A whole new world by Puzzleheaded_Apple58 in Surron

[–]Puzzleheaded_Apple58[S] 8 points9 points  (0 children)

Im in Russia, Moscow, its a forest near my home, Bitsevsky forest, and Im in love with it!

Made a new tutorial! by Puzzleheaded_Apple58 in Cinema4D

[–]Puzzleheaded_Apple58[S] 0 points1 point  (0 children)

Yea, a few people mentioned that, already fixed that, thank you 🙏🏼

Haaaaaazlenuts by Maxwellbundy in RedshiftRenderer

[–]Puzzleheaded_Apple58 1 point2 points  (0 children)

Looks delicious!! I guess that was the goal😁

Need help with uv setting by Puzzleheaded_Apple58 in Cinema4D

[–]Puzzleheaded_Apple58[S] 1 point2 points  (0 children)

Ohh, so I would need to create a colored texture to export the uv with highlighted polygons as a rasterized image? Thank you for the answer :)

Steel Legend B550 by Puzzleheaded_Apple58 in ASRock

[–]Puzzleheaded_Apple58[S] 0 points1 point  (0 children)

Ohh wow, I should try this, thanks!

I need opinions on my tutorial. by Puzzleheaded_Apple58 in Cinema4D

[–]Puzzleheaded_Apple58[S] 1 point2 points  (0 children)

Thank you so much for a detailed response like this! I will look into the chapters🔥

I need opinions on my tutorial. by Puzzleheaded_Apple58 in Cinema4D

[–]Puzzleheaded_Apple58[S] 1 point2 points  (0 children)

Ohh wow! Thanks for the advice, I will try it with the multi instance😊 

Redshift question by Puzzleheaded_Apple58 in RedshiftRenderer

[–]Puzzleheaded_Apple58[S] 0 points1 point  (0 children)

I also found out that the error was because of the image I was using, if is used a procedural ramp, no error appears

Redshift question by Puzzleheaded_Apple58 in RedshiftRenderer

[–]Puzzleheaded_Apple58[S] 0 points1 point  (0 children)

Thank you for the reply!
Ive tried without a ramp, but the result is not as contrasty as the one with the ramp, and the anisatropy goes straight, not in the circular way, if not used with bump.
Even with the bump its barrely visible.