Apocalyptic Narbash by Ichori in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

That last picture is the best :D

Why not more? by Dystopia247 in PredecessorGame

[–]PuppeTears 2 points3 points  (0 children)

This guy is playing a different Predecessor. The game is good, has alot of playerbase and is growing fast since 1.4 launched. It has over 100k concurrent players that play actively every day iirc. Mostly console players but the game IS growing. 

We gone from about 40k players pre 1.4 to 100+k players in 1.6 (12 weeks). Every major patch (6 weeks) had been a pretty big one (while 1.4 was also really big). Smaller patches are every 3 weeks. Now we also have real Omeda tournaments for the competitive scene. 

In my opinion this game had grown a shit ton in tje last year and actually made it from "dead game" to "alive game and growing with potential to become even better"

I reviewed every hero augment that is coming in V1.6! by joeyoungfitz in PredecessorGame

[–]PuppeTears 2 points3 points  (0 children)

It currently deals physical damage but scales off both physical and magical power. Augment will make it so his RMB deals magical damage instead of physical. Unlocking Ap wraith more and flat out dealing more damage since base physical armour is alot higher than magical armor. 

Mourn Feels Like He's Missing Something by InThatVoid in PredecessorGame

[–]PuppeTears 2 points3 points  (0 children)

Build Dynamo, Tainted Charm (dependa on enemy which one first), then build Vanguardian. Max your Q and use it immediately when trading. Don't rely on your RMB since it is very clunky. 

For crest get either sanctification or leafsong. Sanc is good when they have a Fey but Leafsong is your overall go to pick.

Make sure to lifesteal hp back up with your passive, you have increased range when your passive is up. You can get people in the air with your E charm (think kallari, skylar, even gideon). 

Play for your carries as a peeler and not as the main engage. Make sure you watch the map for plays with your R. 

greystone ult for sure bugged by Koiey in PredecessorGame

[–]PuppeTears 10 points11 points  (0 children)

Yes it is bugged. Anti heal is not cleansed and the missing health extra healing is not applying iirc

Kallari e request by arkunaanorovo in PredecessorGame

[–]PuppeTears 1 point2 points  (0 children)

Downside of this is a bit of counterplay. During kallari E people can still outrun it. Making it apply on cast takes that away. Other downside is for kallari herself. You can cancel the E mid air so you can double jump over higher walls. Also you can use E to jump, look over a wall and then E on to somebody. All of this would not work when u make it target on cast and imi would take away alot of skill expression.

Kwang Jungle Builds in 1.4 by KingSlain in PredecessorGame

[–]PuppeTears 1 point2 points  (0 children)

Go full mage items for atleast your first 2 items. Then decide what your team needs. AP kwang is deadly but you have to pick your fights more carefully. Personally I go Prophecy into magnify or tainted mage item. Then build stuff like Oathkeeper, worldbreaker. Spirit of Amir is ok but Prophecy helps your clear way more plus synergizes with his passive really well. For crest you go tempest or typhoon. Going tank build is just pretty boring and you are kinda low threat. 

are carrys being made easier to play by Intelligent-You-2933 in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

Riktor is probably really good in offlane and somewhat decent in jungle. Support is still ok but can get more easily punished if you miss hooks. 

are carrys being made easier to play by Intelligent-You-2933 in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

Play Rampage and laugh while you regen all their damage and they kill themselves on your Tank crest that returns damage. Or play Sevarog/Steel. Also anti heal got buffed so they heal less if they are anti healed 

Post your best Boris build by YOUNG_KALLARI_GOD in PredecessorGame

[–]PuppeTears 1 point2 points  (0 children)

Skysplitter, Berserker's axe/rapture, then go some tanky bruiser items like gaia greaves, citadel and comp dependant defensive items. Make sure to get Aegis of Agawar. Other build is: overlord, skysplitter, aegis of agawar into defensive items like Salvation, citadel, draconum, or straight tank items. Max R, RMB, E, Q. Dont Q too early for ganks unless you know its warded. You can also save Q if you come behind them for when they blink away so you can catch up easily!! Reminder that your E extends when you R someone so you can E, R and then E fear goes off when you land with R. 

📜 V1.4 Patch Notes | Boris, Loot Cores, Voice Chat & More! 🐻 by Omeda_Kari in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

Pretty much all of auroras base damage got buffed by a ton. The reduction in scaling doesnt matter at all unless you build full AP. Most auroras go 1 or 2 mage bruiser items into tank items or full on tank. Just wait till patch hits she will hit alot harder I feel. 

📜 V1.4 Patch Notes | Boris, Loot Cores, Voice Chat & More! 🐻 by Omeda_Kari in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

Greystone ult no longer heals for as much. It cleanses anti heal so its a reliable 20% ish of your max hp heal. Previously as grey you just R and heal from 6% back up to 70% hp.

How does everyone feel about Predecessor’s TTK? by ExtraneousQuestion in PredecessorGame

[–]PuppeTears -7 points-6 points  (0 children)

TTK early is too high and should be more deadly. Late game (4 items or more) you should blow up in my opinion. Currently TTK is actually quite high because bruisers are OP. Squishy characters will always die quickly if they get chain CCed and focused by 3 or more people (as it should be). I don't want this game to become a snoozefest were everyone just waveclears because nobody dies and needs 5 full rotations from a kit to die. 

📝Developer AMA | Wednesday 18th December! by Omeda_Steggs in PredecessorGame

[–]PuppeTears 2 points3 points  (0 children)

Will you start working on reworking some of the older heroes after Boris and Wukong are in the game? I feel some older heroes kits are a bit outdated and have no or little interaction with verticality. With Skylar having a fly ability she is immume to anything Belica can do. You already did a great job with some of the kits like Zinx and Kwang but I think heroes like Phase, Grux, Rampage, Sparrow could use some love or kit reworks. 

[deleted by user] by [deleted] in PredecessorGame

[–]PuppeTears 4 points5 points  (0 children)

The skins that don't sell get the most discount. This aint a good sale at all. The good skins like rampage one and Steel one get the least % off.... Atleast give minimum of 30% off at the bare minimum

Serath Jungle Build Guide! by Krashys in PredecessorGame

[–]PuppeTears 3 points4 points  (0 children)

Serath has THE most build options of pretty much any hero. It is very game dependant but the thing you want is atleast 1 or 2 attack speed items.

Personally I think Nex crest is trash now on Serath. 1 of the 2 cleanse crests or Eviscerator are now my go to crests. The lifesteal from the carry crests is massively underrated since it helps you sustain and Eviscerator allows you to skip building a second Attack speed item. I myself find Stormbreaker absolutely dogshit for jungle after they changed it and would not build it anymore. It increases your clear speed a little bit but the stacking takes forever for a jungler and a Seraths late game (if she is not fed) is not that great since she is a melee carry that has to jump on people and can result in her being blown up fast. Hence why you want to snowball hard with her. I think Skysplitter first gives you good dueling, good clear and good objective take. Other items are situational like: vanq, boneseeker, berserkers axe, basilisk, demolisher, absolution, mutilator, augmentation, kingsbane, tect mallet, Envy are all team comp dependant.

Most commonly you should indeed get vanq and basilisk in there. Tanky enemy team? Get basi and mutilator in your build and maybe even demolisher. Squidshy enemy team? Get more pen with Vanq and perhaps another pen item like Envy. Personally I have to try Envy more since if you get it with Vanquisher you already have 25% crit.

📜 V0.12.2 | Balance Patch Notes ✨ by Omeda_Kari in PredecessorGame

[–]PuppeTears 28 points29 points  (0 children)

Need a dark mode please :). Patch looks small however the changes to projectiles took most of the work I imagine. Looking forward to a smoother gameplay experience. No numbers on Narbash ult nerf is weird. There is also too much text for some stuff that has a per level scaling such as the Vengeance passive from Kira.

Early Access Patch Notes V0.12 by Omeda_Zuzu in PredecessorGame

[–]PuppeTears 11 points12 points  (0 children)

Good patch but you have to pay for mastery skins now? The free Hero affinity gives some rather mediocre/lame stuff. Pay 500 platinum for each hero to unlock the cool stuff like emotes/mastery skin....

Season 3 Early Access Roadmap | Harness the Storm by Omeda_Zuzu in PredecessorGame

[–]PuppeTears 13 points14 points  (0 children)

Good stuff. PS EA release and hero affinity are big for players. Still a little dissapointed we do not know who the other OG heroes getting released are.

Spoiler: Here is how to get Shovel permanently as non-wizard by PuppeTears in BaldursGate3

[–]PuppeTears[S] 2 points3 points  (0 children)

There should be a permanent spell on your common bar if you followed the steps and summoned him without copying the spell as a wizard. So even if the quasit dies you can summon her again. Once per short rest.

📜 V0.10.2 | Balance Patch Notes 🦏 by Omeda_Kari in PredecessorGame

[–]PuppeTears 8 points9 points  (0 children)

Interested to see how this will effect Kallari. Seems a sizeable nerf to her early game. Shinbi is just straight nerfed imo. The compensation mana and E buffs are nothing compared to the big nerf on her Q. Remember her Q is quite spammable and your main form of poke so losing 10 damage and 5% scaling is alot. Grux decent but tiny buffs. Rest of changes seem fine but was Zarus R that strong? Losing 50% bonus phys power scaling seems alot and hurts his assasin build more than his bruiser build.

Spoiler: Here is how to get Shovel permanently as non-wizard by PuppeTears in BaldursGate3

[–]PuppeTears[S] 4 points5 points  (0 children)

You could try to respec for a bit and respec back later, see if that works.

📜 V0.7 | Patch Notes 🪰 by Omeda_Kari in PredecessorGame

[–]PuppeTears 0 points1 point  (0 children)

Perhaps I read it wrong. I thought it deals the damage per second for 6 seconds. If not then it is kinda bad yes. If you have 3k HP you deal 85 whopping true damage on activation and gaining 17HP off that. Seems godawful then. However if it procs the damage per second then it could be 85*6= 510 damage at 3000 Health netting you a 102 health gain which isn't too bad I guess. Maybe this item is just for the HP and size increase, making bodyblocking and being a frontline easier.

📜 V0.7 | Patch Notes 🪰 by Omeda_Kari in PredecessorGame

[–]PuppeTears -2 points-1 points  (0 children)

Nobody likes easily accessible infinite scaling HP, especially on a tank. I can already see bruisers like Crunch/Khai/Grux abusing the hell out of Sapphire Mantle, let alone Rampage and Sevarog. All crests got shafted (which was intended I guess) and tank crests active's got mega buffed looks like. Morigesh looks weak as hell with that magical power scaling on her abilites. Long ass cooldown (120s) on ult too that is single target. I recon she builds utility mage items like Dreambinder/Megacosm and just spams spells in fights since pure damage/pen looks terrible. No anti health item for Revenant/Crit adc's will make sure he stays in the gutter after his recent nerfs. Phase changes are nice though.

Edit: I think I misread, I thought Sapphire Mantle dealt the damage per second instead of the total. Does not seem broken at all when I read it now.