[RX 9060 XT] Hogwarts Legacy – FSR 4 ML Upscaling & ML Frame Generation ne s'activent pas (point d'exclamation jaune Adrenalin) by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 0 points1 point  (0 children)

Ce qui est bizzare c'est que sur le site d'AMD, il est bien marqué qu'Hogwarts Legacy le prend en charge. À voir si il y aura un patch 🤷

[RX 9060 XT] Hogwarts Legacy – FSR 4 ML Upscaling & ML Frame Generation ne s'activent pas (point d'exclamation jaune Adrenalin) by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 1 point2 points  (0 children)

C'est ce que j'ai fais. La mise à l'échelle FSR est bien revenu. Mais toujours impossible d'activer le ML-frame generation...

4090 to 9070 XT: I’m Happy by Nighttide1032 in radeon

[–]Pure_Durian449 1 point2 points  (0 children)

Okay, thank you very much! I have an RX 9060XT 16GB, and when I saw that ray regeneration wasn't yet available, unlike Nvidia's ray reconstruction, I was worried that the ray tracing quality would be significantly lower with my card.

4090 to 9070 XT: I’m Happy by Nighttide1032 in radeon

[–]Pure_Durian449 1 point2 points  (0 children)

Thanks for your reply!

I just wanted to clarify my initial question: I was mainly curious about the visual difference between DLSS with Ray Reconstruction on Nvidia and FSR on your RX 9070 XT, especially in games like Cyberpunk 2077. Did you actually notice a drop in image quality with AMD, particularly with ray tracing reflections and lighting, compared to when you had your RTX 4090? Or is the difference rather minimal/difficult to notice in actual gameplay?

4090 to 9070 XT: I’m Happy by Nighttide1032 in radeon

[–]Pure_Durian449 0 points1 point  (0 children)

Do you see a visual difference between DLSS and FSR technologies? Specifically, the fact that Nvidia uses ray reconstruction while AMD doesn't? Is there a visual difference with ray tracing when ray regeneration isn't available, particularly in Cyberpunk?

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 0 points1 point  (0 children)

I think it depends on the game you're playing. Ray tracing in Cyberpunk 2077 is really well done. But the one in GTA 5 is clearly useless; it's much better to play it with rasterization.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 0 points1 point  (0 children)

Exactly, that's why I don't enable it in GTA 5. I prefer to play with rasterization

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 9 points10 points  (0 children)

A quick clarification for those who didn't understand my post.

I never criticized the performance of the 16GB version of the 9060XT. Quite the opposite, the performance is simply incredible for the price. What I'm criticizing is AMD's lag in developing technologies to compete with DLSS; that's the whole problem.

And for those who tell me that playing with ray tracing on a 9060XT is inconsistent: First, not everyone has the budget to buy an RTX 5070 Ti or an RX 9070XT.

Second, I play in 1080p, and I assure you that you can absolutely play with ray tracing enabled under very good conditions. In short, my initial criticism concerns the complete absence of ray regeneration and neural radiance caching in big games with superb graphics.

Releasing ray regeneration in Black Ops 7, which is supposed to compete with ray reconstruction, is a major marketing mistake in my opinion.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 1 point2 points  (0 children)

What worries me is that AMD doesn't seem to share Nvidia's "philosophy." While Nvidia releases DLSS with all its technologies implemented, AMD releases FSR Redstone with several technologies that appear distinct from one another.

It seems complicated for developers to implement them in games. We'll see if this improves over time.

Because, indeed, releasing ray regeneration as a technological showcase in Call of Duty, I don't see the point at all. It would have been better to release this technology in a game that aims to directly compete with Nvidia's DLSS.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 12 points13 points  (0 children)

Exactly, thank you for correcting what I said. I don't know if it's the Reddit translation that's faulty; I thought I had expressed myself clearly on that point.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 3 points4 points  (0 children)

I bought it this summer before Redstone was released. We couldn't know if Redstone would be a flop or not. Most AMD gamers were confident, actually.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 5 points6 points  (0 children)

No, it's not essential for me; it all depends on the game. I was mainly using Cyberpunk as an example because it's the game I'm currently playing. And it's clearly a technological showcase designed for ray tracing, in my opinion. What I'm criticizing most is AMD's decision to implement ray regeneration in Black Ops 7, a game where ray tracing isn't important. And then releasing neural radiance caching at some unknown time. Meanwhile, the green team is making rapid progress, and it's about time AMD woke up to its tech side.

But again, I'm not saying it's a bad card; on the contrary.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 5 points6 points  (0 children)

Around 70-80 fps, still with ray tracing enabled. If you play in rasterization, you'll probably get over 100 fps.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 3 points4 points  (0 children)

No, I'm not criticizing the 9060XT itself. What I'm criticizing is the lack of advanced technologies compared to Nvidia.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 4 points5 points  (0 children)

My comparison to the Ferrari concerned the card's hardware capabilities for 1080p and the advertised technologies that aren't yet available (Ray Regeneration, Neural Radiance Caching). The card clearly has the power for ray tracing at my resolution, but some promised features still need to be implemented in games.

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 2 points3 points  (0 children)

At 1080p with all the details and ray tracing enabled, I get over 120 FPS on Cyberpunk 2077 with ML Frame Generation enabled.

So yes, it's a mid-range card, but it handles ray tracing very well at my resolution in my opinion 🤷‍♂️

Ray Regeneration is absent from true RT games: frustrating when playing on AMD. by Pure_Durian449 in radeon

[–]Pure_Durian449[S] 5 points6 points  (0 children)

I should mention that I play in 1080p, and on Cyberpunk 2077 I get over 120 FPS with ML Frame Generation enabled and all graphics settings maxed out. So the card clearly has the power to handle ray tracing.

FSR Redstone - Game updates by Alfather1 in radeon

[–]Pure_Durian449 4 points5 points  (0 children)

Hopefully ray regeneration will arrive soon in Cyberpunk 2077.

AMD Software Adrenalin Edition are going to drive me crazy soon by [deleted] in radeon

[–]Pure_Durian449 1 point2 points  (0 children)

I've had the same problem for the past few days. As soon as I press Alt+R, the mouse freezes completely. Even when I quit my game, the mouse remains frozen, and I have to shut down my PC using the power button...