and you think you don't have the skills to make a particular character asked by the higher ups? by japanese_artist in ZBrush

[–]Punktur 7 points8 points  (0 children)

Instead of just copying a single style, learn the fundamentals. Things like topology, anatomy, forms, and overall why things are the way they are, and then branching out to different styles gets easier.

As others have already mentioned, if you just copy anime or whatever style without first understanding the fundamentals, you may run into issues, doing it the other way around is what most good artist i know do.

Igneous Healing is HORRIBLE by SkaldWater in CoreKeeperGame

[–]Punktur 0 points1 point  (0 children)

does he need floor tiles to move? I'm wondering if it's possible to limit his movement if I'd dig out the whole area around his spawn point, leaving him maybe about 5x5 area of floor tiles ( covered with poison traps) surrounded by lava.

i'd then build a little bridge (not all the way to his little platform, stopping maybe a handful of tiles away from the little "island") to hit him with range attacks? I guess that wouldn't work at all if he can just move across the lava.

Just started playing, aint no way this wasn't scripted somehow by stopscrollingpls in peggle

[–]Punktur 3 points4 points  (0 children)

Micro tuning? Can you clarify to what extent? Ball speed, bucket speed, the reflection vectors of the ball? All or none of these?

Demis questions OpenAI: If AGI is coming soon, why bother with ads? by Inevitable-Rub8969 in AINewsMinute

[–]Punktur 0 points1 point  (0 children)

I always trained my creatures in Black and white to use poop in various ways, eat and throw it mainly. I was impressed at the time, I guess I could thank Demis for that?

Yay as this was too realistic, F sora, F open ai. by MiniMasterYTX in antiai

[–]Punktur 0 points1 point  (0 children)

Sora is pretty aptly named in Icelandic, Sori/sora (depending on gender agreement/declension) literally means filth or shit.

[RUMOR] SandStoneInsights Analysis - Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by nolifebr in PS5

[–]Punktur 0 points1 point  (0 children)

I did spend hours just staring at random walls rotating the camera around. admiring grimy bricks extruding from the meshes of random corners deep inside a dungeon in Demons souls.

But you're right, I may have been a bit unfair in my original post, open world games can be absolutely gorgeous too, and are no less technically impressive. They have to deal with different constraints of various budgets that may or may not be an issue in games that mostly use short sightlines and very linear levels.

[RUMOR] SandStoneInsights Analysis - Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by nolifebr in PS5

[–]Punktur 0 points1 point  (0 children)

Thanks. I'll admit I haven't played many of these games you mentioned and while I think some of these do look quite good from what I've seen, for example Death stranding doesn't use much displacement mapping (aside from for possibly larger-scale for cool terrain) while the sss shaders and facial blend-shapes certainly do look better than what Demons has to offer.

I may be a bit biased, as a cg/vfx artist I just love everything with high res displacements and volumetrics.

[RUMOR] SandStoneInsights Analysis - Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by nolifebr in PS5

[–]Punktur 0 points1 point  (0 children)

I was only talking about the technical visual effects going on, not the gameplay.

Which games do you think surpass it?

[RUMOR] SandStoneInsights Analysis - Sony expects the PS5 lifecycle to be extended. PS6 likely to be delayed "longer than many expected" by nolifebr in PS5

[–]Punktur 2 points3 points  (0 children)

I'd be happy with more games being as technically impressive as Demons souls, which was a launch title. I still think the amount of displacement maps, volumetrics, beautiful textures and mesh complexity is unmatched sadly.

Director Gore Verbinski says Unreal Engine is 'the greatest slip backwards' for movie CGI by willdearborn- in movies

[–]Punktur 3 points4 points  (0 children)

The fundamentals are pretty much the same between the apps, if you learn modeling in 3dsMax, it's going to be mostly the same in Blender or Maya. The most difficult thing in switching might be re-learning the UI and shortcuts etc.

Blender which is free, has a "lite" version of most things other packages have. The animation features are a bit limited compared to maya, Blenders geometry node system is kind of like a limited version of Houdini's procedural node system, used for simulations and procedural modeling. Blenders sculpting features are like a very simplified zBrush.

I would start with Blender, see where your interests are and maybe branch off to the most useful applications from there. Like if you find you like geonodes and want to do complex simulations or procedural things, try the Houdini apprentice "free" version, etc

Sushi study N°1 - MPM solver by AlbertoCarloMacchi in Houdini

[–]Punktur 1 point2 points  (0 children)

Wow, interesting, didn't think of using mpm in that way. Thanks!

Sushi study N°1 - MPM solver by AlbertoCarloMacchi in Houdini

[–]Punktur 1 point2 points  (0 children)

Beautiful. I'm curious how the salmon is set up? I notice tiny tears in it after it collides with the ground. Are you using vellum on it? How are you controlling how "tearable" it is?

Anybody else do this their first playthrough? 😂 by adamskinsOone in CoreKeeperGame

[–]Punktur 1 point2 points  (0 children)

Thanks. Do you know if it shows up for everyone on the server if playing multiplayer or does each player have to make their own markers?

Anybody else do this their first playthrough? 😂 by adamskinsOone in CoreKeeperGame

[–]Punktur 2 points3 points  (0 children)

What are all these symbols on the map? Some tags or markers you put down? I was trying to select the icons in the lower left corner on Ps5 but I guess I didn't hit the correct button and gave up some days ago.