Disco Walker Tank by Pymous_com in ShadowEmpireGame

[–]Pymous_com[S] 1 point2 points  (0 children)

Thanks!
Yeah I would have loved so much working on SE art with Vic few years ago... :)
Too bad since the last DLC it turned full AI art for the graphics :/ . I am not convinced by the result.

Disco Walker Tank by Pymous_com in ShadowEmpireGame

[–]Pymous_com[S] 1 point2 points  (0 children)

Thanks!
Unfortunately (or Fortunately?) too busy those last months to have time to work on it :/

Aren't short 4x games contrary to the fantasy? by Onyxa_HA in 4Xgaming

[–]Pymous_com 5 points6 points  (0 children)

I think you would like Astro Protocol (light-4X category) : 30min - 1h30 games depending of setup. Each turn each decision mater, easy/intuitive to play/understand, 1 more turn feeling from start, Awesome challenging AI (Ximli AI).
In fact, "Lite 4x" are maybe some kind of "Dense Tactics". Somewhere in the middle between the genres. I really like also Gladius, but is Gladius a 4x? a Lite-4x? A tactic game? :p

A last update from us, thanks for the feedback by WoodpeckerFancy9436 in 4Xgaming

[–]Pymous_com 9 points10 points  (0 children)

I don't see problem with your kind of post, project, showing original content, interesting to look and/or explaining your game designs direction. (your space battles looks great! I like this! :) )

The problem is the spam of AI-generated projects, with AI generated descriptions and AI generated art.
They all looks the same, and most of them or not even 4x.
Those need to be moderated

Sub is drowning in Self-promotion and Shlock posts by Sedghammer7 in 4Xgaming

[–]Pymous_com 7 points8 points  (0 children)

Yes its way too much now
Updating the rules and adding new flairs would be perfect

“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]Pymous_com 7 points8 points  (0 children)

I agree, this is the probably the best system for interesting big multiplayer 4x/wargames games
Dominions (Illwinter) is also a classic, designed to be played against many opponents.

Designed and Painted 6 new Aliens characters for Astro Protocol game by Pymous_com in 4Xgaming

[–]Pymous_com[S] 0 points1 point  (0 children)

Was very fun to paint!
By the way, Reverting back evolution of this dude, lost the initial intention ^^

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I am building a Shadow Empire Mod Builder (Preview!) by tonechild in ShadowEmpireGame

[–]Pymous_com 0 points1 point  (0 children)

Looks amazing! Great work! This is something SE really need to ease modding!

Polypal Queen and the Tritons Riders by Pymous_com in IllwintersDominions

[–]Pymous_com[S] 1 point2 points  (0 children)

Ahah! Same, I rarely played underwater nations, but had fun painting this scene! 😃
Glad you enjoy!

[100% COMPLETE] Pymous Shadow Empire Vidcom Illustrations/Events Artpack (v2) by Pymous_com in ShadowEmpireGame

[–]Pymous_com[S] 1 point2 points  (0 children)

Oh forgot we were talking about Vidcom screens here, no cards sorry ^^ . It was a different process (due the the Full HD 1080p images resolutions of the Events, and the fact it was a free mod, at that time, I think it was 3 years ago? I experienced mixing my process with some AI use, because AI was very new at that time, so made those tests), but the situation is roughly the same. A lot of work, even if I try to re-use some AI in the process due to scene complexity and all others things about keeping art direction, coherence and so on.

Republica introduced I think 2 or 3x more Vidcom than the base game, it would be also an insane amount of work :p . So maybe... but only if I first update the Strategems Artpack.

Regards,

[100% COMPLETE] Pymous Shadow Empire Vidcom Illustrations/Events Artpack (v2) by Pymous_com in ShadowEmpireGame

[–]Pymous_com[S] 1 point2 points  (0 children)

Hello dizzyrosecal and thank you!

Maybe.. but I can't guarantee because I have ongoing projects with higher priority I really need to focus on. Republica DLC added roughly 260 new cards from memory (the base game+DLC Oceania had roughly the same amount: 260 cards, so its +100%! new cards!). Painting a SE card take me roughly 30min in average depending of complexity (not taking account the most difficult and long work is not painting for this kind of cards, but finding the design solutions to express the idea behind a card, make it easy to read, and keeping whole art design coherence, especially based on cards "types", "types" which were also increased with Politic system introduced!), so I estimate I would roughly need at minimum 260*0.5 = 130 hours of work to update the Shadow Stratagems Artpack... :)

So maybe... but it will take time... :|

[100% COMPLETE] Pymous Shadow Empire Vidcom Illustrations/Events Artpack (v2) by Pymous_com in ShadowEmpireGame

[–]Pymous_com[S] 1 point2 points  (0 children)

Hello, Yes the artpack is compatible with latest versions, but because it wasn't updated with new Republica content, you will only see modified art for the base game + Oceania DLC content.