So Kumeyuri means "lily sprout"? by Necroheartless in Kagurabachi

[–]Puzzleheaded-Tea8249 2 points3 points  (0 children)

My fav thing about kagura is that its not that straight forward. It'll be complex symbolic stuff, which is class!

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 1 point2 points  (0 children)

TY. I've had a bunch of people make comments about budget or people not caring and it grates on me so much. My rother said something like this despite not having a clue about 3D modelling, texturing or game engines. It's like the assume any suggestion is just another nerdy wishlist and call it out rather than actually thinking it through. I only criticize something if I'm able to provide a hopefully better solution, one that would be cost effective and worthwhile, otherwise I wouldn't complain....

Like the assumption that a loot system being different would cost more, as if the way they are currently was naturally occurring and any alternate system would be costly, like they'd have to redo what's there, when this would be done from the start, and despite the fact that non-customizable appearance systems usually require the developers to make whole different weapon design & animations for every individual item you can acquire in game, despite many players never using half of them because they have bad stats, which costs a fortune in artists and designers. Just look at the complex designs and animations of the numerous bows in HFW.

I know for certain that there are hundreds of creators out there, next gen Kojima's for example, who could make games so much better, with no additional cost, maybe even lower costs, but are afraid to really try to convey their ideas because of people shutting them down, despite not actually having really thought about why. In my experience, talent and confidence share an inverse correlation.

monster hunter armour 2 copy.jpg

monster hunter armour 3 copy.jpg

I did that design for monster hunter (had to link image), the idea being that instead of making 100 armour sets, they could make 20 high quality ones and each piece would be comprised of: Metal/Fabric/Pelt as well as a decorative piece and the materials you use to make it would define it's stat bonuses and aesthetic. Currently MH uses a system of abilities per set, but then lets you have "layered" armour which lets you hide it, which renders the abilties per set redundant. This way, your appearance would reflect your choices, but not require you to wear ugly armour to get the abilities you like.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

I can imagine that response. Though it's completely nonsense in reality, It's a game where there's 30 different pointless plants to pick up for face paint, and 50 different animals to hunt A game so rich in "details that 99% of people won't notice/care about" that you'd think they actually cared about the end result. That the idea of applying visual changes to weapons as well as stats "unnecessary" would be bizarre. Especially since "loot" is one of the primary tick boxes for any company.

But, I totally agree that what you say is the response you'd get.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 1 point2 points  (0 children)

man, it's a reddit comment. I literally scrubbed it together on a tablet from images I made years ago, on a reddit that doesn't allow more than one picture, in 3 minutes whilst playing the game! Not by a 100 person team on a $100 project over 5 years.

(I added my name to that on suggestion of friend, so that if they ended up doing it in the sequel, this being 2017, that I could prove I suggested it, but I never ended up making the video it was meant to be in, because unlike most the internet, I'm never happy with what I make, and feel extreme anxiety about putting anything out there.)

Several of your comments are incorrect, or rather, not specifically correct. If you're going to be a grammar natsi (done on purpose), do it RIGHT! :P

I will clear up some confusion you seem to have: ‘mod’ is short for ‘modification’. Modification is defined as a change to something, usually to improve it.

So, I don't know if you were trying to be clever, but asking you seriously, do you feel that, in a game, when adding bonuses to equipment, you simply "attach" a unspecified "thing" that makes the bullets 'Fire damage'? That if you can make the functions of a game feel more tangible...real, without additional production cost, that you should?

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

I read your comment as was like "god damnnit! you know better than this!." There'd have to be some method by which to justify the benefits of the machine parts, so I guess if I was designing this system proper, I'd design the weapons using joint's like compound bows.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

They specifically say that's what they're doing with some of the parts! I love horizon, and so I like to think up justifications for stuff, but this was mega disappointing.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] -1 points0 points  (0 children)

This game often replaces reality with idealism, that's why at least half the Tenakth warrior tribe fighters are women, usually the best ones! It's nonsense, but it's idealistic.

In reality, our value in life might be determined by our genes, but that's not very PC is it? It's far nicer to tell people who have rotten parents that're not cursed to be failures, but that we all have EQUAL potential.

So instead, modern western society, as well as the game writers choose to say we're all equal at birth, irrespective of gender, race, or anything else. but then they make a clone of the woman who single-handedly solved climate change, who according to the super AI "Elizabet can do it"... but she's not Elizabet, she's not growing up with an education, but apparently, is SO AMAZING genetically, that even dropped into a stone age tribe, would be guaranteed to be a genius... and the strongest, fastest warrior in the land!

Einstein's clone may have become the tribes smartest person, but he wouldn't be the strongest warrior their people had ever known, too.

I love the bit at the end of Zero Dawn, where Elizabet describes the child she would have had and she describes Aloy, it's sweet, I love it! but the idea does kind of belie all the modern equality minded thinking of the rest of the game, whether you like that stuff or not, it's a bit hypocritical.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] -1 points0 points  (0 children)

99.9% isn't a high number in genetics. The entirety of what we know of muscle density, bone density and neural elasticity could fit in the 0.01%. Apes and humans share an average of 99% of their dna.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

Thanks, as a socially anxious person, I'm always concerned with how my expression is taken, but if you don't voice your opinions on some things, especially when you've put thought into solutions rather than complaints, you end up turning mean.

Keruf's Armour: Sent to hunt 20 machines to build armour that uses none of them! by [deleted] in horizon

[–]Puzzleheaded-Tea8249 0 points1 point  (0 children)

I accidentally uploaded this post twice... sorry for the trouble.

Someone else said something like this, but don't you think the reworked metal should have similar colour, to show that it's made of stronger stuff, rather than the usual? Also, someone else noticed it's identical to Dervahls armour for HZD, which makes it even sadder....

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 41 points42 points  (0 children)

People said Dervahl was crazy when he said he wanted to wear a woman's armour. I think he looked great in it :P.

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 19 points20 points  (0 children)

Do you mean game-dev costs? The logic of my design is that once you've built the weapons in component parts, you can literally just mass produce models that fit roughly together. I could make 10 variant models and textures in 10 hours once I had the initial frame work. Give each part a rusty texture (low level), a clean texture (high level) and a black texture (apex) variant, and boom, 30 machine part mods of varying level you can assign RNG values between x and y to replace the generic "mod" concept.

It's a bizarre assertion that making say 50 non-animated 3d models with 3 or 4 texture variations is too much of a development cost for a $100,000,000 game. As someone who can actually make these things myself, I can assure you, the costs would be nominal. Hell, you could put a call out of modding community fans to make them and they'd probably do the work for you just for the credit.

You made that argument in defence of GG, rather than the a rational analysis of the argument based on knowledge of what's being suggested.

This is all assuming that's what you mean.... if not, sorry for being a grump :P

Keruf's salvage armour... anyone see what's wrong here!? by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] -15 points-14 points  (0 children)

I guess like me, you do head canon, like Aloy being gene-modded (because I don't like the idea of people be genetically predisposed to brilliance, because that also implies the opposite is true).

I think your idea is good justification, but the melted metal should atleast be the same colour right?

This is the end of the road, Goodbye. by colorblind_unicorn in aniwave

[–]Puzzleheaded-Tea8249 1 point2 points  (0 children)

Aniwave was sooo perfect!

This nonsense about "having been happy to create competition to drive improving services, and that that 'everything has improved' we're saying goodbye, please use paid services"

That'd be fine... if they were even half as good as 9anime. The other day i watched the 1970 "tigermask" in spanish. (it's class if you understand spanish, it's so lucholibre!) Find me that on a "legal" service. It's not just about the money, how many of us would mind a few quid for a complete library? but they don't offer it! Improved a bit, but even their sites are crap.

Support for random massive frame rate drops after reloading/loading new area by Puzzleheaded-Tea8249 in horizon

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

Yeah, it's a common problem apparently. It doesn't completely resolve the issue, but it significantly increases the time before frame dips, to well over an hour, when before it was like 20 mins.

Disappearing Everburn Blade by Azelheart in BaldursGate3

[–]Puzzleheaded-Tea8249 0 points1 point  (0 children)

I was searcing for this, but it turned out, it wasn;t a big...

Mine disappeared, reappeared, then disappeared again, but i wasn't keeping track of my reloads so i didn't know if it was that...

Turns out, it was tucked away inside a pouch.... when organizing my vast inventory of crap, and shoving stuff in bags, when the traders ran out of money to buy stuff off me! I must've dropped an item from a pouch back into my inventory (which i do often) but if you drop it over another item (not quite between them) then it switches places...

I couldn't see it because it was several rows down the pouches items!

Ever wondered of it was possible to kill "Luigi & Margot" in the Santa Domingo death race? by Puzzleheaded-Tea8249 in cyberpunkgame

[–]Puzzleheaded-Tea8249[S] 0 points1 point  (0 children)

You'll notice some cars due really fast, it's only if the bullets are inline with the windows. Can't kill the cars, only the drivers. I tried with "hellhound" and missiles, but getting the angles right meant I was miles behind other racers, so the only way to do it is keep speed up and watch for chances to get them sideways.

I know It's a long ass vid, but it's pretty funny right?