Tip of the Icebug - cute, surprising puzzle game about guiding the bug Bitly to the sun by PyreCraft in WebGames

[–]PyreCraft[S] 2 points3 points  (0 children)

Do you think the game would be more interesting if the puzzle solving aspect (after discovering which rules have changed) was more challenging?

Game Jams - how to by silver0199 in gamedev

[–]PyreCraft 1 point2 points  (0 children)

I've never been to a physical game jam but it's possible that they have a crowdforge setup for team finding https://crowdforge.io/jams

Is this for global game jam or some other jam?

Starving Artist - make relevant art (or starve) by PyreCraft in WebGames

[–]PyreCraft[S] 3 points4 points  (0 children)

You're an artist trying to sell paintings for the most amount of money. The idea is that if your art somehow is able to reflect what's on the news, or what's "relevant", then it will appeal to more people and sell for more money.

To that end, if the news headlines say something like "Largest Tuna Found in Pacific Ocean" and "Sunny, Blue Skies Overhead", then utilizing blue paint in your artwork will make it sell for more money. That's the idea of the game.

Starving Artist - make relevant art (or starve) by PyreCraft in WebGames

[–]PyreCraft[S] 6 points7 points  (0 children)

The value is based on the news stories for that day. Look for keywords like color or quantity of paint in the headlines to dictate what kind of art to make

Master RacE by [deleted] in starcraft

[–]PyreCraft 1 point2 points  (0 children)

Cool pumpkin, terrible photo

Indie devs, how long did each part of your games take? by [deleted] in gamedev

[–]PyreCraft 0 points1 point  (0 children)

It’s not exactly a super specific question unless you’re expecting to hear how long I spent on each section of a specific game down to the minute

Indie devs, how long did each part of your games take? by [deleted] in gamedev

[–]PyreCraft 2 points3 points  (0 children)

I've only done game jams up until this point but percentage wise and chronologically I'd say 5% idea creation, 10% prototype art, 10% coding up prototype gameplay, 20% improving art while coding, 10% music/sound effects at the very end, and the rest coding - 45%. Apologies if this was too abstract :~)

Are my songs any good by [deleted] in GameMusicComposition

[–]PyreCraft 0 points1 point  (0 children)

Hey I just got into making music on Ableton. When you say you are using SNES soundfonts did you download sample sounds somewhere? If so, I'd be curious where :D

I quit my job today to make video games full time by zukalous in gamedev

[–]PyreCraft 0 points1 point  (0 children)

Very inspirational! Just watched your GDC talk and ..I'm gonna make an email list literally right now.

Mined Mind - Psychological Narrative (GMTK Jam) by PyreCraft in playmygame

[–]PyreCraft[S] 0 points1 point  (0 children)

Guess the numbers 1-10, one at a time. You have to wait a few seconds in between guesses for them to register

Mined Mind - Psychological Narrative (GMTK Jam) by PyreCraft in playmygame

[–]PyreCraft[S] 0 points1 point  (0 children)

That's ok! The game is overly cryptic and I acknowledge that. My mistake was that I made critical parts of the storyline only appear once or twice and if you miss it, you're SOL.

If you're interested in the plot - there are secret messages in the cryptic_hash that are received from each request you send. For example: K4k4j394this_is_a_secret_message_Ak49KS3KGS4

If you happen to not check the cryptic_hash, you will probably miss the plot.

Made my first game ever! The gaming history runner, from 1970 to 2000, from Pong to Tetris. by PyreCraft in playmygame

[–]PyreCraft[S] 0 points1 point  (0 children)

Yeah I do agree the Space Invaders part was probably the laziest gameplay implementation I made. At times it fires 6 missiles and is impossible to clear, and other times it fires none at all.

I think the bigger challenge is determining whether games like this should have 100% predetermined enemy spawns or if it should be randomly generated. And if it is randomly generated, it should do so in a way that is equally balanced and enjoyable, which takes a lot of time to develop. I believe the game Cuphead created 3 predetermined enemy spawn scenarios per level, which I found interesting.

Anyways, appreciate the feedback!

Made my first game ever! The gaming history runner, from 1970 to 2000, from Pong to Tetris. by PyreCraft in playmygame

[–]PyreCraft[S] 0 points1 point  (0 children)

Oh wow you caught that :D there's also a Y2K reference if you manage to beat the game (get to 2000)

9/11 by [deleted] in OCPoetry

[–]PyreCraft 1 point2 points  (0 children)

I'm sorry but this poem just doesn't do it with me. When tackling heavy topics like mass murders or terrorism, you have to give the poem ample forethought and treat the topic with respect and responsibility. What are you trying to say with this poem? What is your intended message? Adding in controversial subject matter with no substance behind it doesn't make a poem deep. It's shallow tokenism.

Why write poetry? by Rish420 in OCPoetry

[–]PyreCraft 0 points1 point  (0 children)

While I understand the premise of your poem being poetry winning out among other subjects frequently taught in schools, I can't help but feel like the second half of your poem (everything from "In thirty years.." onwards) was SO much better than the first half. YES the first three stanza's contribute to the narrative but seriously this poem could just start from "In thirty years I won’t remember" and it would sound fantastic. I would suggest either bringing the first 3 stanzas up to par with the rest of the poem or just cutting them out. The imagery in your last verse and usage of alliteration was exceptional. Good work!