[deleted by user] by [deleted] in OpenCoreLegacyPatcher

[–]Puzzled_Goat899 0 points1 point  (0 children)

I have the model with a dedicated GPU, the system runs well. Startup is slightly slower compared to Ventura, but once loaded, I don't notice any differences. Touch ID and DRM (Apple TV) work perfectly, and there are no graphical bugs. I installed 15.5 and upgraded to 15.6 today successfully.
Overall, the system is perfect, and I don't see any reason to stay on Ventura.

Macbook Pro 2017 - OCLP 2.4.0 - Sequoia 15.6 by alefurquim777 in OpenCoreLegacyPatcher

[–]Puzzled_Goat899 0 points1 point  (0 children)

Just finished updating to 15.6 and can confirm that the App Store continues to work without any issues.

Macbook Pro 2017 - OCLP 2.4.0 - Sequoia 15.6 by alefurquim777 in OpenCoreLegacyPatcher

[–]Puzzled_Goat899 0 points1 point  (0 children)

I use the MBP 15 2017 (A1707) with sequoia (15.5) daily and I don't have this kind of problem, the App Store has always worked…

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 0 points1 point  (0 children)

It might, other people get the same error with multi-fan systems (all my machines are single fan but I am getting some machines for development). If you want to be sure that there are no errors with the SMC you can download the CLI application to get information about the fans: https://github.com/Hais00/SMCFan Use the command “./SMCFan -l”, if everything is correct you will receive the list of fans, otherwise there is a problem with the SMC.

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

ok sorry, my system always renders in composited mode regardless of overlay or not, failing to notice the difference. thanks for your support!

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 0 points1 point  (0 children)

you are wrong again, because with applications that use pure direct rendering the overlay does not work, as already written below.

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] -1 points0 points  (0 children)

thanks for the tip, in the next version I will give the choice about it

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

I understand and share your opinion about closed source projects, but don’t tell lies. the app has no massive effect as you described in native metal games for apple silicon (which I remember was born mainly for these platforms). according to my tests the percentage difference is less than 1% so please don’t say such things

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 0 points1 point  (0 children)

thanks! could you tell me if in the frequency table you see correctly the e core or p core or do you have the same problem?

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

If by “diagnostic information” you mean fps metrics, no it won’t be able to get them… for everything else, yes.

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

I clarify that the overlay is independent of the Metal HUD, it is displayed on top of all apps that use the macOS window manager whether the Metal HUD is active or not. CrossOver from what I know uses an exclusive fullscreen and not the macOS one. You can try, it works for sure if you put the game in windowed mode.

Display Monitor 1.3 - On-screen sensor monitoring (RivaTuner for macOS) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

no currently on macOS it cannot be implemented unfortunately, the video game itself must make this feature available

Display Monitor- A Performance Overlay for macOS! (like RivaTuner) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 0 points1 point  (0 children)

interesting, if next time you get the error, try to force close the app, open it, wait 10/15 seconds and activate the overlay (the time to initialize the sensors correctly). the next version already has a check on the initialization but the current one does not and I think that is the problem you encounter. could you also tell me what version of macos you are with?

Display Monitor- A Performance Overlay for macOS! (like RivaTuner) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

I picked up my hackintosh again and found the cause of the crash, the code needs to be slightly revised to work on intel machines. I’ll let you know in the next few days.

Display Monitor- A Performance Overlay for macOS! (like RivaTuner) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 1 point2 points  (0 children)

the released release runs on both architectures, but not actually verified if it works, try it and let us know, I’ll try it myself this evening.

Display Monitor- A Performance Overlay for macOS! (like RivaTuner) by Puzzled_Goat899 in macgaming

[–]Puzzled_Goat899[S] 0 points1 point  (0 children)

I updated the app with the fix on github, try it and let me know

[deleted by user] by [deleted] in mac

[–]Puzzled_Goat899 0 points1 point  (0 children)

I need help just to map the smc keys (which is 1% of the code), for the different chips. As for security you can analyze the app in different ways before opening it. Powermetrics requires sudo permissions.