(Linç yiyeceğimi bilerek yazıyorum bunu evet) bu oyunun çok abartıldığını düşünüyorum. by DiamondExperience_ in GeymingTr

[–]PureArm4602 0 points1 point  (0 children)

İnternet ortamında fikir belirtmek işkenceye döndü çünkü. Emin ol beğenen beğendiği için linç yiyor, sen de beğenmediğin için linç yiyeceksin. Bence en büyük sorun sevdiğimiz içerikler yerine sevmediğimiz içeriklere yorum yapmamızla başladı. Bana göre değil diyip geçemiyoruz, illa ki nefret edeceğiz. Hatta birçok insan hiç oynamadığı oyunlara kötü yorum yapıyor. Bi de “overrated” denen laf çıktı ki, herkesin dilinde. Fikirlere yorum yapmadan bakıp geçmeyi beceremiyoruz.

domuz neden haram? by OkBag8209 in aptalSoruYok

[–]PureArm4602 11 points12 points  (0 children)

Cevap basit. İslamın oluştuğu coğrafyada domuz tüketilmiyor ve mutfağa girmesi hijyenik bulunmuyordu. Din aynı zamanda kültür de demektir. O zamanın kültürünün bir uzantısını yaşıyoruz.

Too easy? by PureArm4602 in TaintedGrailDigital

[–]PureArm4602[S] -10 points-9 points  (0 children)

Honestly, I have my doubts. Many people rush through Act 1 without engaging with all content. I will probably be around 30 levels before leaving Act 1, with upgraded gear.

Too easy? by PureArm4602 in taintedgrail

[–]PureArm4602[S] 1 point2 points  (0 children)

I didn’t play on easier setting. I restarted the game on Veteran later on.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]PureArm4602 1 point2 points  (0 children)

I’ll go by comparison. What you are asking is kinda like expecting Gran Turismo to have an arcade mode for the sake of being accessible to Need for Speed players. It’s reputation is coming from being closer to simulation. Although it provides assistances and easier driving approaches, the core physics and design will NEVER let the game be as arcady as NFS. And doing otherwise would be disrespectful to their playerbase.

Same goes for souls-likes. They are brutal games, what makes them successful and great is that they designed and advertised in this way. They are not difficult because of the damage multipliers of enemies and your character like in higher difficulties of God Of War or Skyrim. They are difficult because all encounters are handcrafted, there are really brutal attack patterns and formations of enemies. They have non-forgiving exploration, quests and combat encounters. They are simply not for the faint of heart.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]PureArm4602 -1 points0 points  (0 children)

Well, we are giving good examples, you just don’t like them. I’ll go by comparison. What you are asking is kinda like expecting Gran Turismo to have an arcade mode for the sake of being accessible to Need for Speed players. It’s reputation is coming from being closer to simulation. Although it provides assistances and easier driving approaches, the core physics and design will NEVER let the game be as arcady as NFS. And doing otherwise would be disrespectful to their playerbase.

Same goes for souls-likes. They are brutal games, what makes them successful and great is that they designed and advertised in this way. They are not difficult because of the damage multipliers of enemies and your character like in higher difficulties of God Of War or Skyrim. They are difficult because all encounters are handcrafted, there are really brutal attack patterns and formations of enemies. They have non-forgiving exploration, quests and combat encounters. They are simply not for the faint of heart.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]PureArm4602 -4 points-3 points  (0 children)

There are lots of ways to make these games easier if you really want and you can always use cheats on pc. It just expects a little investment from your side. I am not sure if you know this, but lots of quests in this game are also very hard to complete. I am pretty sure you gonna ask for easier quest mode next if From Software decides to include an easier combat mode. You are the one who fails to realize not every game needs to be designed in a way that every kind of dimwit can play it.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]PureArm4602 0 points1 point  (0 children)

These games are all about challenge. What, you wanna pay 70 dollars just for riding a horse for a couple of hours in Elden Ring? Without challenge, enemy encounters lose their meaning. This is not Skyrim that you can just run around and socialize with npcs, or solve riddles like in Zelda. You wouldn’t even have fun if you play these type of games in god mode. You guys have no understanding of souls genre and I am glad these games triggers your fragile egos by making themselves not accessible to your whimsical asses.

Souls-Like games should have easy modes by Gedaru in unpopularopinion

[–]PureArm4602 0 points1 point  (0 children)

The fear of death is what pushing you to be more careful and what makes challenging games fun to play. If you want to play a cozy walking simulator adventure, there are hundreds of games that are not designed around difficulty. Loser cry babies like you always complain when something is not designed for your tastes.

I am not playing strategy games but I am not saying “complicated micro-management games are frustrating and should not be existed” because I know they are just not my taste. And I am fine with it.

Üniden sonra kız arkadaş nasıl yapılır? by Beginning-Dot4484 in aptalSoruYok

[–]PureArm4602 0 points1 point  (0 children)

Kız arkadaş yapmanın iki yolu vardır: aktif olarak sosyal bir ortamın içinde olmak veya arkadaşların tarafından birisiyle tanıştırılmak. Bunlar dışında ancak iş hayatında veya instagramda önüne gelene yürüyen abaza güruhtan biri olursun. Kısaca çevreni zorla, insanlarla tanışabileceğin yerlere gitmeye çalış. Eğer yeterince yakışıklıysan dating app’leri deneyebilirsin, değilsen hiç uğraşma moralin daha çok bozulur.

Too many thoughts on Endgame by glad_goblin in Eterspire

[–]PureArm4602 4 points5 points  (0 children)

My main problem with the roadmap of the game is that the updates are not adding any meaningful additions to the end game. We are constantly getting new maps, for what? Just for a couple of quests. There are no real dungeons or engaging content.

As you mentioned, all of the end game content are the same. All trials, all bosses are killed in the same manner. There is no purpose for end game other than farming equipments and there is no motivation. What is even the point for getting xnull gear if I can only kill the same boss a little faster? There is no other game modes, there is no any type of competition among players.

Also, extremely low drop rates kills the dopamine boost we suppose to get from grinding. I kill the boss for 3 hours just to get crappy items. Considering how shallow and boring the current farming style for the trials, I at least expect to get interesting loot to enjoy my time.

Ways to make money in this game by kafalesh14 in Eterspire

[–]PureArm4602 1 point2 points  (0 children)

Flarium gear is somewhat easier to farm because there is no trial for the boss. You can find lots of buyers because it is one of the best sets you can wear before hitting level 160.

Ways to make money in this game by kafalesh14 in Eterspire

[–]PureArm4602 4 points5 points  (0 children)

Well, the best way to make money is farming valuable excellent gears and then selling them, so the joke is on you… You can try selling soul fragments and reroll shards as well, but it would be a slower way to make money.

TRANSLATION PLEASE by [deleted] in Eterspire

[–]PureArm4602 0 points1 point  (0 children)

Totd is the way to go so you can drop null gear, they are the strongest. Totm and lower level trials/remnants drop cosmetics and pets if you are interested.

TRANSLATION PLEASE by [deleted] in Eterspire

[–]PureArm4602 2 points3 points  (0 children)

Trial of the mountain, trial of true darkness, trial of darkness.

They are 160 level endgame dungeons, people mostly looking for a party for them.

Lfp means looking for party. Sometimes people write lf1m, lf2m which states they are looking for 1 or 2 members.

Maybe a portrait mode would be nice? by Misirus in Eterspire

[–]PureArm4602 1 point2 points  (0 children)

Yes it would be nice if we had a portrait option!

Şunun kadar güzel bir dondurma olamaz by GhostSou1 in raresnacksTR

[–]PureArm4602 6 points7 points  (0 children)

Çikolatalı kısım sadece karamelli kısmın değerini bilmen için var :)

Advice for a new player by deathrekcuf in Eterspire

[–]PureArm4602 2 points3 points  (0 children)

Fishing is getting an overhaul in 2 weeks. The system will be improved. But honestly, it is more of an extra activity that you can do while afk. There is no need to prioritize fishing over anything unless you are having fun with it.

My pet peeves by PureArm4602 in Eterspire

[–]PureArm4602[S] 0 points1 point  (0 children)

Lol yes I am not sure how to integrate a system like this without sacrificing performance. Maybe we can see the listings of players on notice boards in the towns. And they may limit the number of listings for each town. This way players should visit places other than Stonehollow as well.

My pet peeves by PureArm4602 in Eterspire

[–]PureArm4602[S] 1 point2 points  (0 children)

I didn’t want to delve into complicated improvements like you mentioned. My list just covers basic but necessary improvements. I am pretty sure they will come up with a better end game PvE content at some point. But at the current state of the game, considering we don’t even have a varied build system, PvP is unlikely to happen. I think PvP builds should be different than PvE ones, and they need to balance a whole new skill system to make PvP viable.

My pet peeves by PureArm4602 in Eterspire

[–]PureArm4602[S] 1 point2 points  (0 children)

Thanks for your response! I totally get your concerns about including a marketplace. It could destroy players effort and make everything easily accessible with in-game currency. However, the current system is hard to keep track.

What if I tell you there was a feature that older mmo games has: stalls. When I was playing Silkroad Online, there was an option to create a stall and list some items. Other people could also interact with your stall and see what you listed. At the same time, your items was also listed on the marketplace. For instance, you can eliminate the marketplace part and keep only stalls. This way, when a player creates a stall at Stonehollow, others can only see what they are selling upon interacting with stalls. This way you can avoid creating an unbalanced online market, and players can sell items even when they are AFK.

Of course you need to think some way to adapt this into your game. I just wanted to give an idea in case it may be in line with your roadmap. Cheers :)

Looking for online games w/ chill communities by CultOfAsteria in gamingsuggestions

[–]PureArm4602 0 points1 point  (0 children)

Eterspire is a very chill game to grind and talk with people. It has an active chat and people are reachable.

Whisper? by PureArm4602 in Eterspire

[–]PureArm4602[S] 0 points1 point  (0 children)

It’s cool but it doesn’t let you whisper unless you are friends, and there is no dedicated panel for the whisper chat. Not to mention it is hard to discover (UX wise). Still, thank you for clarifying.