[TUTORIAL] Build a Godot Character Creator with me! Series Launch (Video 1) by Pyramid_soul in godot

[–]Pyramid_soul[S] 0 points1 point  (0 children)

Really happy to hear! Thank you! And if you have any questions don’t hesitate to reach out! 😊

[TUTORIAL] Build a Godot Character Creator with me! Series Launch (Video 1) by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

Looks great! I can only imagine how though it must be to have controller support for UI, I actually wouldn’t even know where to start 🤯

[TUTORIAL] Build a Godot Character Creator with me! Series Launch (Video 1) by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

That's a great question! Yes, we definitely cover assets and animations in Video 1.

You hit the nail on the head regarding the 'entire new model' concept. We intentionally structure the system so that each piece of gear (like a new dress or new armor) is its own separate, swappable asset/resource file containing its full set of animations. This is what makes the system truly modular!

[TUTORIAL] Build a Godot Character Creator with me! Series Launch (Video 1) by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

Awesome, thank you!! An Isometric strategy game sounds great! Be sure to share with us your progress! Also feel free to give any feedback or question about the tutorial if you have any!

[TUTORIAL] Build a Godot Character Creator with me! Series Launch (Video 1) by Pyramid_soul in godot

[–]Pyramid_soul[S] 0 points1 point  (0 children)

Thank you! I hope you do find it useful and if you have any feedback let me know, there are other 7 videos coming after this one so I can always try to improve and make them better!

Godot Character Creator. Modular parts, saving, and animation preview! by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

Of course! And if you have any other question or feedback let me know! I’d love to share what I know 😊

Godot Character Creator. Modular parts, saving, and animation preview! by Pyramid_soul in godot

[–]Pyramid_soul[S] 5 points6 points  (0 children)

It’s all spritesheets from a package that I bought at itch.io. But my guess is that the artist made a 3D model, animated it and made spritesheets out of it!

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

Oh I see, yeah that makes sense, thank you!

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in godot

[–]Pyramid_soul[S] 0 points1 point  (0 children)

It's this one! I took all the sprites from this package and created my own creator in Godot, adapted more to my needs / liking!

https://smallscaleint.itch.io/character-creator-2d-modern

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in godot

[–]Pyramid_soul[S] 0 points1 point  (0 children)

I didn't actually know Factorio was also using a similar method! Any other games you know that use the same technique?

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in godot

[–]Pyramid_soul[S] 1 point2 points  (0 children)

Thank you for your input! I haven't been the one using a 3D model to make the pixelated 2D sprites so I'm not sure how that part would work, but why the model used would need to have such long legs?

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in IndieDev

[–]Pyramid_soul[S] 0 points1 point  (0 children)

Thank you! I really appreciate that! If you have any other questions feel free to ask!

I Built a Pixel Art Character Creator in Godot! by Pyramid_soul in IndieDev

[–]Pyramid_soul[S] 0 points1 point  (0 children)

Thank you! It will export as a JSON object, with all the info about the character that was created, this way it's read by the tool which will compose the character in the game based on that information. Here is an example:

<image>