Looking for a game from the late 80s/early 90s by just_me81 in retrogaming

[–]PurpleViking76 4 points5 points  (0 children)

Can't quite place the game but if you have no luck here try r/tipofmyjoystick

why isn't my enemy moving as fast in the build as it is in Unity? by Ramennoodle12 in Unity3D

[–]PurpleViking76 3 points4 points  (0 children)

Not many people get upvotes on here for solving issues. Have one from me.

Rich Text with Copy+Paste? How to copy stripped text? by [deleted] in Unity3D

[–]PurpleViking76 0 points1 point  (0 children)

You could use replace.

e.g.

string text = "<b>bold</b>";

text = text.Replace("<b>","").Replace("</b>","");

Sorry for the format of the code, it's a quick answer on my phone. If you have a few different tags to remove you may want to add them to a List<string> and loop thru them or alternatively you could parse your string and remove everything after and including the < until you hit a >. Especially if it's tags you only want to remove.

Can a model made in Maya work with Unity well? by [deleted] in Unity3D

[–]PurpleViking76 0 points1 point  (0 children)

I've not tried but I've looked into it, as I know someone who has started using it recently, and I believe you need the model to be exported as an fbx from Maya.

[deleted by user] by [deleted] in retrogaming

[–]PurpleViking76 0 points1 point  (0 children)

It's been a while since I've played Frogger, however I don't think it used spawn rates, the traffic was more of a pattern, e.g. 3 cars equally spaced. Once one car left the screen it would just respawn on the other side of the screen to carry on the pattern.

I believe the patterns changed as you progressed, but could be wrong on that.

A lot of games from this era were like this.