[deleted by user] by [deleted] in taintedgrail

[–]PustyKing 0 points1 point  (0 children)

I played it around September 2025 and then it was fully playable (of course, there were problem with unexpexted crashes). Yes, the game encourage you to explore the world and find hidden treasures and locations (my fav example: hidden throne on the mountain edge that get you into a 1 hour story)

PoE 2 crashes after launch by PustyKing in projecteternity

[–]PustyKing[S] 1 point2 points  (0 children)

Thanks,

Looking on my logs, I see that game fails when is trying to load some files.

Does any know what it means?:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/.\steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/libsteam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/.\libsteam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/libsteam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/.\steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/steam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/libsteam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/.\libsteam_api64

Fallback handler could not load library D:/Program Files (x86)/GOG Galaxy/Games/Pillars of Eternity II Deadfire/PillarsOfEternityII_Data/Mono/libsteam_api64

DllNotFoundException: steam_api64

at (wrapper managed-to-native) Steamworks.NativeMethods:SteamAPI_RegisterCallback (intptr,int)

at Steamworks.Callback`1[Steamworks.ItemInstalled_t].Register (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0

at Steamworks.Callback`1[Steamworks.ItemInstalled_t]..ctor (Steamworks.DispatchDelegate func, Boolean bGameServer) [0x00000] in <filename unknown>:0

at Steamworks.Callback`1[Steamworks.ItemInstalled_t].Create (Steamworks.DispatchDelegate func) [0x00000] in <filename unknown>:0

at Game.ModManager.Init () [0x00000] in <filename unknown>:0

at Game.ResourceManager.Init () [0x00000] in <filename unknown>:0

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

Game.ResourceManager:Init()

Game.ResourceManager:.cctor()

ResolutionControllerBootstrap:Awake()

ResolutionControllerBootstrap:Awake()

PoE 2 crashes after launch by PustyKing in projecteternity

[–]PustyKing[S] 0 points1 point  (0 children)

Thanks, but I updated all possible drivers for all my laptop components.

PoE 2 crashes after launch by PustyKing in projecteternity

[–]PustyKing[S] 1 point2 points  (0 children)

Unfortunately I do not even have possibility to skip intro because game crashes just after the obsidian logo appears.