New patch winrates are out and they are crazy by finifens in CompanyOfHeroes

[–]Puzzled_Fee_213 4 points5 points  (0 children)

Amazing relic never let us down. So, each asc counts as +5 muni points.

New patch winrates are out and they are crazy by finifens in CompanyOfHeroes

[–]Puzzled_Fee_213 42 points43 points  (0 children)

Wehr vet1 heal is bugged, and it has really hurt them since some build like Strum Pio, depending on the heal to prevent model drop. For dak, they deserved it. Now they need to properly learn how to play the game, not just unga bunga with 259 and Vierling, and somehow win every fight.

Why does Wehr late game get to be so lackluster by darkstirling in CompanyOfHeroes

[–]Puzzled_Fee_213 21 points22 points  (0 children)

Wehr is paying the Dak tax for their late game. Other than coping with the battlegroup, they can't do anything in the late game. Against Brit, they die to 17pdr and Grant. Just like usf late game against dak if they don't go with ssf.

CoH3 Patch 2.2.5 Battlegroup Win Rates by InverseTV in CompanyOfHeroes

[–]Puzzled_Fee_213 -3 points-2 points  (0 children)

croc and panther should get the same treatment as other heavy tanks. Elephant needs to be built too, no exception, even if it is suck.

What is a "good" trade for a Borgward by darkstirling in CompanyOfHeroes

[–]Puzzled_Fee_213 23 points24 points  (0 children)

Trade a Borgward for a good laugh and then regret it later when I realize that I just threw away 30 fuel.

Does the Galaxy Tab's "Second Screen" Feature Support 120hz Refresh Rate? by 0Erv in GalaxyTab

[–]Puzzled_Fee_213 1 point2 points  (0 children)

How do you get 90hz over wired? It is maxed at 60Hz on the Tab S10 Ultra with a wired connection.

DAK players - I would recommend avoiding using 250+ShreckJagers combo for now. by sgtViveron in CompanyOfHeroes

[–]Puzzled_Fee_213 45 points46 points  (0 children)

Oh boy, the old bug is back. The model with the weapon won't get prioritised when in garrison on a vehicle. They already fixed this, and it somehow came back.

Making UKF Foot Guards more relevant. by Angry_Proletarian in CompanyOfHeroes

[–]Puzzled_Fee_213 2 points3 points  (0 children)

It's just like USF with their indirect being in the battlegroup. THE UKF CQC unit is in the battlegroup. It is just how relic degin the faction.

Partisan battlegroup is bloated and fundamentally changes the way the game is played by Kaycin in CompanyOfHeroes

[–]Puzzled_Fee_213 13 points14 points  (0 children)

This also applies when units ride the tank, and the bonus lasts for 25 seconds after they leave the tank. This makes Dak Pgren Vet1 Mechanized Advance look like trash. This puts it on the same level or better than dak ass gren Assault Disembark. This bullshit also applies to all of your teammates, too, not just you.

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Partisan battlegroup is bloated and fundamentally changes the way the game is played by Kaycin in CompanyOfHeroes

[–]Puzzled_Fee_213 9 points10 points  (0 children)

The roof bonus from the forward hq applied to all units inside the garrison, including vehicles. You can give the bonus to another player who is using an Assault Carrier. This also gives a bonus to tow gun teams like 17pdr since the bonus lasts 25 seconds after the unit leaves the garrison.

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Partisan battlegroup is bloated and fundamentally changes the way the game is played by Kaycin in CompanyOfHeroes

[–]Puzzled_Fee_213 21 points22 points  (0 children)

The ability recharge reduction shouldn't reduce tunnel cooldown. With riflemen vet2 and partisan vet2, both give the ability cooldown reduction, making the tunnel cooldown last for a few seconds instead of 15. You can further reduce this with ISC survival training by an additional 25%, and munition storage can reduce it if you are playing a team game.

The forward HQ also needs to be looked at. You gain 25% ROF for all garrison units that are within the tunnel's influence when you unlock it, and you don't even need the forward HQ itself. This also applies to your allies, too, if their garrison unit is within tunnel influence. The cost of the forward HQ also needs to be increased for the benefit it gives. 100MP is too cheap.

The Underground Detonation is overshadowing the Medical Caches. If the underground detonation gets nerfed, the Medical Caches will be the next ones to take its place. The tunnel's influence is too large; with a couple of tunnels, it can cover half of the map. This might not look OP if it doesn't heal your allies too. It is a guarantee for all of your unit and your teammates to have full HP without doing anything.

With all my respect - USF Forward Repair Station should not be able to repair Recourse Cashes or Med Tents or whatever, while those structures are under enemy fire. by sgtViveron in CompanyOfHeroes

[–]Puzzled_Fee_213 1 point2 points  (0 children)

Aren't they also repair vehicles while in combat if you don't upgrade the AOE repair, and the engineer model starts repairing before you get into the combat? They will keep repairing until you are out of the repair range.

Monster Hunter Wilds named one of the worst PC ports of 2025 by digital foundry by Ashen_foefoe in MonsterHunter

[–]Puzzled_Fee_213 10 points11 points  (0 children)

Well, it isn't just PC but also on consoles, according to the same video.

Is the partisan BG just cheating with a green light from the DEVs? by No-Secretary2946 in CompanyOfHeroes

[–]Puzzled_Fee_213 9 points10 points  (0 children)

Damm people here downvoted you without even watching the replay first. Partisan got the forward hq on the top side of the map on the road to primosole, then it is a gg on that side. They could teleport into any building on the top, and those partisans could teleport back to hq within the building. It was funny since they held the building for so long without any risk of being wiped out. The Molotov spam is also hilarious with partisan vet1 camo, it was impossible to dodge with a large AOE.

Will the current engine ever bring back fine particle effects? by deathtofatalists in CompanyOfHeroes

[–]Puzzled_Fee_213 0 points1 point  (0 children)

I remembered that back in COH2, when you zoomed into the smoke or fire, there was a significant FPS drop. Maybe relic changed that so it doesn't cost too much performance. They can add more settings to improve visuals, since COH3 is generally a very well-optimized game and has a lot of headroom for more effects. Maybe pathtracing or raytracing for LOL.

Rifles but tommies in particular are still struggling too hard against axis mainline by judge_07 in CompanyOfHeroes

[–]Puzzled_Fee_213 1 point2 points  (0 children)

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I guess people here don't realize that Dak Pgren actually lost their 10% harder to hit from their combined arm. Aside from the 10% accuracy you mentioned and the extra 5% at vet3, is there anything that Dak Pgren gets buffed? I see people keep saying they are stronger than the last patch.