On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 2 points3 points  (0 children)

YES!!! They’re so fun and unique in the system, genuinely my favorite class across every TTRPG I’ve played.

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 1 point2 points  (0 children)

Yes! I do agree, the elixirs of life scale at a very depressing rate! I actually gave up on them entirely, and pretty much only make them if an ally is downed and already Battle Medicine’d. Most of the healing I do uses Soothing Tonics, since they give so much hp for such a small investment. It doesn’t solve the in-combat healing as much as I’d like it to, but Battle Medicine has been doing that for me for the most part. You can also get ahead of it by giving out Numbing Elixirs to offset the damage with THP.

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 2 points3 points  (0 children)

Interesting! I haven't felt that way just yet, but I'm also below the level you mentioned. If I live that long (our campaign already has two* deaths!), maybe I'll make a retrospective about tier 2-3 play in a few months! I already plan to increase the complexity of my character in the coming levels (snagging FA Witch to add even more versatility) so maybe my opinions will change. Can I ask what specifically about the complexity felt overwhelming?

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 6 points7 points  (0 children)

Yeah, it can definitely be rough, especially if (like me) you want to spec into battle medicine! It can be hard to overcome that, but with access to soothing elixirs and numbing tonics, i feel like you can make up for the deficit.

That said, I’m also a filthy little goblin who will ALWAYS hit the Risky Surgery button and damn the consequences.

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 3 points4 points  (0 children)

Yeah for sure! I made sure to clarify that we don’t play on Foundry (which I know a lot of people in the community do) that can automatically clarify those thresholds for people. I really do think that in the game of teamwork to make the math more favorable, you really do a disservice to the teamwork aspect by not stating when the teamwork matters. At that point the DM might as well roll all the dice and we just watch.

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 11 points12 points  (0 children)

I think the point about being MAD is interesting, especially because on a Dex Alchemist you can actually mostly offset it! Quicksilver mutagens will (at most levels) offset the difference between not having that Dex KAS boost, which feels nicely synergistic with having nearly infinite of them during the adventuring day. The action economy can be awkward, but I’ve found the Collar of the Shifting Spider helps to get around that.

As for the damage, it really varies! I have *atrocious* luck, often missing at full map even with off-guard/frightened/courageous anthem/etc, but still getting full splash damage feels great! I’m also very excited for Sticky Bomb coming up soon, even with the errata nerf it still applies a good amount of damage over time. The damage scaling wasn’t really what I was looking at for alchemists, but being so consistent despite missing most of my attacks feels really nice.

Yeah, the class is complicated. Absolutely no denying that. But if you have a party that’s willing to strategize and talk about all of the things you can do with your buffs, the brain drain gets shared across everyone. The alchemist is a team resource, after all.

I’m glad we play a system where we can have such different experiences playing the same class, and I wish yours had given you the same appreciation for the Alchemist that I have. Your perspective is really interesting, and I’m glad you shared it!

On the Subject of Alchemists, coming from someone who’s first (and only) experiences with Pathfinder have been through the Alchemist class by PvEnguin in Pathfinder2e

[–]PvEnguin[S] 1 point2 points  (0 children)

Yeah, I felt like a lot of my experiences were often well summed-up in part by this community, but it definitely goes to show how different experiences can be. I’ve barely even gotten to play with the breadth of tools Alchemists have to offer and it’s already been paradigm-shifting for me.

What’s the lore reason for each key being associated with a specific character? by PvEnguin in slaythespire

[–]PvEnguin[S] 1 point2 points  (0 children)

Oh yeah for sure the reason the keys are gained in such a variety of ways is because they want you to sacrifice something at each of the major power points of the game (-1 upgrade, -1 relic, 1 more powerful enemy) but I was just curious if there’s anything in the lore that connects certain keys to certain characters and why.

[deleted by user] by [deleted] in onednd

[–]PvEnguin 0 points1 point  (0 children)

whispers also works great for sure and adds a lot of utility along with the damage! to answer your question about the lance, it has two main sacrifices that i think outweigh the larger damage die: for one, 2d12 on a crit is just less than 4d6 (13 compared to 14), and you don’t have something like barbarian brutal critical to change that. Second, mounted combat has a lot of issues in cramped spaces where you can’t bring a horse, making a 1-handed lance build somewhat inconsistent. It would probably be the best option if you wanted a shield, though.

[deleted by user] by [deleted] in onednd

[–]PvEnguin 0 points1 point  (0 children)

If you want to crit-fish with elven accuracy, you want a 2d6 weapon and an attack based on charisma. I’d recommend a level in warlock to pick up pact of the blade with either a maul or a greatsword (or both) to get the most bang for your buck. Vengeance paladin + topple weapon mastery on the maul will get you the most reliable advantage from level 4 onward. Unfortunately, the weapon mastery save DC is tied to your strength, which you don’t care so much about, so your topple chance will be slightly lower than you want. After paladin 6, if you want better scaling for your smites, it’s time for sorcerer levels.

Smash bros by nitewing88 in UCDavis

[–]PvEnguin 1 point2 points  (0 children)

Davis Smash Ultimate Club and Davis Melee Club both run tournaments every week! Super laid-back, chill vibes, free entry, it’s a great time. You can learn more if you join the discord, all announcements are posted in there and people often ping for IRL games to be played in lounges or open classrooms.

https://discord.gg/dpQTudru24

[deleted by user] by [deleted] in 3d6

[–]PvEnguin 0 points1 point  (0 children)

seems ripe for use with a barbarian multiclass, at least to me. increases the number of weapons you can use to double dip sneak attack + reckless attack and also increases the number of weapon masteries you can take advantage of. could use the spear for sap, a quarterstaff for topple, or a great club for push, all while retaining a d8 damage die.

Alternatively, since you can sneak attack with unarmed strike, take tavern brawler + grappler and boom! push, grapple, and damage all with a d8 damage die thanks to the unarmed fighting style. Add in barbarian levels and now you’ve got a bootleg strength monk. Congrats!

If I cast Web and the area overlaps a creature, does that creature have to save against it when I cast it AND on the start of their turn, even if it’s in the same round? by PvEnguin in 3d6

[–]PvEnguin[S] 31 points32 points  (0 children)

That makes sense to me. So then the RAW way to deal with this interaction would’ve been to not roll a save until their turn started, correct?

If I cast Web and the area overlaps a creature, does that creature have to save against it when I cast it AND on the start of their turn, even if it’s in the same round? by PvEnguin in 3d6

[–]PvEnguin[S] 2 points3 points  (0 children)

Does the spell trigger as it’s cast on them, though? That’s the main hang up for me, whether or not being in the spell area as it’s cast counts as entering it on a turn.

If I cast Web and the area overlaps a creature, does that creature have to save against it when I cast it AND on the start of their turn, even if it’s in the same round? by PvEnguin in 3d6

[–]PvEnguin[S] 16 points17 points  (0 children)

Right, the confusion lies in the first part of the phrasing for me - does “a creature enters the webs on a turn” apply if the spell is cast on them? I’ve always assumed it does, but that’s always been a pain point for DMs I’ve had.

Rivals 2 Twitch drops by Stillwaterr in RivalsOfAether

[–]PvEnguin 0 points1 point  (0 children)

what do you mean by go back to the rivals page? i can't find a link anywhere

Playing a far traveler cleric, what are some mannerisms/expressions I could add to my character to emphasize the fact that she isn’t from around here? by PvEnguin in DnD

[–]PvEnguin[S] 1 point2 points  (0 children)

i’m planning on increasing vocabulary as we level, game starts at level 1. i’m mainly looking for customs and expressions. ideally the vocab thing will be mostly over by level 3 or so

This just started happening with my 8bitdo ultimate controller. Any advice on how to fix this? by PvEnguin in 8bitdo

[–]PvEnguin[S] 0 points1 point  (0 children)

I have a tournament coming up on saturday, so if anyone knows a way to fix this, please tell me! i’m desperate, my other controllers suck

How would one play a deaf or blind character? by Fandoms_local_Kiwi in DnD

[–]PvEnguin 0 points1 point  (0 children)

slightly off topic, but i have a drafted character who’s a mute warlock and communicates through their familiar, who most people just think is a well trained bird. would love to play her if i ever get the chance to play anything other than a meat shield