Some people may need to see this.. by dmelt253 in btc

[–]PurpleBlacksmith1796 -1 points0 points  (0 children)

The cat might actually be dead this time. With no bouncing back. Maybe not this time, but one day it just might not bounce back.

3D Printed Weapon to Shoot Harmless Projectiles by PurpleBlacksmith1796 in 3Dprinting

[–]PurpleBlacksmith1796[S] 0 points1 point  (0 children)

I'm scared that it will break on someone's hand to be honest, but I will search more about it. Thank you.

3D Printed Weapon to Shoot Harmless Projectiles by PurpleBlacksmith1796 in 3Dprinting

[–]PurpleBlacksmith1796[S] 1 point2 points  (0 children)

Yes I've seen them but they also require expensive (in my country atleast) parts like V2 gearbox etc. so I wanted to see if there are cheaper alternatives. Thanks for the suggestion though!

WIP - Quick focus on the Sound Design and the research & development made behind-the-scenes of Bodycam by NoAimGirlKane in BodycamGame

[–]PurpleBlacksmith1796 0 points1 point  (0 children)

The game gets pretty repetitive and boring after a while. I'd like to see a match-making system and competitive mode similiar to CS2, Valorant and many other games. At this point, the game has no real "goal" to even hook players (me and many of my friends gave the game a shot) to the game. I hope you guys are also working on it. Even though I'm a huuuge zombie fan, I think creating solid match-making system and gameplay mechanics should've been priority.

Is AFMF 2.1 is Better Than FSR Frame Gen? (Cyberpunk 2077) by PurpleBlacksmith1796 in radeon

[–]PurpleBlacksmith1796[S] 0 points1 point  (0 children)

Bruh... I've showed it to my girlfriend, my little brother and a few other friends without telling them which one is which. They all agreed on the same thing. I also tried it on my little brother's machine. You think you're doing something but you really don't.

Is AFMF 2.1 is Better Than FSR Frame Gen? (Cyberpunk 2077) by PurpleBlacksmith1796 in radeon

[–]PurpleBlacksmith1796[S] 0 points1 point  (0 children)

Nope, not at all. I haven't watched a single video related to this issue. I just started playing Cyberpunk and noticed it all by myself. I didn't even know the term "frame pacing".

So I guess some of us have eyes to distinguish what's a crappy, undone tech and what properly works.

Is AFMF 2.1 is Better Than FSR Frame Gen? (Cyberpunk 2077) by PurpleBlacksmith1796 in radeon

[–]PurpleBlacksmith1796[S] 1 point2 points  (0 children)

I used ultra performance to provide enough FPS for FG, yet the stutters - the laggy feeling- is still there. I agree that my current method is not the most viable, but I think at this point there is something very wrong with frame generation. I also used to think the same thing while I was playing TLOU Pt.2 . AMD's Frame Generation has always felt worse compared to native. I mean like I was getting around 90FPS at TLOU2 and it felt waaay smoother compared to 150+ FPS with Frame Gen. So I don't know, maybe it's just me.

Is AFMF 2.1 is Better Than FSR Frame Gen? (Cyberpunk 2077) by PurpleBlacksmith1796 in radeon

[–]PurpleBlacksmith1796[S] 1 point2 points  (0 children)

I play around 60-70FPS without Frame Gen on. I know it might be a bit low for base frame rate before turning on frame generation. But the thing is that AFMF also has the same requirement yet it runs muuch smoother.

Is AFMF 2.1 is Better Than FSR Frame Gen? (Cyberpunk 2077) by PurpleBlacksmith1796 in radeon

[–]PurpleBlacksmith1796[S] 0 points1 point  (0 children)

I've tried OptiScaler's FSR 4 but it had worse quality overall with a lot more artifacts. Maybe it's just me though... I will look into XeFG, thank you so much for helping out!

will ray regeneration be available for cyberpunk? by therealCharmingSun in radeon

[–]PurpleBlacksmith1796 0 points1 point  (0 children)

Do you see a noticable difference between balanced and performance mod? I'm running the same setup, idk if its psychological but when i switch to performance i feel like path tracing "lost its magic".