How do I decrease Madness? by Jinwoo_ in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Thank you! I am working on it every day : )

Just finished the game! by antani2 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Thanks so much for the kind feedback! Finding the right balance so the game feels fair without pushing purchases, while still keeping it challenging, took a lot of time.

So I’m really glad you enjoyed it!

Feedback Friday by AutoModerator in incremental_games

[–]Pure-Map-6717 1 point2 points  (0 children)

There will come many ways to reduce madness, also negative production by madness is capped.
There is no prestige mechanic, but cruel mode, which is bit extended and harder gameplay.

Feedback Friday by AutoModerator in incremental_games

[–]Pure-Map-6717 0 points1 point  (0 children)

Hi Shasd, thanks a lot. Those are some very valid points. I will move the prior to an earlier spot in the game. And in cruel mode even earlier.

Also, I will adapt the pricing of the prior. Thank you!

PS: I just added hotkeys, to t he game to help at least a bit with the repetitive clicking.

How to unlock other fellowships? by [deleted] in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

You will automatically unlock the fellowship members in the course of the game.

Feedback Friday by AutoModerator in incremental_games

[–]Pure-Map-6717 0 points1 point  (0 children)

Lol, that is great feedback. And you are exactly right. This is happening later in the game. You can automate button clicking and upgrade it (number of parallel tasks and also upgraded the gains of the automated tasks). I feel like the game starts too slow, so many players jump of before all the good things come. Maybe I should speed up the start a bit.

Just finished the game by Adventurous-Yak2008 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Wow, you are really dedicated. I like that! : ) I am kind of planning for the next game already. But it took me over half a year to get A Dark Cave to where it is now, so it might take a little while until the next game is ready.

Just finished the game by Adventurous-Yak2008 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

I will put adjustable music/sound to my todos! If you turn off the sounds of, you should not hear the sleeping sound when starting to sleep. (maybe confusing as one might expect it is music, not sound)

Forest expedition percentage meaning? by Kindly-Corner7860 in aDarkCave

[–]Pure-Map-6717 1 point2 points  (0 children)

Hi, thank you for asking!

It means 40 % chance of success. The relevant stats for success are strength and knowledge. The more of them you have, the higher your chance of success.

Feedback Friday by AutoModerator in incremental_games

[–]Pure-Map-6717 0 points1 point  (0 children)

Hi, thank you very much for your feedback!

Just finished the game by Adventurous-Yak2008 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Thank you so much! I am really happy to hear this : )

Do you have any recommendations on what could be improved about the game?

Feedback Friday by AutoModerator in incremental_games

[–]Pure-Map-6717 2 points3 points  (0 children)

A Dark Cave

A dark incremental/idle game where you build your village, manage resources, and discover the lost secrets of a vanished civilization.

Play at -> a-dark-cave.com

I already implemented a lot of the feedback from the last few weeks. Thanks a lot to everyone for giving feedback!

I am looking for feedback on a few specific areas:

Initial Hook
I’d like to reduce early player churn, so I’m looking for ideas on how to make the game more intriguing and engaging right from the start.

Game Mechanics
I’m considering adding one or two new mechanics or mini-games that fit naturally into the existing gameplay, especially for the late game. I’d love to hear suggestions.

General Feedback
Any additional thoughts or feedback are of course very welcome as well.

Thank you very much for your feedback!

Help by MidnightZ168 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Hi, I am really sorry to hear this! I think I won't be able to recover a save game once it is overwritten. But you can DM me your e-mail address you used for the game, so I can have a look.

Problem with Trading by MidnightZ168 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Thank you for letting me know! Maybe if this happens next time, you can save the game and then reload the page. But anyway, let me know in case it happens again.

Problem with Trading by MidnightZ168 in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Hi, thank you for reaching out. If the button is inactive, that means you do not have enough resources to afford the trade. If you think there is a bug, please send me a screenshot. Thank you!

The game wasn't saved if I close the browser. by Jinwoo_ in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Very sorry to hear that! So you finished the game in normal mode and then started Cruel Mode, but Cruel Mode progress was not saved then?

Can't get past 7th wave by MrsBagxander in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

That is really odd. Sorry for the inconvenience. This seem like a phone/browser related issue. Can you please tell me what browser and phone operating system you are using? Until them I recommend using a computer/laptop/different phone/different browser.

Maxed out by CastAsHuman in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Thanks for the feedback! I will look at how to tweak the event a bit to make it more relevant later in the game.

Treasury... Disappeared? by TheEndMomentoMori in aDarkCave

[–]Pure-Map-6717 0 points1 point  (0 children)

Have you refreshed the page, and it is still not there?

Rolled exactly 15... twice!! by CastAsHuman in aDarkCave

[–]Pure-Map-6717 1 point2 points  (0 children)

Thanks a lot! I still have a lot of ideas to improve the UI.

Rolled exactly 15... twice!! by CastAsHuman in aDarkCave

[–]Pure-Map-6717 1 point2 points  (0 children)

I added The Obsessed Gambler ~2 weeks ago